Card

Null Chamber

World Enchantment


As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.


  Mirage (MIR)
Rare

Illustrated by: Douglas Shuler
Multiverse ID: 3506

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2008-10-01
    This has the supertype world. When a world permanent enters the battlefield, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter the battlefield at the same time, they're both put into their owners' graveyards.
  • 2013-04-15
    You choose which opponent makes the choice. Null Chamber does not target that opponent.
  • 2006-02-01
    If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.
PRINTS USD EUR Tix
$1.64 €1.15 0.22
USD Non-foil
EUR Non-foil