Draft Trainer

Rivals of Ixalan Limited Quiz

Answered: 0/20
Accuracy: 0
Journey to Eternity // Atzal, Cave of Eternity
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 2
Pro Rating: 3.5
Pro Comment: If you put this on one of your creatures, your opponent gets put in a pretty nasty bind. They won’t really be able to attack into or block that creature, otherwise you end up getting it back – and you get a land that can reanimate your creatures! This card is held in check a little bit, because you don’t often have that much control over your creature dying, and your opponent can simply make choices that don’t let this transform into a powerful land. It happens more often than you’d think that your opponent can still keep you under pressure without giving you this land with enough time to actually use it. Its still a powerful card, but don’t expect it to transform easily.
Frilled Deathspitter
Average Picked At: 7.38
Total Times Picked: 8
Average Last Seen At: 7.26
Total Times Seen 61
Pro Rating: 2.5
Pro Comment: This is a decent aggressive creature. It tends to damage your opponent no matter what they do, and that’s always nice in an aggro deck.
Relentless Raptor
Average Picked At: 7.00
Total Times Picked: 3
Average Last Seen At: 4.62
Total Times Seen 17
Pro Rating: 3.0
Pro Comment: This obviously has some incredible stats as a two mana 3/3 with Vigilance. The requirement to attack or block every combat does mean its usually going to die in a hurry, though.
Dire Fleet Poisoner
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 2.50
Total Times Seen 2
Pro Rating: 4.0
Pro Comment: This is really good. A two mana 2/2 with deathtouch and Flash is a nice starting point, as it gives you a creature that can show up out of nowhere and trade with anything. You get the most value here by flashing it in and buffing another Pirate. Especially if your opponent was blocking that pirate in the first place. Basically, you have a great 2/2 with a nice trick stapled to it, and you get it all for two mana.
Pitiless Plunderer
Average Picked At: 6.00
Total Times Picked: 1
Average Last Seen At: 7.20
Total Times Seen 29
Pro Rating: 2.5
Pro Comment: This is a nice source of treasure, but the cost of the card and the starting stats really hold this card back.
Etali, Primal Storm
Pro Rating: 5.0
Pro Comment: This is incredibly powerful. You do have to get to untap and attack with it, but when that happens, it is pretty hard to lose. Your opponent might be able to double block it to kill it or something, but you probably also neat at least one card from the top of the two libraries, and that’s enough value your opponent won’t be able to overcome it. Obviously, that becomes even more true if your opponent can’t take it down in combat.
Deadeye Brawler
Average Picked At: 6.50
Total Times Picked: 2
Average Last Seen At: 4.70
Total Times Seen 20
Pro Rating: 3.5
Pro Comment: A 4-mana 2/4 with Deathtouch is already kind of a decent card, and when you get the City’s Blessing going, this feels pretty close to Shadowmage Infiltrator. Your opponent is going to be unable to interact with this in any way where they really come out ahead.
Forsaken Sanctuary
Average Picked At: 6.00
Total Times Picked: 4
Average Last Seen At: 5.46
Total Times Seen 22
Pro Rating: 2.5
Pro Comment: These provide you with good fixing. If they are in your two colors or they help you splash, you are pretty interested in them.
Deeproot Elite
Average Picked At: 1.25
Total Times Picked: 4
Average Last Seen At: 1.33
Total Times Seen 6
Pro Rating: 4.0
Pro Comment: This is something of a build around, but ending up in a Merfolk deck is a common enough occurrence that I don’t really think we need to give it more than one grade. Obviously, this is excellent in that deck, as you just put counters all over the place, and the advantage those give you is pretty massive.
Evolving Wilds
Average Picked At: 6.50
Total Times Picked: 8
Average Last Seen At: 5.84
Total Times Seen 52
Pro Rating: 3.0
Pro Comment: Like always, this provides some pretty nice fixing – even better than the format’s tap lands. Even if you’re a two color deck, it improves your mana significantly.
