Draft Trainer

Streets of New Capenna Limited Quiz

Answered: 0/20
Accuracy: 0
Sticky Fingers
Average Picked At: 9.57
Total Times Picked: 158
Average Last Seen At: 8.37
Total Times Seen 1416
Pro Rating: 3.0
Pro Comment: If you get this on a creature early, it is going to allow you to really run away with the game. Your creature won’t be easily blocked and you’ll generate treasure that allows you to pull further ahead. It does have diminishing returns as the game goes on, but this is capable of effectively ending games very early.
Rhox Pummeler
Average Picked At: 9.62
Total Times Picked: 153
Average Last Seen At: 8.13
Total Times Seen 1422
Pro Rating: 2.5
Pro Comment: The shield counter is pretty nice on a creature with high power and trample, as it really can put your opponent in a bind when it comes to blocking it. For some of these shield creatures, you can just throw one of your tokens in front of it to get the shield to go away – and you can still do that here, but you’re probably taking 5 in the process! This seems like a decent top curve.
Sanctuary Warden
Pro Rating: 5.0
Pro Comment: This is pretty clearly a bomb. It has good flying stats and TWO shield counters, that already is an impressive card – it is a huge flyer that is difficult to kill. When you play it with nothing else on the board, you can lose one of those shield counters to draw a card and make a 1/1. That means your opponent will have a very difficult time ever coming out ahead against this card, and if your board has other counters around well…you just won’t lose.
Shadow of Mortality
Pro Rating: 1.0
Pro Comment: Looks like they gave Modern and Legacy Death’s Shadow decks a new tool! This isn’t great for Limited, though. You won’t be able to cast this until your life gets to about 10, and at that point it is going to be a vanilla 5-mana 7/7. That’s obviously a good rate, but when you take into account the fact that this was stuck in your hand for a really long time, it doesn’t look nearly as good. Basically, in the mid to late game it will feel efficient, and earlier than that it is going to feel pretty miserable. It is going to be stuck in your hand way too often.
Attended Socialite
Average Picked At: 9.89
Total Times Picked: 154
Average Last Seen At: 8.51
Total Times Seen 1514
Pro Rating: 2.0
Pro Comment: This looks like a fine, if unexciting, two drop for creature-heavy Green decks. It will often attack as a 3/2, which isn’t the biggest upgrade ever since most two drops can still trade with it.
Tavern Swindler
Average Picked At: 11.89
Total Times Picked: 38
Average Last Seen At: 8.33
Total Times Seen 550
Pro Rating: 1.5
Pro Comment: This is a reprint, and not an especially good one. Last time we saw it there was a significant life gain theme, but that’s not really the case here, so gaining life with this isn’t that great. There are a few cards in the format that check for life loss and life gain, and this could do some work in such a deck, but a lot of the time this is just a Bear.
Vivien on the Hunt
Average Picked At: 1.12
Total Times Picked: 8
Average Last Seen At: 1.10
Total Times Seen 10
Pro Rating: 5.0
Pro Comment: This Vivien looks great. She can protect herself by using her -1 to generate large tokens, and her +2 and +1 abilities both give you some pretty nice effects. The +2 can help you Birthing Pod creatures in play to replace them with something better, and her +1 will often draw you a couple of cards. So yeah, she protect herself and draws you cards, and those are the kinds of things you want your planeswalkers to do. She’s a bomb.
Cabaretti Initiate
Average Picked At: 11.72
Total Times Picked: 130
Average Last Seen At: 9.79
Total Times Seen 1624
Pro Rating: 1.5
Pro Comment: If you can put counters on this, it can get interesting – and you certainly have access to some of those in this format. But overall, this is probably the worst of this cycle. A one mana ½ just gets outclassed way too quickly, and giving a creature that size double strike isn’t exactly a big deal. You’ll play it of course in aggressive decks, but I can see it getting cut a good chunk of the time too, even in Cabaretti.
Obscura Storefront
Average Picked At: 6.84
Total Times Picked: 159
Average Last Seen At: 5.91
Total Times Seen 971
Pro Rating: 2.5
Pro Comment: This is some more very nice fixing for the format, which isn’t a huge surprise since three colors is what this format is all about. This is basically a more narrow Evolving Wilds, but one that also gains you a life – and it doesn’t have to tap either, though that isn’t coming up much in Limited. You definitely will play these in a lot of your decks, as they’ll be nice for mana. They don’t have the late game upside of the dual land cycle, so I think I would rank them a little lower.
Workshop Warchief
Average Picked At: 1.38
Total Times Picked: 24
Average Last Seen At: 1.38
Total Times Seen 27
Pro Rating: 5.0
Pro Comment: Say hello to the new Thragtusk that is just..mostly better than Thragtusk, which is kind of nuts! This more than gives you your mana’s worth, whether you cast it normally or Blitz it. Casting it normally is probably better most of the time, since it is such a pain to block or attack into for your opponent, since they know you’re going to get a sizable creature token when the Warchief dies. Blitzing it can generate some even more absurd advantage though, which is why they put it at one mana higher. You get 3 life, a 4/4, and a 5/3 trampler Ball Lightning that draws you a card when it dies. Yeah, this is definitely a bomb. Just too much value!
