Draft Trainer

Wilds of Eldraine: Enchanting Tales Limited Quiz

Answered: 0/20
Accuracy: 0
Intruder Alarm
Average Picked At: 9.50
Total Times Picked: 2
Average Last Seen At: 6.06
Total Times Seen 25
Pro Rating: 0.0
Pro Comment: This would be kind of interesting if this format had any creatures who can tap and make a free creature token, because obviously that lets you go infinite. There aren’t any of those, though, so mostly what you get out of this is pseudo-vigilance and a pseudo-lock down effect, but you don’t have any actual control over either. So, this isn’t really worth a card
Karmic Justice
Average Picked At: 13.00
Total Times Picked: 2
Average Last Seen At: 5.50
Total Times Seen 21
Pro Rating: 0.0
Pro Comment: Your opponent isn’t going to be destroying your noncreature permanents often enough for this to matter in Limited
Repercussion
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 4.50
Total Times Seen 6
Pro Rating: 0.0
Pro Comment: This is another symmetrical effect that it’s very hard to make sure you get the best of, so it’s better not to play it
Season of Growth
Average Picked At: 8.00
Total Times Picked: 14
Average Last Seen At: 5.56
Total Times Seen 122
Pro Rating: 2.0
Pro Comment: The Scry effect alone isn’t enough to run this, but the good news is there are several green cards in the set that will trigger this, even at lower rarities. They are combat tricks of course, but this also works pretty well with all the fight and bite spells, as it will make them into 2-for-1s, which is actually pretty nuts. So, I think you can actually play one of these in most Green decks and have it do something, and in some of them it might be really nuts
Compulsion
Average Picked At: 12.15
Total Times Picked: 13
Average Last Seen At: 8.51
Total Times Seen 192
Pro Rating: 1.0
Pro Comment: This is pretty bad. Sure, rummaging can be nice, but having to pay mana to do it is a big downside, and even though this can replace itself you have to invest 4 mana to get there.
Oversold Cemetery
Average Picked At: 7.00
Total Times Picked: 3
Average Last Seen At: 4.21
Total Times Seen 15
Pro Rating: 3.0
Pro Comment: Getting four or more creatures in your graveyard isn’t a huge ask in the mid to late game, and if you can use this to draw a couple of cards, you’re going to feel fine about it. Most Black decks will be creature heavy enough and graveyard-oriented enough for this to deliver some very real value. With adventures around, this will often effectively allow you to get back instants and sorceries too!
Stab Wound
Average Picked At: 4.55
Total Times Picked: 11
Average Last Seen At: 3.43
Total Times Seen 72
Pro Rating: 3.0
Pro Comment: This has been a nice Limited card every time we’ve seen it. It feels good to outright kill something with it, but it feels even better to put it on a creature that doesn’t die because the Aura usually does enough to make that creature irrelevant while it also starts quickly pressuring your opponent’s life
Parallel Lives
Average Picked At: 8.50
Total Times Picked: 2
Average Last Seen At: 4.29
Total Times Seen 8
Pro Rating: 1.5
Pro Comment: There are a lot of tokens in this format so this probably has some potential. Like a lot of the cards in this bonus sheet though, it doesn’t really do anything on its own, and that’s always going to hurt a card significantly
Waste Not
Average Picked At: 8.00
Total Times Picked: 1
Average Last Seen At: 4.67
Total Times Seen 23
Pro Rating: 0.0
Pro Comment: You can’t build a dedicated discard deck in this format
Knightly Valor
Average Picked At: 7.47
Total Times Picked: 15
Average Last Seen At: 5.43
Total Times Seen 120
Pro Rating: 3.0
Pro Comment: I’ve liked this Aura every time we’ve seen it. This is because it adds a body to the board in addition to offering a significant buff. Because of that body, this Aura helps get around the inherent downside they have, as it becomes much harder for you to get 2-for-1’d when the Aura gives you a token. It also triggers Celebration
Dark Tutelage
Average Picked At: 10.76
Total Times Picked: 17
Average Last Seen At: 7.59
Total Times Seen 178
Pro Rating: 1.5
Pro Comment: Drawing extra cards is good, but mana values get high enough in most Limited decks that this might be a problem. If you have a really low curve this can end up being quite the card advantage engine, but I’m skeptical you’ll end up in a deck like that very often
Phyrexian Unlife
Average Picked At: 7.00
Total Times Picked: 2
Average Last Seen At: 4.78
Total Times Seen 22
Pro Rating: 0.0
Pro Comment: You can use this to sort of give you more life to work with, but the main problem with that is that if you’re dropping to 0 life for some reason and your solution to that problem is Phyrexian Unlife well…you probably didn’t really deal with whatever is about to drop you to 0 life, so you’re likely to get poisoned pretty quickly.
