Card

Worms of the Earth

Enchantment


Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.

The ground collapsed, leaving nothing but the great Worms' mucous residues.


  The Dark (DRK)
Rare

Illustrated by: Anson Maddocks
Multiverse ID: 1745

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2008-08-01
    If a permanent spell tries to enter the battlefield as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering the battlefield. It never enters the battlefield, so abilities that would have triggered on it entering the battlefield won't trigger.
  • 2006-05-01
    In Two-Headed Giant, triggers only once per upkeep, not once for each player.
  • 2004-10-04
    If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.
  • 2004-10-04
    Land can't enter the battlefield, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.
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