A-Riveteers Initiate
Pro Rating: 2.5
Pro Comment: This has solid base-stats and can pretty easily trade with anything.
Caldaia Strongarm
Average Picked At: 7.02
Total Times Picked: 177
Average Last Seen At: 6.41
Total Times Seen 1080
Pro Rating: 2.5
Pro Comment: This looks like a solid Common. Cast the normal way, it gives you a 5-mana ⅘ – which isn’t great, but that’s the fail case of the card. It can do a lot more than that! You can of course put the counters on another creature, and that can add some significant additional damage to the board immediately. And if adding as much damage to the board as quickly as possible is your thing, you can Blitz this, which lets you ad ⅘ worth of stats to the board for only 4 mana, and then you get to draw a card to replace it! You’ll often be able to get close to a card of value out of it when you do Blitz it, so that’s not a bad deal, especially because it makes sure to leave something on the board even once it sacrifices itself.
Toluz, Clever Conductor
Pro Rating: 3.5
Pro Comment: This is a neat design. Like all of these hybrid cards, you can play it in a whole bunch of different decks! Then, this is a creature that will often be a 3/1 or a 4/2 that nets you a card when it dies, and that is high enough power that your opponent can’t just ignore it completely. And sure, if its a 3/1 that means you’re getting a land back when it does die, but a card’s a card! The one kind of awkard thing is that lots of Obscura decks will have stuff they want in the graveyard, and this won’t let you do that. It could be a pretty sweet thing to sacrifice for Casualty in some situations too.
Syndicate Infiltrator
Average Picked At: 4.48
Total Times Picked: 73
Average Last Seen At: 4.07
Total Times Seen 244
Pro Rating: 3.5
Pro Comment: This looks pretty good. The base of a 4-mana 3/3 Flyer is perfectly fine, and loading your graveyard enough for this to get the boost is pretty doable by the mid to late game.
A-Warm Welcome
Pro Rating: 2.0
Pro Comment: This rebalanced version of the card seems significantly better than it used to be. Sure, it is a Sorcery and costs one more mana, but I think adding a second body to the board is a pretty big deal, as at the very least it will buy you more time, and sometimes it will even trigger alliance and stuff like that. It still isn’t a great card, though.
Black Market Tycoon
Average Picked At: 2.68
Total Times Picked: 28
Average Last Seen At: 2.91
Total Times Seen 77
Pro Rating: 4.0
Pro Comment: This is basically a two mana 2/2 mana dork – and in some ways its better, since most mana dorks can’t add mana of any color! Sure, you don’t want to have a bunch of treasures lying around or this could get painful, but luckily you are in complete control of whether or not you have treasure in the first place. It is great ramping and fixing, and synergizes with some of the treasure stuff going on in the set.
Midnight Assassin
Average Picked At: 9.61
Total Times Picked: 109
Average Last Seen At: 7.86
Total Times Seen 1264
Pro Rating: 2.5
Pro Comment: As a deathtoucher, this can trade with anything – and Flying makes it so it can trade for even more than most death touchers! And, in the meantime, it can attack away in the air for a bit of damage.
Elspeth Resplendent
Pro Rating: 5.0
Pro Comment: Unsurprisingly, this card looks really good. If you already have something in play, Elspeth offers a huge upgrade with her +1, which will get you a +1/+1 counter and a keyword ability counter. That upgrade is massive! Giving something vigilance means you can attack and still protect Elspeth which is pretty sweet, and all the other keywords have their place too. And you probably will often just start there. However, even on an empty board or one where she isn’t well-protected, she can use her -3 to find something to put on the table with a shield counter. That counter will really allow that creature to do a good job of protecting her so she can live another day. You do need to make sure you have a decent number of 3 or less creatures around to really take full advantage of her -3, but most decks will be able to. Not she can grab any permanent with a mana value of 3 or less, but the shield counter won’t do much on other permanents and other permanents are less likely to protect her. But uh, yeah. She’s going to be tough to beat when she comes down, whichever of her initial abilities she uses. And, on top of that, she can get to the point where she makes an Angel army pretty quickly!
Park Heights Pegasus
Average Picked At: 3.24
Total Times Picked: 25
Average Last Seen At: 2.56
Total Times Seen 60
Pro Rating: 3.5
Pro Comment: A two mana 2/1 with Flying and Trample is something you always play, and this has pretty real upside, since you’ll be able to draw a card off of it reasonably often in a format with tons of ways to make creature tokens.
Prizefight
Average Picked At: 7.14
Total Times Picked: 150
Average Last Seen At: 6.30
Total Times Seen 1062
Pro Rating: 2.0
Pro Comment: Cards that just fight and don’t offer a stats boost of any kind tend to be pretty medium. Buffing the creature makes it so that a wider variety of creatures can do something useful with them, and you just don’t get that here at all. It does combo interestingly with shield tokens, since it can enable you to fight with a shielded creature without losing it, and that does kind of expand the range of creatures that can fight with this and survive.
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