Cherished Hatchling
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 4.11
Total Times Seen 14
Pro Rating: 2.5
Pro Comment: It seems like this would do something sweet on a regular basis – but it is actually hard to set it up to do its thing than it looks. There’s no doubt, when you can cast a Dino at Instant speed and fight something, it feels amazing – but the Hatchling has to die when you have the mana to cast the thing and so forth, and that just doesn’t happen enough for this to be great.
Twilight Prophet
Pro Rating: 4.5
Pro Comment: A 4-mana 2/4 Flyer is a pretty passable card, and this has an insane ability once you have the City’s Blessing – you get to draw an extra card every turn while also gaining life and doing extra damage to your opponent. That’s incredibly powerful, the only thing that keeps this from being an absolutely unbeatable bomb is the requirement to Ascend.
Fanatical Firebrand
Average Picked At: 7.60
Total Times Picked: 5
Average Last Seen At: 6.71
Total Times Seen 66
Pro Rating: 2.5
Pro Comment: This format has an unusual number of X/1s, so the Firebrand tends to stay relevant all game long. It tends to attack in the early game, and then become a removal spell in the late game. The fact it can ping your opponent is pretty sweet, too!
Sailor of Means
Average Picked At: 6.33
Total Times Picked: 3
Average Last Seen At: 6.17
Total Times Seen 50
Pro Rating: 3.5
Pro Comment: This is one of Blue’s best Commons. It has decent defensive stats, but its ability to make Treasure is what is so great. You actually get a ton for your mana investment! The Treasure lets you ramp and fix your mana, and with enough of it, you can definitely splash some off-color bombs.
Dusk Legion Zealot
Average Picked At: 6.80
Total Times Picked: 5
Average Last Seen At: 5.24
Total Times Seen 43
Pro Rating: 3.0
Pro Comment: Elvish Visionary is also a pretty nice card, and this Vampire version is no slouch. Adding to the board while drawing a card is just a great thing.
Elenda, the Dusk Rose
Pro Rating: 4.0
Pro Comment: This grows throughout the game, and because it has Lifelink that’s a pretty big deal! Even if your opponent takes it down right away, you do at least get a 1/1 token with lifelink, and if she has any chance to get larger, she’s going to give you all kinds of value no matter what your opponent does.
Skymarcher Aspirant
Average Picked At: 3.00
Total Times Picked: 3
Average Last Seen At: 2.57
Total Times Seen 9
Pro Rating: 3.5
Pro Comment: This is such a nice one drop. If you actually get it down early it can chip in some damage, and then once you have the city’s blessing, it can even pressure your opponent in the air.
Naturalize
Average Picked At: 13.17
Total Times Picked: 12
Average Last Seen At: 12.05
Total Times Seen 133
Pro Rating: 0.5
Pro Comment: There aren’t enough Enchantments or Artifacts in this format to put this in your main deck.
Dead Man's Chest
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.50
Total Times Seen 5
Pro Rating: 1.0
Pro Comment: This is a pretty bag Mythic. It is easy to get excited over the number of cards you might get out of this, but there’s way too much left up to chance here. First, you can only put it on an opposing creature. Second, the creature has to die. Third, the creature needs to have high enough power for this to be worth it. Plus, you start out behind with the card, since when you play it, it doesn’t actually do anything! Then, since you need the opposing creature to die, you’re generally starting out with a 2-for-1. So..yeah, this has an impressive ceiling to be sure, but it takes way too much work and is too inconsistent to be worth it.
Path of Discovery
Average Picked At: 2.00
Total Times Picked: 3
Average Last Seen At: 1.67
Total Times Seen 3
Pro Rating: 4.0
Pro Comment: Giving all of your creatures Explore is pretty darn good, and this will generate all sorts of value for you. You of course need a very high creature count, and the more creatures that make more than one body the better (like Jungleborn Pioneer), but that isn’t super difficult in this format. The biggest downside here is simply the fact that you pay 4 mana for something that has no immediate impact on the board, and sometimes that’s a liability, but the upside is certainly worth it.
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