Card

Gravitic Punch

Sorcery


Target creature you control deals damage equal to its power to target player.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)


  Mystery Booster (MB1)
#967, Common

Illustrated by: Randy Vargas

Rulings

  • 2018-10-05
    If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
  • 2018-10-05
    If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
  • 2018-10-05
    A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
  • 2018-10-05
    You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
  • 2018-10-05
    If the target creature or the target player is an illegal target as Gravitic Punch tries to resolve, the creature won’t deal damage.
PRINTS USD EUR Tix
$0.20 €0.11 0.03
$0.23
USD Non-foil