Draft Trainer

Theros Beyond Death Limited Quiz

Answered: 0/20
Accuracy: 0
Erebos, Bleak-Hearted
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.20
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: This guy really underachieved in this format. He seems like he would be an incredible bomb, but it turns out -2/-1 doesn’t kill at as many things as you’d hope, and having the resources to sacrifice OR the life to pay to draw cards is no guarantee either. Now, I’m not saying he’s bad, mind you – he is still a great card and going to be one of the best cards in your deck – he just isn’t a bomb either.
Mogis's Favor
Average Picked At: 7.15
Total Times Picked: 53
Average Last Seen At: 6.72
Total Times Seen 326
Pro Rating: 2.5
Pro Comment: This is surprisingly useful for a one mana card! You can use it to kill X/1s, and its relatively cheap Escape cost means you can threaten X/1s with it all game long. You can also put it on one of your evasive creatures as a way of doing significantly more damage.
Flummoxed Cyclops
Average Picked At: 9.70
Total Times Picked: 44
Average Last Seen At: 8.76
Total Times Seen 427
Pro Rating: 2.5
Pro Comment: A 4-mana 4/4 with Reach and downside doesn’t sound amazing, but it actually lines up fairly well in this format. It is a sizable creature, and as long as you’re just always attacking with him, the fact he can’t block a big chunk of the time doesn’t matter! It is a little annoying that he has Reach – a purely defensive ability – but won’t be able to block with it very often. He does do a good job of stonewalling a board that has like…one flyer and not much else, at least.
Underworld Fires
Average Picked At: 13.00
Total Times Picked: 12
Average Last Seen At: 8.34
Total Times Seen 197
Pro Rating: 0.5
Pro Comment: This is mostly a sideboard card. It just doesn’t kill enough in this format to really make it worth it in the main deck.
Elspeth Conquers Death
Average Picked At: 1.57
Total Times Picked: 7
Average Last Seen At: 1.50
Total Times Seen 8
Pro Rating: 5.0
Pro Comment: This saga gives you a crazy amount of value. Right away it will kill a big creature, then Chapter II will make your opponents’ life more difficult, and Chapter III lets you reanimate something and add a counter to it. This end sup being a very powerful 2-for-1 by the time you cast it in just about every game, and if all three Chapters go off, it is unlikely you lose.
Blood Aspirant
Average Picked At: 7.36
Total Times Picked: 14
Average Last Seen At: 4.92
Total Times Seen 103
Pro Rating: 3.0
Pro Comment: He gets bigger when you sacrifice permanents, and also gives you a way to do that. His ability to ping a creature and make it unable to block is pretty powerful, especially because he will be getting bigger at the same time. He will often make your attacks look much better, if yo’ure willing to give up a creature or an Enchantment. There will of course be times where you just can’t get things going with the Aspirant, and that will hurt -- but there will also be games where activating his ability twice will just win you the game.
Wavebreak Hippocamp
Average Picked At: 1.25
Total Times Picked: 8
Average Last Seen At: 1.67
Total Times Seen 18
Pro Rating: 1.0 // 3.5
Pro Comment: This is definitely a build around, because it is nothing more than a 3-mana 2/2 in a deck that doesn’t have at least 5 ways to cast things on your opponent’s turn. That said, if you can draw even one card off of it, you’re in business, and more than that will be amazing.
Temple of Abandon
Average Picked At: 7.20
Total Times Picked: 5
Average Last Seen At: 4.41
Total Times Seen 32
Pro Rating: 3.0
Pro Comment: These give great fixing while also improving your draw a little bit. That makes it well worth the fact it comes into play tapped.
The Birth of Meletis
Average Picked At: 5.00
Total Times Picked: 19
Average Last Seen At: 4.35
Total Times Seen 73
Pro Rating: 2.5
Pro Comment: This might seem like it does 3 kind of minor things -- but I think it is a pretty reasonable inclusion in White decks in this format. Searching up a Plains gurantees you will hit your 3rd land drop, a 0/4 defender is unexciting, but it does add something to the board, and 2 life is unexciting too. But, if you look at this with all the parts together, it is basically Wall of Omens that gains you 2 life, for the same mana cost, and that’s something I want to play, especially in less aggressive White decks.
Elspeth's Nightmare
Average Picked At: 2.28
Total Times Picked: 25
Average Last Seen At: 2.45
Total Times Seen 43
Pro Rating: 3.5
Pro Comment: This can kill a large percentage of the creatures in the format with chapter I, and chapter II going after a card is some nice additional value. Chapter III is the one that really overperforms here because of the context of the format. Exiling a whole graveyard is a big deal, because there are a lot of graveyard things in this format. This is actually really good both early and late – early because it basically guarantees a 2-for-1, and late because it will kill something and then nuke the graveyard.
