“Not every tale ends in glory.”
This deck is not only a formidable threat on the battlefield but also a sight to behold, with its visually stunning cards sourced primarily from the Adventure cards in "Throne of Eldraine". With the majority of the cards in the deck offering two-for-one value, this deck is built to be both beautiful and deadly. With nearly every creature in the deck having an Adventure ability that grants an Instant or Sorcery ability, and some of the non-Adventure cards boosting them even further, this deck offers an unparalleled level of versatility and flexibility in combat. Whether you're looking for card draw or powerful effects that can be copied for even greater impact, this deck has everything you need to dominate the battlefield.
So if you're looking for a deck that is not only powerful but also visually stunning, this Adventure-themed deck is the perfect choice for you.
is an essential card in this deck, as it offers unparalleled card draw whenever you play another creature. The only drawback is that you can't opt out of this ability, so keep an eye on how many you have on the field, or risk burning through your deck too quickly.
is a key defensive creature that can buy you the precious time you need to set up your strategy. With 1/1 deathtouch, it can easily stop big creatures in their tracks, protecting your board and your game plan.
takes to the skies and is perfect for dealing those important hits. Keep in mind that it can't block, so make every attack count.
is a powerful attacker that can help you push for damage or trade with an opponent's creature.
is one of our two sources for lifelink, which will come in handy in longer games where your hit points really start to matter.
is a formidable force on the battlefield, dealing serious damage and drawing your opponent's attention away from your other creatures.
is an even bigger and better Beatstick, with the stipulation that you must have a 1/1 on the board to attack. However, this deck has the ability to produce a minimum of 12 1/1s, so you should be in good shape.
is a versatile creature that not only boasts lifelink, but also has the ability to return to the bottom of your library if killed. With a bit of clever foresight, this can make it much harder for your opponent to mill or run you out of cards.
is the ultimate Beatstick in this deck, boasting an impressive minimum 7/7 stat line by the time you hard cast it. And it only gets stronger from there!
is the perfect early game play, generating a 1/1 creature that can block or attack as needed. And with the potential to copy the spell, we can easily build a wide board and overwhelm our opponent.
turns our small 1/1 creatures into powerful 3/1 attackers, or simply adds extra damage to our strategy. Use it to take down enemy creatures or go straight for the opponent's life total.
is a knight's best friend, scaling up in power with every additional knight on the board. With 18 knights in the deck, this spell can quickly become a devastating force, especially when copied for even more impact.
is a versatile spell that deals 2 damage to any target, and a whopping 4 when copied. Use it to take out problematic creatures or chip away at the opponent's life total, depending on your strategy.
is a valuable tool for bringing back creatures and their adventures, allowing you to use them again before casting them onto the battlefield. Keep this spell in mind for those critical moments when you need an extra creature on the board.
provides essential mana acceleration for the deck, fetching a land that enters the battlefield untapped for maximum efficiency. Plan your colors carefully to make the most of this powerful spell.
may cost 1 life per cast, but the card draw it provides can be worth the sacrifice. With the lifelink cards in the deck, this spell can help you stay ahead in the long game.
is a game-changing removal spell, capable of destroying both creatures and planeswalkers at the cost of 2 life. Don't hesitate to use it when you need to take out a key target.
The Other Stuff:
is an essential card that copies every adventure spell you play, and since almost every card in the deck has an adventure, it's a definite must-play. However, beware that it becomes a prime target for your foes, and it can get a little tricky with the stack and creature exiles.
As a Jund deck, it's important to prioritize getting all three colors out, but black reigns supreme and should be the first color you focus on doubling up. The game plan revolves around, which is an absolute must-play and often draws a lot of attention from opponents. This versatile deck can pivot between a more aggressive or control-oriented strategy with ease, adapting to the situation at hand. For example, you can overwhelm your opponent with 1/1 tokens and powerful creatures, pumping them up with a double dose of thanks to . Or, you can take a more defensive approach, holding back with your creatures and using to deal damage with spells like and . In the sideboard, consider swapping for against artifact-heavy decks, or replacing with either or depending on your opponent's deck. Note that the true mana curve is more like "19 | 21 | 24 | 2" due to the inclusion of Adventure cards.
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|Instant, Sorcery, Enchantment, Artifact (4)|
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