Commander - Inalla Infinite Combo Wizards

61 11 13
39 25 0 35

As a starting hand it is highly recommend to have a wizard with card draw abilities ( [[Watcher for Tomorrow]], [[Sea Gate Oracle]], [[Riverwise Augur]], [[Merchant of Secrets]], [[Cloudkin Seer]] or [[Champion of Wits]] ). Otherwise one risks to run dry pretty quickly.

The deck enables many different combos. The main goal is to create infinite wizard tokens with haste to beat down your opponents. However, the deck also allows to mill your opponents with [[Overwhelmed Apprentice]] or to take infinite turns with [[Timestream Navigator]].


Combo 1: Infinite mana and hasty tokens

{{Naru Meha, Master Wizard}} or {{Dualcaster Mage}}
{{Ghostly Flicker}}
{{Sol Ring}} or {{Island}} or any other land or mana artefact
Step1: cast [[Ghostly Flicker]] targeting any of your lands or creatures
Step2: before it resolves, cast [[Naru Meha, Master Wizard]] and target [[Ghostly Flicker]]
Step3: the [[Ghostly Flicker]] copy from [[Naru Meha, Master Wizard]] should be targeted at [[Naru Meha, Master Wizard]] and a land or artefact
Step4: before the copy of [[Ghostly Flicker]] resolves, tap the land/artefact for mana
Step5: let the copy of [[Ghostly Flicker]] resolve, blinking the land/artefact and [[Naru Meha, Master Wizard]]
Step6: when [[Naru Meha, Master Wizard]] flickers, copy the initial [[Ghostly Flicker]] and repeat from Step3
This will give you infinite mana.
Once you have infinite mana, you can blink another wizard instead of the land/artefact and pay 1 mana everytime to make a token. This way you will have infitite hasty tokens and win!
Side note: [[Naru Meha, Master Wizard]] is legendary, so only one copy of her will be allowed on the field. When using [[Dualcaster Mage]] one can directly create token copies of it and win that way.

Combo 2: Infinite mana and hasty tokens

{{Archaeomancer}} or {{Salvager of Secrets}} or {{Izzet Chronarch}}
{{Peregrine Drake}}
{{Ghostly Flicker}} or {{Displace}} or {{Illusionist's Stratagem}}

Step1: [[Archaeomancer]] and [[Peregrine Drake]] must be on the battlefield (either casted this turn or before)
Step2: tap all Lands and cast [[Ghostly Flicker]] targeting [[Archaeomancer]] and [[Peregrine Drake]]
Step3: let [[Ghostly Flicker]] resolve (and put it in the graveyard)
Step4: let [[Archaeomancer]] flicker and return [[Ghostly Flicker]] to your hand
Step5: then [[Peregrine Drake]] flickers and untaps 5 lands
(At this point we have two more mana than before in the pool as [[Ghostly Flicker]] only costs 3)
Step5: repeat from Step2 for infinite mana

If one of the two mana is paid for creating tokens of [[Archaeomancer]], we also get infinite tokens.
Side note: Once infinite mana is available, one could also flicker another create instead of the [[Peregrine Drake]] and pay for token copies of this creature

Combo 3: Infinite turns

{{Timestream Navigator}}
{{Riptide Laboratory}}
(in total you will need 9 mana for this)

Step1: [[Riptide Laboratory]] must be in play
Step2: cast [[Timestream Navigator]] and pay the additional mana for the [[Inalla, Archmage Ritualist]] eminence trigger to get the token copy
Step3: activate the ability of the token copy to take an additional turn
Step4: activate the bounce ability of [[Riptide Laboratory]] to get the [[Timestream Navigator]] back into your hand
Step5: take your next turn and repeat from Step2

With this combo you can play land each turn and effectively draw your whole library (or until you have one of the other combos)


Combo 4: Mill your opponents

{{Overwhelmed Apprentice}}
{{Ghostly Flicker}} or {{Displace}} or {{Illusionist's Stratagem}}
{{Naru Meha, Master Wizard}} or {{Dualcaster Mage}}
Step1: Cast or have [[Overwhelmed Apprentice]] in play
Step2: Cast one of the blink spells, e.g. [[Ghostly Flicker]] targeting whatever you want
Step3: Flash in [[Naru Meha, Master Wizard]] or [[Dualcaster Mage]] and copy the blink spell
Step4: Choose your flashed in wizard and [[Overwhelmed Apprentice]] as targets for the copy of the blink spell
Step5: Blink [[Overwhelmed Apprentice]] first and then your flashed in wizard, copying again the original blink spell
Step6: Repeat from Step4 which will mill for each blink of [[Overwhelmed Apprentice]] your opponents by 2 cards

Combo 6: Nonbasic land punishment

{{Ghostly Flicker}} or {{Displace}} or {{Illusionist's Stratagem}}
{{Naru Meha, Master Wizard}} or {{Dualcaster Mage}}
The combo is the same as Combo 5, but with [[Anathemancer]] instead of [[Overwhelmed Apprentice]].
If every opponent has at least one nonbasic land in play, you can kill all of them with this combo.

Login to comment


Last Updated: 07 Mar 2020
Created: 10 Feb 2020
2519 124 0

Commander - 1 cards (1 distinct)


Mainboard - 99 cards (86 distinct)

Creature (39)
Instant, Sorcery, Enchantment, Artifact (25)
Land (35)

Maybeboard - 7 cards (7 distinct)


Add deck to your favorites

Please log in to be able to store your favorite decks for easy access under My Decks in the main menu.

Enter The Battlefield Prepared

With AetherHub's MTG Arena Deck Tracker MTGA Assistant
Main/Sideboard Rarity Count
25 28 29 7 0
0 0 0 1 0