Draft Trainer

Zendikar Rising Limited Quiz

Answered: 0/20
Accuracy: 0
Archon of Emeria
Average Picked At: 1.88
Total Times Picked: 90
Average Last Seen At: 1.70
Total Times Seen 212
Pro Rating: 3.0
Pro Comment: A 3-mana ⅔ with Flying is a good deal, and making opposing non-basic come into play tapped is some upside --- even if it won’t be huge in Limited. Then, you have this symmetrical effect that makes it so people can’t play more than one spell -- that part is a little bit difficult to gauge, as it will hurt some decks more than others -- including, potentially, your own deck. But because it is symmetrical, it certainly isn’t all downside.
Shatterskull Charger
Average Picked At: 1.55
Total Times Picked: 128
Average Last Seen At: 1.49
Total Times Seen 213
Pro Rating: 4.0
Pro Comment: A 3-mana 4/3 with Haste and Trample that has to return to your hand every turn would be playable – while returning to your hand is part downside, your opponent also usually has to alter their plan just because of the threat of it coming down. Kicking this is obviously better though – then it becomes a 5-mana 5/4 with Trample and Haste, and that’s pretty nice. This is mostly a 5-mana 5/4 with Trample and Haste, but one that has the upside of being able to Dash in and do some damage before he’s ready to stick around on the board.
Scute Swarm
Average Picked At: 1.70
Total Times Picked: 174
Average Last Seen At: 1.74
Total Times Seen 228
Pro Rating: 4.5
Pro Comment: This thing starts with a very unimpressive body, but the army of insects it can make you is no joke. Generally, I would advise waiting to play this until you can also play a land on a turn, because that way you ensure you get at least some value out of it before it eats a removal spell. Even better is waiting until you have 6+ lands, because then you will get exponentially more insects, and spot removal won’t do a thing.
Glacial Grasp
Average Picked At: 7.47
Total Times Picked: 1115
Average Last Seen At: 7.08
Total Times Seen 8195
Pro Rating: 2.0
Pro Comment: So, on a base level, this is Divination, a card that is a decent playable in most Limited formats -- somewhere between a C- and a C. But, this becomes more powerful in the late game, drawing you three cards if you have the spare mana around to do it. Now, 6-mana at Sorcery speed to draw 3 cards is pretty clunky, but it is attached to what is already a reasonable card, which means being able to cast it with Kicker is all upside.
Canyon Jerboa
Pro Rating: 3.5
Pro Comment: Well, this seems like a strong uncommon. Sure, he’s a little guy who dies to a lot, but the potential of pumping your entire team multiple times should not be overlooked. You can even get around the danger of it dying before you get to trigger it, at least in the late game, by playing it, and playing a land to get the trigger right away. You do need some board state for this to really shine, but even just pumping 2-3 creatures +1/+1 on multiple turns is pretty awesome for the mana investment.
Valakut Exploration
Average Picked At: 2.03
Total Times Picked: 86
Average Last Seen At: 1.90
Total Times Seen 218
Pro Rating: 3.5
Pro Comment: I like this card a lot -- I always love these Red card advantage engines, and that’s what we have here. You won’t exactly be triggering it ever turn, but you will get landfall going often enough that it is going to really help you win games. One kind of cool thing about this version is that it doesn’t exile the cards forever -- you get them in your graveyard, and that might actually matter. The fact it does damage when you don’t cast things from Exile is nice too -- especially because if you hit a land off of this, you’re not going to be able to play it -- since you already triggered landfall, and thus have played your land for the turn. So basically, this does 1 damage to your opponent when you hit a land, and draws you a card when you hit anything else.
Jwari Disruption
Average Picked At: 5.63
Total Times Picked: 319
Average Last Seen At: 3.98
Total Times Seen 2267
Pro Rating: 3.0
Pro Comment: This seems pretty good. It isn’t that far from being Cancel -- a card with the same effect and cost of the Perturbation, but it has Cycling instead of a land on the other side, but what makes Cancel a nice card in Limited also makes this nice. Counterspells can be problematic in Limited because of the tempo hit you take by leaving mana up sometimes, and that gets even truer about a card like this -- which gets worse as the game goes on, since your opponent having that extra mana is likely. However, once you reach that point of the game, you can just play this as a land, and that is some nice upside.
Moraug, Fury of Akoum
Average Picked At: 1.00
Total Times Picked: 52
Average Last Seen At: 1.00
Total Times Seen 72
Pro Rating: 4.5
Pro Comment: So, if you take landfall out of the picture, this is a 6-mana 6/6 that gives +1/+0 to all of your attacking creatures. That’s a big boy for Limited, and making your attacks better is nice. Then you mix in the Landfall, and you have something that is a little bit silly, because it lets you attack more than once a turn -- and doing that more than once a game isn’t super far-fetched -- well, maybe it is -- but only because your opponent will frequently die from you attacking twice the FIRST time. Obviously, the creatures get +2/+0 on that second swing too. Keep in mind as well, that Moraug doesn’t have to be attacking for the extra combat phase, so if you happen to play this and a land the turn he comes down, he will have an additional immediate impact on the board, in addition to the fact that he makes your creatures attack harder.
