Arena Standard - Budget Picnic Ruiner v3 (No-Rare, BLB)

3 39
23 19 0 18
Aggro

Haste, Double Strike, and Trample!

Deck updated to Bloomburrow!

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Introduction

This is the third version of my budget red aggro deck centered around Picnic Ruinerimage. This version has been updated to the Bloomburrow set and rotated cards have been replaced with new ones.

The idea of the deck is to pump up your own creatures instead of killing the opponent and their creatures with damage spells. The deck is pretty fast, able to kill the opponent on turn 3.

The deck has no rares or mythic rares in it, wherefore it is very cheap to craft.

There's no green or black mana in the deck, wherefore you cannot cast the adventure side of Picnic Ruinerimage or the creature side of Callous Sell-Swordimage. But this is only a minor inconvenience.

Format

  • The deck is for the Standard format with Bloomburrow being the last legal set.
  • The deck is probably Tier 1.5 or Tier 2 caliber.
  • The deck can be played in Bo1.
  • The deck is pretty fast, and thus it's suitable for quickly grinding a large number of wins in the MTG Arena ladder.

Source

This is my own brew.

Previous Versions

New Cards

From Bloomburrow

Heartfire Hero

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Heartfire Hero is a bit similar to Cacophony Scampimage as it damages the opponent when it dies. It can also get valiant, getting +1/+1 counters, when you target it with a spell or ability. This can be a pump spell or the equip ability of Mirran Banesplitterimage.

From The Brothers' War

Whirling Strike

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With the loss of Ancestral Angerimage I felt that the deck needed more ways to give trample to Picnic Ruinerimage. Whirling Strike is perfect in that it also gives +2/+0 until end of turn, enabling double strike on Picnic Ruinerimage. First strike can also become handy with other creatures in the deck. It's a bit costy at two mana, though.

Strategy

Main Principles

The idea of the deck is pump up your creatures, especially Picnic Ruinerimage, which gains double strike. It's also important to give your big hitters trample with one of the spells that do it. All in all, the deck is capable of killing the opponent on turn 3 with a good draw.

As a backup plan, you can boost up Phoenix Chickimages, which hopefully deal unblockable damage to the opponent.

Main Deck Synergies

Picnic Ruiner

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It's important to pump up Picnic Ruiner (or another creature) to 4 power before attacking, so that Picnic Ruiner gains double strike. Then, during the attack, you can pump up Picnic Ruiner more with, let's say, Monstrous Rageimage, giving it trample and more power. Monstrous Rage is great for giving permanent trample.

Cacophony Scamp and Heartfire Hero

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You can pump up a Cacophony Scamp or Heartfire Hero, hit the opponent, and then sacrifice it with Burn Togetherimage. This way it deals damage 3 times its power to the opponent.

Burn Together

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The adventure side of Callous Sell-Swordimage is a great finisher and it fits well into this deck. If you get to pump up Picnic Ruiner to 7 power, it deals 14 damage, and then you can sacrifice it with Burn Together to deal the missing 6 points of damage. This is achievable on turn 3, if you have Picnic Ruinerimage in play and Monstrous Rageimage, Mirran Banesplitterimage, and Burn Togetherimage in hand.

Felonious Rage

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Felonious Rage is great for giving haste to Picnic Ruinerimage, Heartfire Heroimage, and Cacophony Scampimage. Felonious Rage also works very well with the sacrifice ability of Cacophony Scampimage — and why not Burn Togetherimage too (even though it's usually a finisher) — giving a 2/2 creature token out of the deal.

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Tommi
Last Updated: 22 Aug 2024
Created: 20 Aug 2024
231 100 0

Mainboard - 60 cards (12 distinct)

Creature (23)
$0.20
$0.46€0.360.03
$0.42
$0.80€0.210.03
$2.73€4.44
$0.30€0.360.02
Instant, Sorcery, Enchantment, Artifact (19)
$2.40€3.10
$0.20€0.090.03
$0.15€0.090.03
$1.73€1.700.04
$0.15€0.050.03
Land (18)
$0.19

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