Draft Trainer

Shadows Over Innistrad Remastered Limited Quiz

Answered: 0/20
Accuracy: 0
Swift Spinner
Average Picked At: 12.00
Total Times Picked: 22
Average Last Seen At: 9.98
Total Times Seen 329
Pro Rating: 1.5
Pro Comment: This is a passable creature that can ambush block some stuff, but it doesn’t always make the cut.
Gavony Unhallowed
Average Picked At: 11.53
Total Times Picked: 17
Average Last Seen At: 9.38
Total Times Seen 280
Pro Rating: 2.0
Pro Comment: This starts with some pretty bad stats, but it can definitely grow in this format, especially in a deck like Black-White, which has a substantial amount of Sacrifice stuff.
Grotesque Mutation
Average Picked At: 11.14
Total Times Picked: 14
Average Last Seen At: 9.57
Total Times Seen 295
Pro Rating: 2.0
Pro Comment: This is a decent trick. While the small toughness boost isn’t going to always keep your creature alive, the lifelink can really alter a race in your favor.
Manic Scribe
Average Picked At: 7.10
Total Times Picked: 10
Average Last Seen At: 6.65
Total Times Seen 89
Pro Rating: 2.0
Pro Comment: This is another really awkward mill card. Milling can benefit your opponent enough in this format that going this route is highly questionable. That said, the Scribe is capable of milling the opponent out all on its own.
Ever After
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.25
Total Times Seen 4
Pro Rating: 3.0
Pro Comment: Loading the graveyard is pretty easy in this format, and because this can reanimate two things, you have a pretty reasonable chance to bring back 6+ mana worth of cards.
Odric, Lunarch Marshal
Average Picked At: 4.50
Total Times Picked: 4
Average Last Seen At: 3.80
Total Times Seen 5
Pro Rating: 3.0
Pro Comment: As long as you have at least one card in play with one of these keywords, Odric will feel worth it. The problem is, you don’t always have a board that gets it going.
Thraben Inspector
Average Picked At: 4.69
Total Times Picked: 39
Average Last Seen At: 4.53
Total Times Seen 142
Pro Rating: 3.0
Pro Comment: This is a nice one drop. Generating a clue is great value to add to a one mana ½, and it even has a useful creature type.
Terrarion
Average Picked At: 9.58
Total Times Picked: 33
Average Last Seen At: 8.42
Total Times Seen 287
Pro Rating: 1.5
Pro Comment: This does a solid job of fixing your mana, and it helps you get delirium early by putting an Artifact in the graveyard.
Pyre Hound
Average Picked At: 8.53
Total Times Picked: 32
Average Last Seen At: 8.36
Total Times Seen 299
Pro Rating: 1.0 // 3.5
Pro Comment: This is a buildaround, but it is also an incredibly important and powerful Common for the Blue-Red deck. It gets massive in that deck, and the Trample is a real problem for your opponent.
Stone Quarry
Average Picked At: 10.75
Total Times Picked: 12
Average Last Seen At: 7.52
Total Times Seen 112
Pro Rating: 2.5
Pro Comment: These always enter tapped, which is a little bit of a bummer, but they still provide some quality fixing.
Seasons Past
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.25
Total Times Seen 4
Pro Rating: 3.5
Pro Comment: This is clunky as heck – but actually usable in this format. Graveyard decks are real, and getting back 4+ cards with this is eminently doable. Tapping out to cast it in the first place can be sketchy sometimes, but if you get to untap, it is hard for you to lose.
Heron's Grace Champion
Average Picked At: 1.75
Total Times Picked: 4
Average Last Seen At: 2.29
Total Times Seen 7
Pro Rating: 4.5
Pro Comment: If you’re in Green-White, you’re going to have a lot of Humans. Even on its own, as a 4-mana 3/3 with lifelink and flash, it is kind of passable — but on most board states it will at least buff 1-2 other things, and do it at instant speed!
Duskwatch Recruiter // Krallenhorde Howler
Average Picked At: 3.44
Total Times Picked: 16
Average Last Seen At: 3.04
Total Times Seen 27
Pro Rating: 4.5
Pro Comment: This is a very strong Uncommon. It has good base stats, and on the front side it has a very powerful activated ability that will allow you to outcard your opponent in the later stages of the game. The front side is kind of the one you want the most, but the Werewolf side isn’t too shabby either.
Hanweir Battlements
Average Picked At: 5.18
Total Times Picked: 11
Average Last Seen At: 4.90
Total Times Seen 37
Pro Rating: 1.5
Pro Comment: A land that grants haste for a single Red mana isn’t especially good, especially when it can only produce colorless mana. It isn’t terrible, mind you – and that’s especially true if you have the Hanweir Garrison – but it also isn’t a land that always makes the cut.
Permeating Mass
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.08
Total Times Seen 14
Pro Rating: 1.0
Pro Comment: This card is fun, but not particularly good. Turning everything into permeating masses does really alter the game, but not usually in a super meaningful way.
Blood Mist
Average Picked At: 9.00
Total Times Picked: 9
Average Last Seen At: 6.33
Total Times Seen 87
Pro Rating: 0.0
Pro Comment: This is bad. It isn’t worth the mana or the card. Double strike on one creature can sometimes be pretty sweet, but the fact it only works on one creature and only on your turn is rough. You basically already need a really good creature or this is irrelevant.
Groundskeeper
Average Picked At: 12.44
Total Times Picked: 9
Average Last Seen At: 8.69
Total Times Seen 109
Pro Rating: 1.0
Pro Comment: You do mill yourself a lot in Green, so the idea here is that if you milled a land you need, you can get it back. Mostly, though, that isn’t worth doing.
Declaration in Stone
Average Picked At: 1.25
Total Times Picked: 8
Average Last Seen At: 1.82
Total Times Seen 13
Pro Rating: 3.5
Pro Comment: This removes things very efficiently. The downside is real, as you eventually get 2-for-1’d, but the flexibility and efficiency is enough for this to feel pretty great. It gets better in aggro decks, where you can put your opponent on the back foot and not really allow them to cash in the clue, since if they don’t add to the board, they die.
Briarbridge Patrol
Average Picked At: 8.55
Total Times Picked: 31
Average Last Seen At: 7.36
Total Times Seen 244
Pro Rating: 3.0
Pro Comment: This isn’t quite as good as it looks, which is partly why they downshifted it from Uncommon. A 4-mana 3/3 isn’t very good, and while this has a big text box, it doesn’t do anything that good. It does generate Clues for you whether it blocks or gets blocked, which means you do ultimately get a 2-for-1 out of it pretty often. I wouldn’t count on being able to effectively utilize the card’s other ability, though. These sorts of effects always underperform in Limited, partly because you can’t really build a deck with enough monsters to cheat into play. So, you don’t often have something worth putting into play with the effect – oftentimes, it is better to just hold on to all of your clues.
Hope Against Hope
Average Picked At: 11.00
Total Times Picked: 9
Average Last Seen At: 6.65
Total Times Seen 88
Pro Rating: 1.0
Pro Comment: This Aura isn’t really worth the downside. Sure, it can offer a massive boost – but there are times where it doesn’t offer a big enough one to off-set how dangerous playing this card is. Your board already has to be good in most scenarios, too. Getting 2-for-1’d is a big enough risk that you need your Auras to do more than this.
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