Enchantment — Case
When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
  |
Murders at Karlov Manor (MKM)
#113, Uncommon |
Illustrated by: Bastien L. Deharme
PRINTS | USD | EUR | Tix | |
---|---|---|---|---|
![]() |
$0.15 | €0.03 | 0.03 |