Draft Trainer

Phyrexia: All Will Be One Limited Quiz

Answered: 0/20
Accuracy: 0
Glistener Seer
Average Picked At: 10.75
Total Times Picked: 68
Average Last Seen At: 8.91
Total Times Seen 790
Pro Rating: 2.0
Pro Comment: One mana 0/3s are pretty underwhelming. This one does Scry a few times though, and that can be useful all game long.
Jawbone Duelist
Average Picked At: 2.68
Total Times Picked: 38
Average Last Seen At: 2.71
Total Times Seen 87
Pro Rating: 3.5
Pro Comment: A two mana 1/1 Double Strike always plays really well – it does a great job against other X/1s, and can trade for X/2s, while having all kinds of additional upside with Equipment, tricks, and other buffs. So, adding Toxic 1 to the mix is pretty sweet – especially because it means this will give the opponent two poison each time it goes unblocked. This will also hold all the Equipment in the set really well.
Cruel Grimnarch
Average Picked At: 11.22
Total Times Picked: 59
Average Last Seen At: 9.14
Total Times Seen 775
Pro Rating: 1.5
Pro Comment: Oftentimes a creature that makes your opponent discard really drops off in the late game, because your opponent is in top deck mode. So, its nice that this can gain you 4 life in that situation. We’re still talking about a creature that is fairly below-rate. Adding deathtouch to a 5/5 isn’t a huge upgrade, and if your opponent just holds on to a land in the late game this will still have the usual downside this type of card has
Seachrome Coast
Average Picked At: 6.46
Total Times Picked: 13
Average Last Seen At: 4.64
Total Times Seen 62
Pro Rating: 2.5
Pro Comment: These all offer great fixing, like most dual lands, and the fact that they enter untapped early is pretty nice.
Contagious Vorrac
Average Picked At: 3.80
Total Times Picked: 111
Average Last Seen At: 3.57
Total Times Seen 308
Pro Rating: 4.0
Pro Comment: This is a great Common. If this could only proliferate, or only get a land from the top four, it would be a good Common – having the option between both is great. It can help you hit your land drop when you need it to, and then you can Proliferate in the later game and get some nice value.
Thrummingbird
Average Picked At: 5.88
Total Times Picked: 26
Average Last Seen At: 4.25
Total Times Seen 153
Pro Rating: 3.5
Pro Comment: This was a nice card last time we saw it, and it certainly will be here. Multiplying poison and oil is going to be something Blue decks want to do
Annex Sentry
Average Picked At: 2.24
Total Times Picked: 54
Average Last Seen At: 2.20
Total Times Seen 76
Pro Rating: 4.0
Pro Comment: This is a great Uncommon. It takes down a cheap artifact or creature, and leaves behind a reasonable defensive body that can even help you poison your opponent. This is going to give you a big swing when you play it.
Prophetic Prism
Average Picked At: 8.22
Total Times Picked: 83
Average Last Seen At: 7.29
Total Times Seen 667
Pro Rating: 2.5
Pro Comment: We’ve seen this before and it is always surprisingly good. Filtering mana is of course in efficient, and this doesn’t actually net you mana – but the fact this fixes your mana and replaces itself is no small thing. Actually getting a card worth of value is a big deal.
Furnace Strider
Average Picked At: 7.10
Total Times Picked: 90
Average Last Seen At: 6.23
Total Times Seen 514
Pro Rating: 3.0
Pro Comment: A 5-mana 4/5 isn’t the worst rate ever, especially because this can give itself haste! On your next turn whatever you cast gains haste too if you want it to, so it feels like you’re getting a pretty solid return on your investment with this.
Monument to Perfection
Average Picked At: 8.50
Total Times Picked: 8
Average Last Seen At: 6.14
Total Times Seen 85
Pro Rating: 0.0
Pro Comment: This has a really neat design, but I think it is pretty much a dud in Limited. We’ve seen artifacts that let you search up a land for three mana, and they are usually far too clunky to be worth using. Moreover, actually getting enough lands in play to make it so this can animate into this really scary creature isn’t likely.
