Draft Trainer

War of the Spark Limited Quiz

Answered: 0/20
Accuracy: 0
Gideon's Triumph
Average Picked At: 6.66
Total Times Picked: 38
Average Last Seen At: 5.62
Total Times Seen 203
Pro Rating: 3.0
Pro Comment: This is situational, but efficient. Keep in mind, by the way, that you can wait to use this until after combat is over – like if your opponent double blocks and you can only kill one of their creatures in combat, if you use this after the one creature died in combat, you can also get the second creature. Generally, your opponent will be attacking with and blocking with their largest creature, so I think overall this will do what you need it to.
Finale of Promise
Average Picked At: 1.75
Total Times Picked: 4
Average Last Seen At: 1.75
Total Times Seen 13
Pro Rating: 0.0 // 3.0
Pro Comment: Paying 5 mana to copy two 3 mana or less spells in your graveyard sounds like a good deal to me, for example – and that’s not some crazy scenario. That said, it IS a bit of a buildaround, because you have to have enough reasonably costed instants and sorceries in your deck to make it work. It might be tempting to first pick because it is such a sweet card, and I think doing it in a weak pack might be ok because it does have a high ceiling.
Lazotep Plating
Average Picked At: 5.87
Total Times Picked: 23
Average Last Seen At: 4.77
Total Times Seen 154
Pro Rating: 1.5
Pro Comment: There are a few cards in this set that seem to have been printed with the intent of taking away the downside Amass has -- that is, that you can put at on of resources into one of those tokens and have it get bounced or destroyed and really not feel so good about the situation. Overall, I think this is actually a pretty nice card. Sometimes we see these hexproof effects and they are hard to want to actually play, but since this one coems with Amass, it does more than just blank a removal spell. I also think the special synergy with Amass will make this pretty solid. Still, it is highly situational -- against some opponents it wont' really matter -- but hey, at least you can Amass 1 in those matches, I guess?
Chandra's Pyrohelix
Average Picked At: 6.83
Total Times Picked: 92
Average Last Seen At: 6.53
Total Times Seen 553
Pro Rating: 3.5
Pro Comment: We’ve seen this exact card and others like it a few times, and it is always good. Being able to kill an X/2 is nice, being able to go to your opponent’s face is nice too when it will finish them off. Most formats also have enough X/1s in them that you can get a 2-for-1 with this a decent chunk of the time. I think that for me, this gets into the lower range of “premium removal,” and is first pickable in some weaker packs.
Widespread Brutality
Average Picked At: 4.16
Total Times Picked: 19
Average Last Seen At: 3.71
Total Times Seen 44
Pro Rating: 3.5
Pro Comment: Sometimes, this will let you pay 4 to put a 2/2 on the battlefield and kill all the small creatures on the board – and sometimes that will be plenty good. Other times, though, you’ll already have an Army in play, and you can do even more damage to the board. If you can get this up to 3 or 4, you’ll be in some serious business. Especially because if the creature was already in play that got amassed, you can bash in with it after all the other creatutres on the board die. Even on its own, 4 mana for a 2/2 that does 2 to the whole board is kind of attractive, though somewhat situational.
Ahn-Crop Invader
Average Picked At: 8.74
Total Times Picked: 101
Average Last Seen At: 8.04
Total Times Seen 675
Pro Rating: 3.0
Pro Comment: This is a nice aggressive creature. Because it has First Strike, your opponent will often just not be willing to block it when you attack with it when you have mana up, since it is likely to win most combat even if you just sacrifice one thing to it. It pairs particularly well with Amass tokens.
Chandra's Triumph
Average Picked At: 3.72
Total Times Picked: 29
Average Last Seen At: 2.90
Total Times Seen 98
Pro Rating: 4.0
Pro Comment: Two mana to do 3 to something at Instant speed is always a good removal spell. This isn’t quite lightning strike, because it doesn’t hit players, but it is still pretty good. The upside on it will happen on occasion, since Chandra is at Rare instead of Mythic Rare, but it still won’t be happening with any sort of regularity, so mostly – this is just a Lightning Strike that can’t hit players…which is still a really good card.
Roalesk, Apex Hybrid
Average Picked At: 1.13
Total Times Picked: 8
Average Last Seen At: 2.47
Total Times Seen 16
Pro Rating: 4.5
Pro Comment: For 5 mana you get a 4/5 with trample and flying, which would already be a pretty good card, even if the mana requirements aren’t the easiest thing ever. Add to that, though, the rest of the card and you have an outright bomb. Putting two counters on another creature means that you pay 5 for 6/7 worth of stats. Then, if your opponent does manage to take him down before he takes them down, he will add extra counters to your stuff – and since he put a couple counters on a creature when he came down, chances are good he is going to add at least 2 counters to one card. Having value immediately when he enters and when he dies means it is hard for your opponent to ever come out ahead with him. Even if they kill him before he ever attacks, you are getting some serious value out of this guy.
Narset, Parter of Veils
Average Picked At: 3.84
Total Times Picked: 37
Average Last Seen At: 3.34
Total Times Seen 122
Pro Rating: 2.0
Pro Comment: Her static ability will occasionally matter, but mostly what you’re getting out of Narset is the ability to draw a couple of extra cards. So she’s mostly a kind of convoluted Divination with planeswalker upside.
