Disclaimer: This deck is part of a 5 deck EDH Battlebox and is balanced to be played in that environment.
Hey there, LKv here, I have decided to bring one of my pet projects to AetherHub! I started playing back in Khans of Tarkir and the plane always fascinated me. The story and flavor were fantastic! 2 years ago, I ordered a set of Dragons of Tarkir prerelease kits to get the unique Tarkir Dragonflight Spindowns and with the spare cards (along with the rest of my collection from around KTK block), I set out on this project.
What is the Tarkir EDH Battlebox?
The goal was to build 5 EDH decks themed around the Clans/Dragonflights while sticking primarily to the themes/mechanics of the original block. Eventually we ended up with some very low-powered but flavorful decks. These evolved over time after more and more playtesting to shore up some of the decks' weaknesses and make the play experience better. What you see above is the current state of the decks which just received a new bit of love with the return to wedges in Ikoria! These decks are intended to be new-player friendly which is why there is not a large variation of keywords, ability words, and such. Here are some links to the decks included in the battlebox.
The Abzan Houses
The Jeskai Way
The Sultai Brood
The Mardu Horde
The Temur Frontier
The Temur Frontier:
The Temur are fierce, rugged survivors that live in the harsh arctic environments of Tarkir and have constructed many of their structures out of the bones of fallen dragons. Embodying the aspect of savagery, the Temur are often forced to fight as feral animals would, doing anything they can to survive. Most of the year they hunt in the inhospitable Qal Sisma mountains. Savagery best describes the Temur’s life and fighting styles, like the Claws of the Dragon, they are ready to fight for their survival at any moment. Ferocious and Formidable are the mechanics of the clan. Ferocious activates additional abilties or effects if the player controls a creature with power 4 or greater. Formidable activates additional abilities or effects if the player has 8 or more power across all of their creatures combined. Only the strong survive in the Temur.
If there are exactly 5 players, these decks can be played under Star rules. Star is a format that is based on the color pentagram on the back of every Magic card. In this format all 5 players are competing against one another. In order to win a player must defeat the two enemy players on the opposite side of the color pentagram.
The color assignments for each deck are:
Abzan - White
Jeskai - Blue
Sultai - Black
Mardu - Red
Temur - Green
As the Temur, you are allied with the Abzan and the Mardu. You win the game when both of your enemies, the Jeskai and the Sultai, are dead.
|Instant, Sorcery, Enchantment, Artifact (30)|
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