Compleat Devotion
Average Picked At: 8.05
Total Times Picked: 95
Average Last Seen At: 6.82
Total Times Seen 642
Pro Rating: 2.0
Pro Comment: Two mana for +2/+2 is a mediocre boost, but the 2-for-1 upside you get when you use this on a Toxic creature is definitely real upside. There’s enough Toxic in White that I feel like this is a 2.0
Migloz, Maze Crusher
Average Picked At: 3.27
Total Times Picked: 11
Average Last Seen At: 2.63
Total Times Seen 20
Pro Rating: 4.5
Pro Comment: This thing is a monster. It can really cash in those oil counters for some very serious value, either becoming an imposing attacker or taking down some problematic artifacts and enchantments – or a mix of those things, and it start with a great stat-line. If this comes down on turn three and you don’t deal with it, your opponent is likely to run you over. It gives even sillier with Proliferate. The sheer efficiency, coupled with flexibility and usefulness all game long does enough for this to sneak into the lower bomb range
The Autonomous Furnace
Average Picked At: 11.12
Total Times Picked: 67
Average Last Seen At: 9.13
Total Times Seen 788
Pro Rating: 2.5
Pro Comment: This seems like a solid utility land cycle. They enter tapped, so you don’t want too many of them, but the fact you can cash them in in the later stages of the game for a card is really nice, and can help when you’re flooding out.
Koth, Fire of Resistance
Average Picked At: 1.73
Total Times Picked: 11
Average Last Seen At: 1.71
Total Times Seen 19
Pro Rating: 2.5
Pro Comment: This isn’t the most impressive planeswalker for Limited. Sure, he has a +2 that technically draws you a card and a -3 that is technically removal, and those things are usually pretty good – but both are fairly weak versions of that effect. The +2 can only net you a Mountain, and the -3 is dependent on the number of Mountains you can control. Even the ultimate demands you have mountains – though obviously if you can fire off the ultimate and then use the +2 every turn to grab a Mountain you’re going to wind, but that’s going to be tough, since Koth doesn’t do much to protect himself. So, to some extent, Koth is an incentive to go Mono-Red or close to it, and if you can do that, obviously the -3 will kill most stuff, but on a board that is built out at all, your opponent can still easily deal with Koth
Necrogen Rotpriest
Average Picked At: 4.00
Total Times Picked: 27
Average Last Seen At: 3.96
Total Times Seen 115
Pro Rating: 3.5
Pro Comment: Black/Green is a grinder Toxic deck, as the Rotpriest shows you. It provides a medium defensive body, along with all kinds of toxic upside – you get to poison stuff more quickly, and granting death touch to toxic stuff is nice all game. On some boards, you’re going to put your opponent in a spot where they have to get a significant number of poison counters or set up an ugly block against your potential deathtouch creature. Threat of activation will be pretty real there!
Drown in Ichor
Average Picked At: 2.59
Total Times Picked: 34
Average Last Seen At: 2.29
Total Times Seen 74
Pro Rating: 4.0
Pro Comment: This is great removal. -4/-4 is enough to kill the majority of creatures, and this is cheap enough that you can trade up in a big way. If you get value out of Proliferate too it will feel truly absurd
Bladegraft Aspirant
Average Picked At: 8.98
Total Times Picked: 80
Average Last Seen At: 7.98
Total Times Seen 708
Pro Rating: 2.5
Pro Comment: A three mana 2/3 with Menace is usuallya lready playable, but this also gives you some big Equipment upside! Making it cheaper to play and cheaper to put on the Aspirant is pretty serious. A menace creature is great for suiting up too
Phyrexian Atlas
Average Picked At: 10.69
Total Times Picked: 55
Average Last Seen At: 8.55
Total Times Seen 722
Pro Rating: 1.5
Pro Comment: In most formats, a three mana mana rock just isn’t worth it. You need to add more meaningfully to the board, and using a card to get a small mana boost can be pretty rough. In theory, this does start doing something in the middle part of the game, but I’m still not in on this.
Resistance Skywarden
Average Picked At: 6.67
Total Times Picked: 30
Average Last Seen At: 4.96
Total Times Seen 180
Pro Rating: 3.0
Pro Comment: This is a pretty nice rate! Menace and Reach can be a bit awkward together, since one is an aggressive keyword and the other is defensive, but it also means that this can do a reasonable job as an attacker and a reasonable job as a blocker. It certainly isn’t exciting, but seems like a solid 5-drop.
Predation Steward
Average Picked At: 8.09
Total Times Picked: 90
Average Last Seen At: 7.03
Total Times Seen 570
Pro Rating: 2.0
Pro Comment: This seems like a fine two drop. The ability isn’t exactly efficient, and it is definitely clunky as a sorcery speed only effect, but it can certainly allow you to send in an attacker that couldn’t attack otherwise.
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