Card

Arcane Laboratory

Enchantment


Each player can't cast more than one spell each turn.

Too many wizards spoil the spell, but too many spells spoil the wizard. —Sign on entry to arcane lab


  Seventh Edition (7ED)
#60, Uncommon

Illustrated by: Brian Snõddy
Multiverse ID: 25562

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2004-10-04
    When Arcane Laboratory enters the battlefield, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast.
  • 2004-10-04
    If a spell is countered, it still counts as the one spell cast.
  • 2004-10-04
    When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again.
PRINTS USD EUR Tix
$1.40 €1.00 0.04
$2.04 €1.25 0.04
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil