Draft Trainer

Kamigawa: Neon Dynasty Limited Quiz

Answered: 0/20
Accuracy: 0
Hotshot Mechanic
Average Picked At: 8.02
Total Times Picked: 47
Average Last Seen At: 5.94
Total Times Seen 443
Pro Rating: 3.0
Pro Comment: So in the early game this has nice efficient stats, and once it can’t attack effectively any more, it can crew stuff. And…it can crew virtually any vehicle in the format, which means it is going to have a late of late-game viability, especially in the UW deck – but most White decks will have enough Vehicles that he will be good late.
Mirror Box
Pro Rating: 0.0
Pro Comment: This set has more legendaries than normal, but it still isn’t enough for this to be worth it. A very, very low percentage of drafts will have you end up with enough duplicate creatures and legendaries for this to actually do something worth the card and the mana.
March of Wretched Sorrow
Pro Rating: 4.0
Pro Comment: This is premium removal. It won’t always be super efficient – in fact it usually won’t be, because you have to spend one more mana than the toughness the creature has – but the fact that you gain that life back is a big deal. Casting this for 6 to kill a 5/5 is going to feel incredibly swingy! Especially at Instant speed. Like with all the Marches, you probably don’t want to be exiling cards to cast it too often, but it does give the card some extra punch – and there will be situations where it makes sense to do – like if you need to exile a card to do enough damage to kill a blocking creature, or to enable you to play another powerful spell on the same turn.
Suit Up
Average Picked At: 9.41
Total Times Picked: 151
Average Last Seen At: 8.35
Total Times Seen 1324
Pro Rating: 1.5
Pro Comment: These types of effects are almost always not worth it – they keep pushing them on us, though! What makes them bad is the fact that you only resize a creature. Making one into a 4/5 for 3 mana is not normally going to be a very good rate, and that’s even if you’re including the ability to turn Vehicles on like this can. You’re going to get a small stats boost in most cases, and that just isn’t worth the risk of getting blown out by removal. They did do one thing here that’s pretty interesting though: They added a cantrip. That certainly makes this better, as at worst you can sort of cycle this for three mana, and if you do manage to resize a creature and win combat you’ll actually feel like you’re doing something – but it still isn’t very good for the same reasons these effects never are: They don’t do enough for their cost and they are also very risky!
Invoke Despair
Pro Rating: 3.5
Pro Comment: This has a pretty tricky mana cost for Limited, but it does seem pretty good. Your opponent will amost assuredly have a creature to sacrifice to this – and an Enchantment is pretty likely too. They will almost never have a planeswalker. The nice thing is, if they don’t have one of the permanents to sacrifice, you still get some nice value by making them lose 2 life and drawing a card. So yeah, you get a 3-for-1 whether or not your opponent has all three permanent types, and that flexibility really makes this a really good edict effect.
Boon of Boseiju
Average Picked At: 10.77
Total Times Picked: 69
Average Last Seen At: 8.01
Total Times Seen 552
Pro Rating: 2.0
Pro Comment: This looks like a solid trick. It will often give a significant buff for the cost, and untapping your attacking creature can matter sometimes too, since it enables it to hang back and block. The untap part also means you can try to use it to ambush an opposing attacker, but that’s generally a riskier way to use this sort of thing, since your opponent is more likely to have mana up.
Takenuma, Abandoned Mire
Average Picked At: 4.28
Total Times Picked: 18
Average Last Seen At: 3.20
Total Times Seen 75
Pro Rating: 3.5
Pro Comment: Like all of these, this is pretty nice. Having a land with no downside that can return a creature from your graveyard to your hand in the later part of the game is great.
Gravelighter
Average Picked At: 3.58
Total Times Picked: 72
Average Last Seen At: 3.71
Total Times Seen 255
Pro Rating: 4.0
Pro Comment: This is a Wind Drake with some excellent upside. Most of the time, I think you would want to draw a card with it, as a Wind Drake that cantrips is pretty awesome. But, you won’t always be able to set up situations where it does that, and having a symmetrical edict effect as af all back isn’t too bad – and in fact in the earlier part of the game – like when your opponent has one creature – the edict on Gravelighter is probably better than drawing a card anyway. And that’s kind of how this will shake out. It is harder to make something die early to trigger its card draw effect, but that’s okay because the Edict will probably be pretty good in that situation! Whereas, in the mid-to-late game, things are a little more likely to die, and an edict effect is also probably a lot worse, so yeah.
Moon-Circuit Hacker
Average Picked At: 5.40
Total Times Picked: 227
Average Last Seen At: 5.23
Total Times Seen 852
Pro Rating: 3.0
Pro Comment: Ninjutsu for one is quite the deal, especially because it will be drawing you a card if you ninjutsu it in. After that, you’ll only get to loot when it hits the opponent, but that’s okay – the initial use of the card will allow you to set up a 2-for-1, and that’s pretty nice. It is sort of a more convoluted Elvish Visionary that comes with an additional power.
