Card

Opal Palace

Land


: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.


  Warhammer 40,000 (40K)
#286, Common

Illustrated by: Logan Feliciano

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2020-11-10
    If you have two commanders, the last ability adds one mana of any color in their combined color identities.
  • 2020-11-10
    If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce .
  • 2020-11-10
    If you don't have a commander, Opal Palace's last ability produces no mana.
  • 2020-11-10
    The “number of times it's been cast from the command zone” includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
  • 2020-11-10
    If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
USD Non-foil
EUR Non-foil
EUR Foil