Disclaimer: This deck is part of a 5 deck EDH Battlebox and is balanced to be played in that environment.
Hey there, LKv here, I have decided to bring one of my pet projects to AetherHub! I started playing back in Khans of Tarkir and the plane always fascinated me. The story and flavor were fantastic! 2 years ago, I ordered a set of Dragons of Tarkir prerelease kits to get the unique Tarkir Dragonflight Spindowns and with the spare cards (along with the rest of my collection from around KTK block), I set out on this project.
What is the Tarkir EDH Battlebox?
The goal was to build 5 EDH decks themed around the Clans/Dragonflights while sticking primarily to the themes/mechanics of the original block. Eventually we ended up with some very low-powered but flavorful decks. These evolved over time after more and more playtesting to shore up some of the decks' weaknesses and make the play experience better. What you see above is the current state of the decks which just received a new bit of love with the return to wedges in Ikoria! These decks are intended to be new-player friendly which is why there is not a large variation of keywords, ability words, and such. Here are some links to the decks included in the battlebox.
The Jeskai Way:
The Jeskai Way is a clan of martial artists, mystics and monks. The clan focuses on strategy over strength, planning battles against the other clans from their remote monasteries in misty mountain lakes. The Jeskai are Cunning, as such their symbol is the Eye of the Dragon. Prowess and Rebound are the mechanics of the clan. Prowess causes your creatures to get +1/+1 till the end of turn whenever you cast a non-creature spell. Rebound exiles a spell when it is cast as opposed to putting it in the graveyard. Then at the beginning of your next upkeep you may cast the card without paying its mana cost. The Jeskai always have some sort of trick up their sleeve.
If there are exactly 5 players, these decks can be played under Star rules. Star is a format that is based on the color pentagram on the back of every Magic card. In this format all 5 players are competing against one another. In order to win a player must defeat the two enemy players on the opposite side of the color pentagram.
The color assignments for each deck are:
Abzan - White
Jeskai - Blue
Sultai - Black
Mardu - Red
Temur - Green
As the Jeskai, you are allied with the Abzan and the Sultai. You win the game when both of your enemies, the Mardu and the Temur, are dead.
|Instant, Sorcery, Enchantment, Artifact (37)|
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