Cyclops Electromancer
Average Picked At: 5.51
Total Times Picked: 45
Average Last Seen At: 4.84
Total Times Seen 157
Pro Rating: 1.0 // 3.5
Pro Comment: So, I think this is the kind of card that needs two grades. If you are playing a deck that has a fairly standard 2-4 instants or sorceries in it, this is going to be almost unplayable. Basically, I think you want to have at least 2 instants and sorceries in your graveyard when you play this, as that gives you a good chance to kill a creature -- it needs to be doing that, because 5 for a 4/2 is obviously not so good. If you end up in a spell-heavy deck, which it looks like UR wants to be in this format, though, this will be one of the best cards in your deck, and will do an impressive Flame-Tongue Kavu impression.
Kiora's Dambreaker
Average Picked At: 7.83
Total Times Picked: 76
Average Last Seen At: 6.83
Total Times Seen 578
Pro Rating: 2.0
Pro Comment: A 6-mana 5/6 isn’t great, but it is passable stats, especially in Blue. Add Proliferate to that and it certainly gets better – especially in a set whose cup runneth over with various types of counters.
Centaur Nurturer
Average Picked At: 7.29
Total Times Picked: 59
Average Last Seen At: 6.20
Total Times Seen 496
Pro Rating: 3.0
Pro Comment: Decent stats, vanilla test wise, gains you life when it comes down and blocks reasonably – and it provides fixing and ramp? I’m all over that for my Green decks.
Teferi's Time Twist
Average Picked At: 9.70
Total Times Picked: 53
Average Last Seen At: 8.09
Total Times Seen 656
Pro Rating: 1.0
Pro Comment: This can do a variety of things, but most of the time they won’t be worth doing. Because this is an Instant, if your opponent tries to take down a planeswalker, you can use the Time Twist, both saving it and setting its loyalty back to what it was when it came into play. On top of that, Teferi’s Time Twist is also good with ETB creatures, can help your creature dodge a removal spell, and so on. I still am not very interested in playing it.
Sunblade Angel
Average Picked At: 4.77
Total Times Picked: 39
Average Last Seen At: 3.85
Total Times Seen 149
Pro Rating: 2.5
Pro Comment: This is like a mini-Akroma. Packed full of keyword abilities that all work well together – Flying and First Strike make it hard to block, meaning it will get in for damage frequently and gain you life with lifelink which makes it incredibly difficult for your opponent to race you. Meanwhile, Vigilance make sure that she can hang back to block, and as a 3 power hexproof creature she will be pretty good at that. The one thing she doesn’t have going for her is her low toughness, meaning lots of cheap removal spells can take her down.
Tomik, Distinguished Advokist
Average Picked At: 4.75
Total Times Picked: 16
Average Last Seen At: 3.69
Total Times Seen 60
Pro Rating: 2.5
Pro Comment: I mean, a 2-mana 2/3 flyer is good and all, but the mana cost here isn’t the easiest, and your chances of actually playing it on turn 2 in Limited are not so good because of that. The rest of the textbox on this card is irrelevant in Limited.
Jace, Wielder of Mysteries
Average Picked At: 3.00
Total Times Picked: 1
Average Last Seen At: 6.00
Total Times Seen 2
Pro Rating: 3.0
Pro Comment: So, in Limited, this Jace is mostly just a way to draw cards. It doesn’t protect itself and its static ability is hard to make work. So yeah, you’re usually just going to be using his +1 as long as he can stay alive, but that’s not too shabby.
Davriel, Rogue Shadowmage
Average Picked At: 3.53
Total Times Picked: 30
Average Last Seen At: 3.00
Total Times Seen 102
Pro Rating: 2.5
Pro Comment: So, if I could pay 3 mana and make my opponent discard 3 upfront, that would be a great card. But how about an Enchantment that makes my opponent discard (potentially at least) one time each turn for 3 turns? And that punishes the opponent for now having cards in their hand? I think that’s a pretty decent card. The fact that on the face of it, Davriel can function as a 3-for-1 makes me interested in him from the start. He does have low loyalty, and if you can’t protect him at all that might be annoying – but at worst, he is going to give you a 1-for-1. Sometiems in the late game the discard part won’t do anything, and that’s something that hurts most discard spells – but in Davriel’s case, he punishes people for not having cards, so he still does something in those cases.
Storm the Citadel
Average Picked At: 10.91
Total Times Picked: 23
Average Last Seen At: 7.64
Total Times Seen 290
Pro Rating: 1.0
Pro Comment: I am not a big fan of this in Limited. 5 for +2/+2 at sorcery speed for your whole team is nothing special – an evasive ability like trample, or something like vigilance added to it would make it a lot better. As it is, I don’t see the combat damage trigger on this card mattering in most games. Yeah, I’m just not impressed, even if your deck can go wide, you hopefully have some better ways to take advantage of it than this.
Finale of Revelation
Average Picked At: 2.00
Total Times Picked: 9
Average Last Seen At: 2.07
Total Times Seen 14
Pro Rating: 3.0
Pro Comment: The efficiency here doesn’t get interesting until X is pretty high. I mean, paying 5 to draw 3 at Sorcery speed is solid. And yeah, if X = 10 you’re going to win thanks to insane card advantage, and obviously once X is 4 or more I think the card starts to give you a pretty incredible rate. But it is definitely pretty awkward and clunky.
Samut's Sprint
Average Picked At: 11.30
Total Times Picked: 64
Average Last Seen At: 9.55
Total Times Seen 803
Pro Rating: 1.5
Pro Comment: This is just red’s obligatory solid combat trick that will be nice in aggro decks. +2/+1 is enough of a boost for a creature to win a lot of combats, and the additional Haste upside doesn’t hurt. Still, it IS a combat trick and it comes with all the inherent risks that combat tricks have they are inherently situational and come with the risk of a 2-for-1 that blows you out.
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