Card

Peace Talks

Sorcery


This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

"By the tongues of a thousand serpents, this time I do not lie." —Ahmahz il Kin, Suq'Ata diplomat


  Visions (VIS)
Uncommon

Illustrated by: Roger Raupp
Multiverse ID: 3722

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2004-10-04
    Can be cast after your attack.
  • 2004-10-04
    It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.
  • 2016-06-08
    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • 2006-02-01
    Doesn't skip the Combat Phase, just renders creatures unable to attack.
PRINTS USD EUR Tix
$0.29 €0.21 0.06
$0.29
USD Non-foil
EUR Non-foil