Draft Trainer

Innistrad: Crimson Vow Limited Quiz

Answered: 0/20
Accuracy: 0
Stitched Assistant
Average Picked At: 8.28
Total Times Picked: 245
Average Last Seen At: 7.21
Total Times Seen 1772
Pro Rating: 3.0
Pro Comment: The exploit trigger lets you see two cards, and makes sure that the creature you sacrifice is instantly replaced. You won’t always want to sacrifice a thing, but the fact that you can is pretty nice, and there are enough decent sacrifice fodder type cards that this seems like a 3.
Cradle of Safety
Average Picked At: 10.37
Total Times Picked: 208
Average Last Seen At: 8.84
Total Times Seen 2266
Pro Rating: 2.0
Pro Comment: This is functionally identical to Starlit Mantle, a card we saw fairly recently that overperformed. This Aura doesn’t give the most amazing boost for the cost, but hexproof can be used to counter spells and it will feel really swingy when you can do that. It will be especially nice in the UW deck, which pays you off for Auras. I think this will be a fine playable, just like the mantle was.
Abrade
Average Picked At: 2.98
Total Times Picked: 318
Average Last Seen At: 3.06
Total Times Seen 685
Pro Rating: 4.0
Pro Comment: Woo boy, this is a very powerful reprint, and its one that was UNCOMMON last time, so the downshift is pretty exciting. Two to do 3 to something is always premium, and having the other mode is nice too, even if this format isn’t exactly filled to the brim with Artifacts.
Spiked Ripsaw
Average Picked At: 8.43
Total Times Picked: 84
Average Last Seen At: 6.21
Total Times Seen 664
Pro Rating: 3.0
Pro Comment: This reminds me a lot of Plate Armor, and that’s pretty good company to keep, because that was a very powerful piece of Equipment. It costs the same to play and equip and gives the same stats boost, though Plate Armor also granted Ward and could reduce its equip cost. In place of that, though, Spiked Ripjaw can make your creature have trample, which is pretty nice. But yeah, this big of a stats boost can make almost any creature into a threat, and that’s what makes this so nice.
Lantern Bearer // Lanterns' Lift
Average Picked At: 5.08
Total Times Picked: 291
Average Last Seen At: 5.08
Total Times Seen 1220
Pro Rating: 3.5
Pro Comment: This looks like a pretty good Common. A one mana 1/1 Flyer isn’t something that is worth it in a lot of formats all on its own, but it is a pretty decent play on turn one, as it can chip in for some real damage. Unlike most one mana 1/1 flyers though, once this become outclassed, you can just chump block with it and then Disturb it to get a pretty nice Aura! +1/+1 and Flying can turn almost any creature into a very real threat, and sure, 3 mana for that isn’t amazing, but remember that you also got a one mana 1/1 Flyer earlier in the game, and that sounds pretty good to me.
Ascendant Packleader
Average Picked At: 3.07
Total Times Picked: 30
Average Last Seen At: 2.71
Total Times Seen 82
Pro Rating: 3.0
Pro Comment: One mana 2/1s often disappoint in Limited, since they quickly get out-matched early and aren’t very good late, but the Packleader makes sure that won’t be an issue, since it can get bigger throughout the game, and come down as a one mana 3/2, which is a pretty impressive deal! So, if you play it early, it’ll get bigger and be relevant, and if you play it late, it will have enough size that it probably matters. It still isn’t incredible in Limited like it will be in constructed, just because building a hardcore aggro deck isn’t possible because you don’t have a critical mass of one and two drops that are super powerful -- but I think you can first pick this in some weaker packs.
Patchwork Crawler
Average Picked At: 5.05
Total Times Picked: 20
Average Last Seen At: 4.33
Total Times Seen 149
Pro Rating: 3.0
Pro Comment: This is a pretty neat card, and not a bad late game mana sink to have around. And, even early sometimes, copying a creature’s ability who died and getting a counter can be better than playing a thing from time to time. But still, it starts out small, and asks for set up, and has a pretty costly ability. Its great late, but kind of meh the rest of the game.
Change of Fortune
Average Picked At: 9.57
Total Times Picked: 23
Average Last Seen At: 6.37
Total Times Seen 231
Pro Rating: 1.0
Pro Comment: The idea here is to use a bunch of blood tokens and other discard effects and then cast this, I guess. If you can do that, it will certainly feel pretty good, since the cards you discard as a result of Change of Fortune will also draw you a few cards. So, say you have 3 cards in your hand and 5 mana, you can sacrifice two blood tokens, then cast this, and draw 5 cards. That’s not too bad, but I don’t feel like its great either. You’re not normally going to be netting very many cards without significant set up, and in fact you’ll be going down a card most of the time. It is basically just the world’s biggest rummage effect most of the time. Seems a little too tricky to make it work in Limited.
Dominating Vampire
Pro Rating: 3.0
Pro Comment: Worst-case, you get a 3-mana 3/3 that can Threaten a one mana value creature. That’s certainly not great, as it often won’t have anything to Threaten, but if you get up to two or three vampires or even more, it will start to feel pretty great, as stealing a real creature and sending it back at your opponent will really result in some significant damage, since you’re often removing a blocker from your opponent and adding an attacker. It has a reasonable floor, and a pretty nice ceiling.
Lunar Rejection
Average Picked At: 5.61
Total Times Picked: 69
Average Last Seen At: 4.59
Total Times Seen 409
Pro Rating: 2.5
Pro Comment: We’ve seen this card before without the werewolf hate side of things, and it was pretty solid. Bouncing a thing doesn’t usually give you a 1-or-1 trade, but because you draw a card, that’s what this amounts to, and you’re usually coming out ahead on tempo. Obviously, the Werewolf hosing upside will feel insane.