Kunoros, Hound of Athreos
Average Picked At: 3.10
Total Times Picked: 10
Average Last Seen At: 2.52
Total Times Seen 21
Pro Rating: 3.5
Pro Comment: People often over-estimate this kind of card in Limited. A recent similar example was Questing Beast -- a super efficient creature with a brick full of text, but one that isn’t imposing enough to really be considered a bomb, since it can be blocked without a whole lot of effort. Now, don’t get me wrong, Questing Beast was excellent and you took it almost any time you saw it -- but it was nowhere near a bomb, since Limited often has very cluttered board states, and it frequently just didn’t do anything. Now, Kumoros does come with an evasive ability in Menace, as well as having Lifelink and Vigilance, and that’s all pretty nice together -- but he’ll have the same problem, there will be lots of board states where it just can’t attack effectively. It does come with some useful hate abilities that will certainly come up in this format too!
Kiora Bests the Sea God
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.00
Total Times Seen 3
Pro Rating: 5.0
Pro Comment: This is an unbeatable bomb. It gives you a huge hexproof creature up front, which will usually be enough to keep you alive long enough to get to the next two chapters. Chapter II makes it so your whole board can probably get in on the next turn, and then Chapter III steals your opponents’ best permanent. So, this is basically a 3-for-1 that tends to do 10+ damage to your opponent.
Dream Trawler
Average Picked At: 1.92
Total Times Picked: 12
Average Last Seen At: 1.92
Total Times Seen 13
Pro Rating: 5.0
Pro Comment: This is the biggest bomb in the set, and one of the most unbeatable bombs in the history of Magic! As long as you make sure to hold on to a card when you play the Trawler, it is highly unlikely your opponent will be able to deal with it in Limited. On your turn, it will amount to – at worst – a 4/5 with flying and Lifelink, and those are the stats of a very real win condition already! But yeah, it also nets you cards, so holding on to ways to make it hexproof and protect it won’t be very difficult!
Purphoros's Intervention
Average Picked At: 4.25
Total Times Picked: 4
Average Last Seen At: 3.09
Total Times Seen 11
Pro Rating: 4.0
Pro Comment: This either gives you a flexible and very efficient removal spell, or a hasty elemental token. I think more often than not, you’ll want the removal option here – it isn’t the most efficient thing at only two mana – since it does 2, but that’s the least efficient it gets! At 3 mana you are doing 4 damage, and at 4 mana you are doing 6! This will be capable of taking down almost anything, and it does it at a discount. The other mode isn’t as attractive in most cases, but sometimes your opponent’s shields will be down, and you can make the Elemental token and win the game. The X damage part doesn’t let you hit players, but if that’s what you’re interested in doing, that Elemental token can help with that.
Glimpse of Freedom
Average Picked At: 10.17
Total Times Picked: 12
Average Last Seen At: 7.45
Total Times Seen 138
Pro Rating: 1.5
Pro Comment: This isn’t the most efficient card-draw spell ever – for 5 mana you end up drawing only two cards. It tries to make up for that by having Escape, but in a typical game you’re not going to have the time or resources to do it more than once anyway.
Nylea's Forerunner
Average Picked At: 6.79
Total Times Picked: 43
Average Last Seen At: 5.96
Total Times Seen 266
Pro Rating: 2.5
Pro Comment: This is a solid creature that is especially good in the 4-power deck, as giving Trample to everybody is likely to have an immediate impact in a deck with enough larger creatures, and of course the Forerunner packs more than 4 power itself!
Labyrinth of Skophos
Average Picked At: 1.82
Total Times Picked: 11
Average Last Seen At: 2.32
Total Times Seen 20
Pro Rating: 3.0
Pro Comment: This is a nice utility land. Any land that becomes a meaningful card at some point in a game feels nice, since most lands have outlived their usefulness by that point of the game. This can really make it hard for your opponent to attack you, especially.
Thundering Chariot
Average Picked At: 8.69
Total Times Picked: 13
Average Last Seen At: 6.86
Total Times Seen 154
Pro Rating: 2.5
Pro Comment: This is pretty easy to crew, but not that easy to cast. It is a pretty good creature though when you can crew it.
Staggering Insight
Average Picked At: 3.56
Total Times Picked: 16
Average Last Seen At: 3.67
Total Times Seen 49
Pro Rating: 3.5
Pro Comment: I like this a lot, especially the idea of putting it on an evasive creature. Auras can be super risky because of 2-for-1s, but any Aura that can help mitigate against that is going to be nice, and this certainly does that -- drawing you a card every single time your creature hits your opponent. As long as your deck has a reasonable number of flyers -- and it will in UW -- there are going to be times where you just stick this on a flier and run away with the game. Putting it on a creature on the ground makes it harder to get the full value out of it, but it can still present a real threat.
Calix, Destiny's Hand
Average Picked At: 2.20
Total Times Picked: 5
Average Last Seen At: 2.20
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: So, Calix loves Enchantments. And in a format with a bunch of Enchantments, I think he will be pretty powerful – his +1 will regularly draw you a card, and his -3 will let you kill anything that stands in your way. He doesn’t have an Ultimate that will be consistently game-breaking, but it isn’t bad. Now, this set is loaded up with Enchantments for sure, but I think you need around 7 of them for Calix to be at his best, and sometimes even in a deck with that many he won’t be at his best.
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