Utopia Sprawl
Average Picked At: 4.32
Total Times Picked: 22
Average Last Seen At: 3.85
Total Times Seen 78
Pro Rating: 3.0
Pro Comment: This offers nice fixing and ramp at a very efficient rate. It lets you play three mana things on turn two which is always nice. It does only Enchant forests, which comes up sometimes, but this is still a pretty great way to get a mana advantage early. It does get worse later in the game when mana is less meaningful, but that early game upside is enough for this to be pretty good
Fiery Emancipation
Average Picked At: 7.80
Total Times Picked: 5
Average Last Seen At: 5.38
Total Times Seen 20
Pro Rating: 3.0
Pro Comment: This can really augment your board the turn you play it, since it effectively triples the power of all of your creatures. This makes them better in combat and obviously better at damaging your opponent too. It even makes them better blockers, so this isn’t a complete disaster when you’re behind either. If you don’t have a somewhat reasonable board state it doesn’t do anything, but most of the time it will do something and sometimes it will be backbreaking
Prismatic Omen
Average Picked At: 5.67
Total Times Picked: 3
Average Last Seen At: 4.91
Total Times Seen 15
Pro Rating: 2.5
Pro Comment: If you need fixing, you could do worse than this as it obviously gives you some pretty perfect mana. You aren’t always in the market for fixing of course, but if you are this works pretty nicely
Defense of the Heart
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.00
Total Times Seen 2
Pro Rating: 4.5
Pro Comment: If you can get this to trigger, obviously it’s pretty nuts, as you get your two best creatures directly on the battlefield. Making it trigger isn’t farfetched either, as I would say by the mid game most of the time in Limited, your opponent probably has three creatures. They can try their best to get under three creatures before it triggers, but if they are doing that, you’re still drastically altering their game plan
Leyline of Anticipation
Average Picked At: 13.00
Total Times Picked: 1
Average Last Seen At: 8.08
Total Times Seen 17
Pro Rating: 0.0
Pro Comment: Giving all your spells flash is a decent upgrade…but not usually one you want to spend an entire card on in Limited
Griffin Aerie
Average Picked At: 9.73
Total Times Picked: 15
Average Last Seen At: 7.06
Total Times Seen 141
Pro Rating: 0.0 // 3.0
Pro Comment: I think this has potential, at least in some decks. Food isn’t that readily available in White, but if you’re paired with Black or Green, you’re going to have food – and this basically adds “make a 2/2 flying token” to your food getting sacrificed and that’s honestly…kind of insane. There are other ways to gain life in White too of course, but that’s the one that immediately springs to mind when you see a card that has a threshold of 3 life for it to do something. It needs a build around grade, since not all White decks will trigger it enough, but I think this can make a whole lot of tokens in the right deck
Unnatural Growth
Average Picked At: 5.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 10
Pro Rating: 3.5
Pro Comment: This works during both players combat, and as long as you have some creatures it is going to drastically upgrade your board, often allowing you to swing for massive amounts of damage, or if you’re behind, suddenly your smaller creatures can tangle with theirs. It was pretty good when we saw it last time, the only real problem is costing four Green mana, which means you won’t always be able to get it going when you want it to
Curiosity
Average Picked At: 7.08
Total Times Picked: 13
Average Last Seen At: 5.57
Total Times Seen 122
Pro Rating: 1.0
Pro Comment: For this to do anything, the creature you put it on generally already has to be good, and when an Aura needs that from you it gets a lot worse. If you have a lot of flyers this isn’t a bad role player, but most of the time you won’t play it
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