Cemetery Desecrator
Average Picked At: 1.33
Total Times Picked: 21
Average Last Seen At: 1.30
Total Times Seen 23
Pro Rating: 5.0
Pro Comment: This is kind of insane. It will frequently be a 6-mana 4/4 with Menace that kills a thing when it enters the battlefield and when it dies, and that’s really strong. Because you can exile any card from either graveyard, you’re likely to be able to take down a whole lot of creatures. This will usually end up giving you a 3-for-1. The counter side of things will come up very rarely, but its nice upside. This is a crazy good bomb.
Necroduality
Average Picked At: 2.60
Total Times Picked: 20
Average Last Seen At: 2.76
Total Times Seen 52
Pro Rating: 0.0 // 4.0
Pro Comment: So, obviously, you need a bunch of Zombies for this card to be anywhere close to worth it. Otherwise, it is a 4 mana Enchantment that basically does nothing! If you do have lots of Zombies, which probably means the UB color pair, it is probably worth playing -- but you probably need around 10 before you get there, and even then, the turn you place this it will do stone nothing! But if you get to untap, you’re probably going to be fine.
Edgar, Charmed Groom // Edgar Markov's Coffin
Pro Rating: 4.5
Pro Comment: It is pretty challenging to permanently get rid of Edgar, as he will just go back and forth between his Coffin form and his Vampire form, and both are pretty good! Now, its a bit awkward that he is BW, as you won’t be maximizing the number of Vampires you have, but there are a few in White and lots in Black. Even all on his own, you can trade him for something, transform him into a coffin, get some vampire tokens, and eventually bring him back as ac creature to pump those tokens! You won’t have the time to let that play out that way all the time though, as sometimes those vampires will have to chump block to keep you around.
Arm the Cathars
Average Picked At: 8.12
Total Times Picked: 82
Average Last Seen At: 6.04
Total Times Seen 602
Pro Rating: 3.0
Pro Comment: +6/+6 worth of stats spread across three creatures and Vigilance is going to be enough to enable attacks on a whole lot of boards, between the stats and the fact that you can still have the creatures hang back to block, which really matters in a race. Sure, you need a board state for this to do its thing, and you have to be a little cautious about when you use it, but it seems like this can bust a game wide open early, and break through a stalled board late, and that seems like a pretty nice overall.
Thalia, Guardian of Thraben
Average Picked At: 3.79
Total Times Picked: 24
Average Last Seen At: 3.10
Total Times Seen 85
Pro Rating: 3.0
Pro Comment: This is a neat reprint. A two mana 2/1 with First Strike is a very nice card for Limited, and this one comes with a nice tax effect. Now, it isn’t exactly like you’ll be playing her in a deck with 0 cards that are affected by the tax, but generally speaking, you’re going to be coming out ahead when you play this, since you’re the one who has such an efficient creature, and your opponent meanwhile suffers from the tax without any upside. Obviously, she dies to a whole lot, but because she makes the stuff she dies from cost more mana most of the time, that’s not a big deal, especially since she only costs two!
Bloodsworn Squire // Bloodsworn Knight
Average Picked At: 7.44
Total Times Picked: 57
Average Last Seen At: 5.47
Total Times Seen 515
Pro Rating: 2.5
Pro Comment: So, the front side of this would be a kind of playable card already, as being able to threaten indestructibility is a pretty big deal, and makes it hard for your opponent to interact with it. Mana AND a card is pretty real cost, though. Transforming this won’t be the easiest thing in the world, especially because a lot of the time, holding on to a creature in your hand will be worth way more than using this thing’s ability and trying to transform it. However, by the late game, it is likely to transform and be a pretty decent size, while still having that indestructible ability.
Sundown Pass
Pro Rating: 3.0
Pro Comment: As usual, two color duals tend to be pretty nice fixing. You don’t really want to go after them hard, but you’ll always play them if you’re in their colors or you’re splashing something
Lacerate Flesh
Average Picked At: 7.51
Total Times Picked: 226
Average Last Seen At: 6.70
Total Times Seen 1757
Pro Rating: 1.5
Pro Comment: This is some pretty mediocre removal. 5 for 4 damage just isn’t much, and you’ll often be trading drown with it. Getting some Blood doesn’t really save it from mediocrity. It is still removal and brings some Blood and Spell synergy, so it’s something you’ll play sometimes.
Bloodcrazed Socialite
Pro Rating: 3.5
Pro Comment: A 4-mana 3/3 with Menace isn’t amazing -- it is probably a 2.0 at best -- however -- this brings a blood token along with it, and I think I’d already be playing that card a reasonable chunk of the time, but it also has the impressive upside of making itself into a 5/5 when it attacks, provided you have blood. Because the Socialite brings a Blood token with it, you’ll get to do it at least once, and if you have other blood lying around, this will be a beating.
Archghoul of Thraben
Average Picked At: 6.53
Total Times Picked: 87
Average Last Seen At: 5.03
Total Times Seen 467
Pro Rating: 3.5
Pro Comment: This looks nice enough. At worst, it is a 3-mana 3/2 that Surveils 1 when it dies. That’s not great, but is perfectly playable. And, obviously, if you have a bunch of other Zombies, it triggers even more. Black decks will basically always have a few zombies, and UB decks will have more than a few, and in those decks it can turn into a real card advantage engine.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant