Brawl - [Brawl] Gruul Super Ramp - Nikya

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28 7 0 24

(Guide updated with a bit of extra information)

An update to one of the more fun Brawl decks I've played. This deck is a fast ramping, get to your giant threats as fast as possible kind of deck. Absolute god hand of curves will get you to Nikya by turn 3 and then Drakuseth by turn 4. The best way to achieve this (taking perfect curve and land drops into consideration) is Turn 0 [[Leyline of Abundance]], Turn 1 [[Gilded Goose]], Turn 2 is an open spot but most likely will be [[Paradise Druid]], and then turn 3 [[Nikya of the Old Ways]]. This is the absolute best outcome. Unless your opponent is playing hard removal, it will be difficult for them to keep up. On a side note, while I realize that [[Nissa, Who Shakes The World]] would be a good addition to this deck, I've opted not to use her. For one, I'm tired of seeing Nissa. For two, once Nikya is out, Nissa cannot be cast.

The Ramp:

{{Leyline of Abundance}}{{Gilded Goose}}{{Paradise Druid}}{{Arcane Signet}}{{Nyxbloom Ancient}}{{Dryad of the Ilysian Grove}}{{Nikya of the Old Ways}}{{Incubation Druid}}{{Circuitous Route}}{{Arboreal Grazer}}

These are our ramp cards getting us to the mana we need to get our big threats out. With Nikya, we get an extra +1 mana to each land we tap. Nyxbloom is a bit of a win-more, but also skyrockets our ramp. Dryad of the Ilysian Grove gives us extra land drops for more of that juicy mana. The rest are your typical ramp spells/creatures that you see in most G/X decks.

The Threats:

{{Drakuseth, Maw of Flames}}{{Ravager Wurm}}{{Beanstalk Giant}}{{God-Eternal Rhonas}}{{Klothys, God of Destiny}}{{Ilharg, the Raze-Boar}}{{End-Raze Forerunners}}{{Skarrgan Hellkite}}{{Thorn Mammoth}}{{Voracious Hydra}}

These are the big beefy creatures we are quickly trying to get out by cheating our mana. If you can get a few of these out early, it's typically lights out for your opponent. Drakuseth, Ravager Wurm, Ilharg, and Forerunners are probably my most favorite cards to cheat out because they offer the most amount of damage in the shortest amount of time.

The Support:

{{Rhythm of the Wild}}{{Beast Whisperer}}{{Escape to the Wilds}}{{Guardian Project}}{{Merchant of the Vale}}{{Glint-Horn Buccaneer}}{{Neheb, Dreadhorde Champion}}{{Wildborn Preserver}}

Rhythm makes our creatures uncounterable and gives them Riot. Whisperer is our draw engine along with Guardian Project (a no-brainer in a singleton deck running Green). Escape gives us another land to play while giving us some more cast options for this turn and the next. Merchant is for filtering out our hand. Glint-Horn and Neheb are kind of the odd ones out, but Neheb does give us extra mana if he connects and we discard cards...which also syncs with Glint-Horn. Wildborn Preserver allows us to spend our excess mana to pump him up really high whenever non-Human creatures ETB under our control. Reach helps to block annoying birbs.


Just make sure you are aware that you CANNOT cast non-creature spells with Nikya on the field. That means you can possibly be left with dead cards in your hand. That is what cards like Merchant of the Vale are for.


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Last Updated: 27 May 2020
Created: 27 May 2020
468 240 0

Commander - 1 cards (1 distinct)


Mainboard - 59 cards (49 distinct)

Creature (28)
Instant, Sorcery, Enchantment, Artifact (7)
Land (24)

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