Draft Trainer

The List Limited Quiz

Answered: 0/20
Accuracy: 0
Gideon, Ally of Zendikar
Pro Rating: 2.5
Pro Comment: So, they want you to give up a Clue to make three 1/1 Goblins, and that doesn’t seem bad, especially because the Blue-Red deck has plenty of sacrifice stuff going on.
Emrakul, the Aeons Torn
Pro Rating: 1
Pro Comment: There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.
Cloudgoat Ranger
Pro Rating: 0.0 // 2.5
Pro Comment: This is a graveyard format for sure, and in the past Gnaw to the Bone has worked well in really grindy graveyard decks by buying them the time they need to grind out a win. I could see this filling a similar role here, but that means it needs a build around grade.
Enlightened Tutor
Pro Rating: 3
Pro Comment: I wouldn’t count on making the alternate win condition part go off consistently, but it can definitely happen sometimes in this format. His +1 is nice, and you’re usually going to be milling yourself, so it does get you closer to that win condition! And obviously, the -8 is nice too. The bad news is he doesn’t do anything to protect himself or impact the board, and triple Blue is hard to get going.
Regal Caracal
Pro Rating: 0
Pro Comment: This won’t make enough treasure to be worth a card or the mana, people just don’t double spell enough in Limited.
Emeria Angel
Pro Rating: 2.5
Pro Comment: Ixidor's buff effect is symmetrical, which is a little awkward, but if you've gone hard on Disguise and feel that it's likely you'll have more face-down creatures than your opponents, he can work out okay.
Anointer Priest
Pro Rating: 0
Pro Comment: This is symmetrical, and tough to make work for you in Limited.
Loyal Unicorn
Pro Rating: 2.5
Pro Comment: Black/White has the same theme as Mentor of the Meek – that is, 2 power or less stuff – and that works well with Disguise creatures. This can definitely give you some nice card advantage, but it doesn’t always line up nicely, and that’s a problem for a Gray Ogre.
Council's Judgment
Pro Rating: 1.5
Pro Comment: There aren’t enough Goblins in this sit for the Warchief to be worth it. It is a three mana 2/2 with Haste on its own, but that’s pretty bad.
Springjack Shepherd
Pro Rating: 0
Pro Comment: This counterspell is too narrow.
Bishop of the Bloodstained
Pro Rating: 1
Pro Comment: There are Vampires in this set, but not really enough for this to be worthwhile when it has such an underwhelming statline. Even in a Vampire-heavy set this didn’t perform that well.
Trokin High Guard
Pro Rating: 2
Pro Comment: This has Basic Land cycling so it gives you some nice fixing, and it helps set up Collect Evidence, so it’s hard for this to be bad. In the extreme late game it can be a finisher too.
Reveillark
Pro Rating: 3
Pro Comment: This is a great Graveyard enabler, and if you milled something you really want in your hand it can get it back for you, while also sporting some passable stats.
Monastery Mentor
Pro Rating: 1.5
Pro Comment: This ultimately gives you two cards, but it takes some time and some serious mana to get there, and Black isn’t exactly a color super into doing stuff with artifacts in this set, so I don’t see this as being particularly useful.
Snubhorn Sentry
Pro Rating: 0
Pro Comment: This was bad in Strixhaven, no matter how much I wanted it to be good, and it’s pretty weird for this format, because Red/White isn’t a color pair with any Collect Evidence at lower rarities, so you can’t really go off by getting 3/2s, and the format doesn’t have Spirits either.
Angel's Grace
Pro Rating: 3
Pro Comment: The Consign card is always a passable Limited card, and then once this is in the yard you can get a couple of cards out of your opponent’s hand. Also, this has a high mana value for Collect Evidence cards.
Ancestor's Prophet
Pro Rating: 2.5
Pro Comment: This is clunky for sure, but turning Clues into 4/4 Flyers seems like a great way to win longer games.
Sensei Golden-Tail
Pro Rating: 1.5
Pro Comment: Most of the time, this is going to trigger at least once but…that’s not a terribly exciting card. It’s mostly a bear with small upside.
Goldenglow Moth
Pro Rating: 0
Pro Comment: This was surprisingly bad back in Crimson Vow, and I don’t see that changing here, especially because this format doesn’t have a human or +1/+1 counter theme. Even if you have Humans or counters, you have to have your stuff die before it does anything.
Land Tax
Pro Rating: 4
Pro Comment: Even if you pay the full 5 mana, you’re getting a solid deal, and improvising to play this more cheaply is pretty easy.
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