Commander - Nevinyrral's Last Stand

10 11 52
24 36 1 38
Combo

This is one of my decks from my first 2 attempts at home brewing Commander Decks. This is my attempt at a Token/Combo Deck.

I’m happy enough with it to stop seeking help, but am open to improving it or suggestions. Also if you use this deck or modify it, please let me know! It would make me happy to know that someone found this useful.

I started out by following a standard template which were on a few Commander Deck construction guides and also used the feel of a retail precon deck. I also started with what cards I have on hand, as some of the guides mentioned that the idea/spirit of commander is to use the cards you have on hand, and no other place to put them. I have slowly modified with other suggest/recommended cards I have brought/traded.

 


There are a couple of win conditions to the deck. Please correct me if I am wrong in any of them:


No. 1: Nevinyrral & Phyrexian Altar.
This is an infinite combo, and requires 3 mana in reserve to pull off and 5 tokens + Nevinyrral, Urborg Tyrant and Phyrexian Altar on the table, as works like so:

Sacrifice 5 tokens & Nevinyrral to Phyrexian Altar. You don’t want to activate Nevinyrral’s board wipe. When sacrificing, you want Mana in colours to replay Nevinyrral.
Replay Nevinyrral. This should give you 6 (at the very minimum) zombie tokens (Nevinyrral Commander Mana + 2 of the reserve mana for Commander Tax).
Repeat step 1 again, but this time with all 6 zombies + Nevinyrral (the extra zombie is the Commander Tax)
Replay Nevinyrral for a second time (Nevinyrral Commander Mana + 6th zombie token and the last of the reserve mana for Commander Tax). This should then put 13 Zombies on the board (5 Tokens died & Nevinyrral on Step 1 + 6 Tokens & Nevinyrral on step 3).
Repeat with as necessary with tokens + Nevinyrral.
I also presume this would be good for infinite mana, and if Rooftop storm is in play no tokens would be necessary to start the combo, as any creature would probably do to start the loop – as it seems logical to me that you’d still have to pay the Commander Tax.

 


No.2: Board Wipe + Nevinyrral.
This one requires playing/activating a board wipe on your turn, to generate a few deaths, along with have either Supernatural Stamina or Malakir Rebirth  .

Once the wipe is resolved, play Nevinyrral to generate Zombie Tokens from the wipe, then play a creature or spell with a sacrafice ability (e.g. Village Rites) to sacrifice Nevinyrral and active his board board wipe to remove the Zombie Tokens. Before the wipe is resolved, play Supernatural Stamina or Malakir Rebirth   to put "When this creature dies, return it to the battlefield tapped under its owner's control." on Nevinyrral.

Once the stack is resolved and Nevinyrral is returned to the battlefield Zombie tokens are generated from the first board wipe and the 2nd/ Nevinyrral board wipe. I have included Cauldron Haze and Faith's Reward as playing them along with generated token would be devastating.

 


No.3: Gravecrawler + Phyrexian Alter.
This requires to have a Zombie Creature/Token and one or more of the follow cards: Corpse Knight, Cruel Celebrant, Plague Belcher, Vengeful Dead, Wayward Servant. It is another looping combo.

It simply works by sacrificing Gravecrawler to card:Phyrexian Alter for 1 black mana to replay Gravecrawler and repeating, while letting the effects from the aforementioned cards drain life from all opponents.

 


The cards Wayward Servant and Corpse Knight, and also Cruel Celebrant and Vengeful Dead are in the deck so opponents lose life whenever I play creatures or tokens and when creatures or tokens die. Binding Mummy was just too good not to include with this grouping. These cards were chosen as they have at least 2 or more toughness to survive the "Persist" effect.


For Token Generation each turn I have used Endless Ranks of the Dead. The planeswalkers Liliana, Dreadhorde General, and Tevesh Szat, Doom of Fools have been included primarily for this purpose as well, as their positive loyal ability generates tokens. Liliana also has the ability for some creature control, and a semi-wipe, and Tevesh has the ability for card draw, and the ultimate loyal ability to control commanders is great to cause some major disruption. There is also Grave Titan for this also if it comes out on the table early enough.

For a bit of control and more token generation I have included: Zombie Apocalypse and Necrotic Hex.

For further control there is: Grave Pact, and Innocent Blood. I would like to include Mire in Misery also, and 2 cards is not enough.

 

Aside from one-time token generation there’s also Anointed Procession, to double token generation, and to bolster the tokens there’s Cemetery Reaper, Teysa Karlov, and Liliana's Mastery.Liliana's Devotee has been included to also bolster tokens and generate tokens if token generation is not going so well.

Diregraf Captain and Gleaming Overseer look good really for bolstering my zombie tokens, but for the time being they are not worth it, as I cannot use all of the abilities on the cards: The Captain’s 3rd ability on targets one opponent, and the Overseer’s first ability is for Zombie Armies.

 


For blockers and general purpose there’s Vicious Conquistador; If he comes out on turn 1 it’ll jump-start the job of making all opponent lose life. Both the Drana’s, Drana, Liberator of Malakir and Drana, the Last Bloodchief are good utility cards and holding the line. Rancid Rats also makes a quick and dirty emergency chump block.

 

I quite like how the deck is at this point in time. I think the only thing in time I might change is replacing Planar Cleansing with Panharmonicon.

 

Hopefully this description gives a good idea on the deck, and just isn’t a waffle or text wall, and a big thank-you to king-saproling for giving my the direction my deck needed.

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Tigurius
Last Updated: 09 Dec 2023
Created: 06 Dec 2020
299 88 0

Commander - 1 cards (1 distinct)

$0.330.25

Mainboard - 99 cards (79 distinct)

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