Once the opponent is poisoned, most cards in the deck either proliferates or poisons.
The opening hand is the key. Start with at least one or two cards that poisons or are toxic.
such as:
Prologue to Phyresis, Vraska's Fall, or the Pestilent Syphoner. Or mulligan.
alternatively, if you have Anoint with Affliction or Bring the Ending instead, these cards will help you last a couple of rounds until you draw that poison or toxic card, without having to waste any other cards with proliferate.
Generally, you want to hold off using proliferate cards until the first poison counter has dropped, then go to town with the proliferates through weenie killing or card draws.
have fun!
Creature (8) | |||
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$0.150.03 | |||
$0.20€0.090.03 | |||
Instant, Sorcery, Enchantment, Artifact (31) | |||
$0.25€0.130.03 | |||
$0.25€0.130.03 | |||
$0.78 | |||
$0.25€0.140.03 | |||
$0.20€0.120.03 | |||
$0.30€0.230.03 | |||
$0.76€0.190.03 | |||
$0.15€0.080.03 | |||
$0.36€0.280.03 | |||
Land (21) | |||
6
Swamp
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$0.88€0.680.04 | ||
5
Island
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$0.40€0.120.03 | ||
$0.27€0.330.01 | |||
$0.15 | |||
$0.20€0.140.03 |
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