Good evening Magic Militiawomen/men! In between course work, setting up for open house at my school, and the privileges that come with marriage and parenting (throwing in a fun head cold as a dash of "come on, really?") I did manage to brew this deck. Once again, it is a twist on a deck that is popular in the meta right now: Esper. Normally we see the color combo in control builds but me being the aggressive player, decided to build a deck in a more midrange-control manner with some early one drops. I do want to give a shout out to AliasV for inspiring me to look into doing an Esper Aggro deck and I wanted to go true aggro but really just could not make it work for whatever reason. The deck looked amazingly fun and she had a lot of fun with it, so anyways, here we go:
Outright: [[Siren Stormtamer]] gives us a flying one drop with counter abilities, always a good thing. [[Curious Obsession]] gives us card draw while [[Dive Down]] protects our creatures, especially our heavy hitters that we will see later. [[Discovery]] is also in there for card draw/filtering while its counterpart [[Dispersal]] gives us nice bounce and discard later in the game. [[Thought Erasure]] gives us a peek into their hand, gets rids of stuff we don't like to see, and it gives us some filtering. [[Mortify]] is our removal. [[Thief of Sanity]] gives us another evasion piece and we can steal and exile our opponent's stuff. Pretty sweet deal. Slap a [[Curious Obsession]] on that sucker and we get some card draw on top of it, I mean can you imagine a curious Thief of Sanity? Hilarious! [[Deputy of Detention]] is nice in this build, snagging our opponent's stuff outright (just be careful putting it on a [[Viashino Pyromancer]]). [[Hostage Taker]], a staple in Control builds and Sultai (or both), fits nicely here as once more, we can steal our opponent's stuff. [[Shalai, Voice of Plenty]] gives us added control over what our opponent can do with our stuff while [[Seraph of the Scales]] acts as a nice finisher. Sideboard is tailored once more towards flexibility: [[Cast Down]] for more aggressive builds, [[Cry of the Carnarium]] for smaller weenie builds, namely Mono W and Mono R, [[Negate]] for added control, and [[Revitalize]] for lifegain and card draw.
ADVANTAGES: 1) This is a deck that plays across the board: it has a bit of aggro, a bit of control, a bit of stealing, and a bit of removal 2) It is super annoying to play against, opponents have to work around the Shalai, Dive Downs, and Stormtamer to get a foothold and 3) It is an unexpected surprise when creatures big and small start hitting the board in an Esper build, so it is somewhat of a confusing play for the opponent.
DISADVANTAGES: 1) It does take quite a bit of practice to master and get a feel for playing 2) Hitting land drops is vital and you will need a full set of dual/shock lands to run this deck effectively and 3) It does not have many big bombs so we need to get in damage early and often for this deck to work well.
Overall, this was a fun deck to design and play around with and it went through a lot of versions to get it where I felt it was competitive. Please enjoy and as always, may your draws be God draws and may all your spells touch the board. Good hunting!
|Instant, Sorcery, Enchantment, Artifact (19)|
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