Grotag Bug-Catcher
Average Picked At: 6.57
Total Times Picked: 1009
Average Last Seen At: 5.85
Total Times Seen 6853
Pro Rating: 3.0
Pro Comment: This is a key common for aggressive Party decks. It often attacks as a 3/2 on turn two, and in the later game can big enough to just keep swinging.
Nahiri, Heir of the Ancients
Pro Rating: 4.5
Pro Comment: While she seems kind of like a buildaround, the good news is, RW decks in this format will have enough of both of those for Nahiri to be pretty good. She doesn’t make the most imposing tokens, but they can at least chump block for her, and if you have Equipment maybe do more than that. Her -2 will draw you a card a decent amount of the time, and her -3 will be able to do 2-4 damage often enough and that’s great.
Nimana Skitter-Sneak
Average Picked At: 7.83
Total Times Picked: 702
Average Last Seen At: 6.87
Total Times Seen 8024
Pro Rating: 2.0
Pro Comment: So, a 4-mana ¾ is kind of okayish, especially with a decent creature type. Then, if you are milling your opponent a bit, this can become a 4-mana 4/4 with Menace, which can make it into a real threat.
Expedition Champion
Average Picked At: 6.98
Total Times Picked: 884
Average Last Seen At: 6.24
Total Times Seen 7240
Pro Rating: 2.5
Pro Comment: A 4/3 for three mana is a decent creature for sure, though it isn’t really going to be taking over the game or anything like that, and it will still be a ⅔ some of the time. Seems like a solid card for Red Warrior decks, but not much more than that.
Fearless Fledgling
Average Picked At: 2.59
Total Times Picked: 411
Average Last Seen At: 2.29
Total Times Seen 993
Pro Rating: 3.5
Pro Comment: This is pretty good. It might start out as a fragile 1/1, but if you drop this on turn two and trigger landfall the next 3 or so turns, you’re going to be in business, because this thing will take the sky and get larger, doing tons of damage in the process. It is vulnerable to be sure, but also a two drop that can win games.
Kitesail Cleric
Average Picked At: 5.93
Total Times Picked: 531
Average Last Seen At: 4.98
Total Times Seen 2469
Pro Rating: 3.0
Pro Comment: I like one mana 1/1 flyers who have some late game utility. They can do damage early if that’s what you need, and then in the late game have an effect that will have a larger impact. For the Cleric, that involves Kicking it, at which point it becomes a 4-mana 1/1 Flyer that taps down two opposing creatures.
Kazandu Nectarpot
Average Picked At: 8.66
Total Times Picked: 598
Average Last Seen At: 7.75
Total Times Seen 8919
Pro Rating: 1.5
Pro Comment: This is a surprisingly decent card for stalling if you’re in a controlling deck, as the statline and the life help make you harder to kill.
Cragplate Baloth
Average Picked At: 2.24
Total Times Picked: 127
Average Last Seen At: 2.14
Total Times Seen 254
Pro Rating: 3.0
Pro Comment: So, a 7-mana 6/6 with Haste and Hexproof is pretty reasonable -- it can only be taken down in combat, and both Haste and its size make it a little harder to do that. Like all hexproof creatures, the Baloth will also be really silly with auras. If you kick it -- meaning you pay 10 mana, it comes down as a 10/10 with haste and hexproof, and having that extreme late game option is pretty sweet.
Oblivion's Hunger
Average Picked At: 10.82
Total Times Picked: 899
Average Last Seen At: 9.60
Total Times Seen 11037
Pro Rating: 1.0
Pro Comment: This doesn’t even seem to be worth it in +1/+1 counter decks, as it is still too situational.
Nahiri's Binding
Average Picked At: 3.24
Total Times Picked: 809
Average Last Seen At: 2.89
Total Times Seen 3110
Pro Rating: 4.0
Pro Comment: This is basically arrest – it is a little harder to cast, but it can also go after planeswalkers. That upside won’t come up much, but that’s fine – having an Enchantment removal spell that can shut down just about everything about a creature is great. As awesome as Pacifism always is, it can sometimes be really frustrating that you can’t take away a powerful activated ability with it, and Binding does that!
Sea Gate Restoration
Average Picked At: 1.48
Total Times Picked: 27
Average Last Seen At: 1.49
Total Times Seen 98
Pro Rating: 3.0
Pro Comment: The fact it is super expensive should have been enough to get an ability that has a better baseline, but it really doesn’t -- sometimes you’ll draw this in top deck mode and it is going to feel bad. Still, it is basically a land that can really expensively draw you a couple cards late, with the upside of maybe drawing you a ton of cards in some situations.
Nissa's Zendikon
Average Picked At: 10.74
Total Times Picked: 1084
Average Last Seen At: 9.96
Total Times Seen 11560
Pro Rating: 1.0
Pro Comment: These types of Auras always underperform. It seems like it would be really efficient to put this on a land, but it doesn’t generally pan out that way. The land does come back, which in a roundabout way can help you trigger landfall, but this just asks for too much effort.
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