Card

Fireball

Sorcery


This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

The spell fell upon the crowd like a dragon, ancient and full of death.


  Mystery Booster (MB1)
#926, Uncommon

Illustrated by: Dave Dorman

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2017-11-17
    You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.
  • 2017-11-17
    Fireball’s damage is divided as Fireball resolves, not as it’s cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves.
  • 2017-11-17
    You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.
  • 2017-11-17
    For example, if X is 5 and you choose three target creatures, Fireball has a total cost of (even though its mana cost is just and its converted mana cost is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.
  • 2017-11-17
    For example, if X is 5 and you choose three target creatures, Fireball has a total cost of (even though its mana cost is just and its mana value is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.
  • 2017-11-17
    Fireball's damage is divided as Fireball resolves, not as it's cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves.
USD Non-foil