Selfless Samurai
Pro Rating: 4.0
Pro Comment: This looks like a very nice Uncommon. A two mana 2/2 with Lifelink would be a solid card, a two mana 2/2 that can sacrifice itself to make something indestructible would be solid too – and this does both of those things plus in most ways it is better than just being a two mana 2/2 with Lifelink, since it can let larger creatures attack on their own and gain that useful keyword. The whole package here is just great: Solid stats, and two nice abilities. I think you can first pick this pretty happily.
The Restoration of Eiganjo // Architect of Restoration
Pro Rating: 3.5
Pro Comment: Chapter 1 on this is pretty underwhelming. I mean, I like that it makes sure you hit a land drop, but paying 3 mana for such a small effect up front is a little rough. The good news is, Chapter 2 is likely to add to the board a little bit – though the fact it brings the thing back tapped is a little annoying, and then chapter 3 adds to the board in a very real way. The Architect of Restoration has enough going on that it is pretty relevant all game long. You’ll usually at least be able to trade it for something and get a 1/1, and sometimes it will be able ot take over the game. So…this is pretty slow, even for the Sagas that we have in this set, but I think the final value you get out of it is pretty nice.
Essence Capture
Average Picked At: 10.58
Total Times Picked: 43
Average Last Seen At: 7.60
Total Times Seen 538
Pro Rating: 2.0
Pro Comment: This is a card we’ve seen printed a few times now, and its always decent. Once you get down to two mana, Counterspells get pretty interesting, and while it is unfortunate this one costs double blue, it is still fairly easy to get value out of it, as most decks will have 15+ targets, and the +1/+1 counter is a great thing to tack on.
Generous Visitor
Average Picked At: 3.19
Total Times Picked: 70
Average Last Seen At: 3.01
Total Times Seen 180
Pro Rating: 4.0
Pro Comment: This looks like a really good one drop. This set has a ton of Enchantments across the board – but especially in Green – so you end up with a one drop that can add a whole lot of +1/+1 counters to the board over the course of a game. And sure, it is quite fragile on its own, but even if you only get a single counter out of it, you’re getting good value – and sometimes this will be capable of just taking over games.
Assassin's Ink
Average Picked At: 2.57
Total Times Picked: 63
Average Last Seen At: 2.46
Total Times Seen 161
Pro Rating: 4.0
Pro Comment: This is premium removal. Even if you always had to pay 4 mana for it, it would be premium – so the fact that it lets you decrease the cost all the way down to only 2 mana is really nice. It isn’t going to be easily splashable which is a little sad, but its still a great card.
Clawing Torment
Average Picked At: 8.98
Total Times Picked: 134
Average Last Seen At: 7.58
Total Times Seen 1223
Pro Rating: 2.0
Pro Comment: This can outright kill X/1s, and takes away the ability of all creatures to block – while also slowly bleeding the opponent out. If you’re in a really aggressive Black deck, I can see playing this, but in situations where you aren’t the beatdown, it isn’t going to be very good. Your opponent just won’t always care about their creature getting a little smaller and being unable to block. It is notable that it is an Enchantment you can keep around on the table for awhile, and you kind of want to because it hurts your opponent – and that goes well in the Black-White deck, which wants an Artifact and Enchantment to be around for its various effects This is probably mostly an aggro deck special.
Enthusiastic Mechanaut
Average Picked At: 7.14
Total Times Picked: 64
Average Last Seen At: 6.18
Total Times Seen 439
Pro Rating: 3.5
Pro Comment: This has good stats and a nice keyword for the cost, and reduces the cost of Artifacts. Obviously, that’s what UR is all about in this set, so this will set you up nicely in that deck.
Sokenzan, Crucible of Defiance
Pro Rating: 3.5
Pro Comment: As we’ve seen with this cycle – this is pretty nice! Its a land when you need one of those early, and if you draw it late it basically turns into a spell. A couple of 1/1s for 4 mana isn’t exactly efficient – but sometimes you’ll be able to decrease the cost – and even if you don’t do that, you have to remember that this is basically a split card. As long as it does something for you you’re going to be happy, and adding to the board is definitely something.
Fang of Shigeki
Average Picked At: 6.45
Total Times Picked: 132
Average Last Seen At: 5.12
Total Times Seen 844
Pro Rating: 2.5
Pro Comment: One mana 1/1s with Deathtouch are always playable, mostly because they have the ability to trade up with just about anything. This one also comes with Enchantment and Ninja upside, though in Green probably only the former matters. Still, you probably won’t ever cut the first few copies of these from your Green decks.
Mukotai Soulripper
Average Picked At: 3.33
Total Times Picked: 27
Average Last Seen At: 3.13
Total Times Seen 72
Pro Rating: 3.5
Pro Comment: The mana and crew cost here is pretty reasonable, especially because sometimes you can give up a creature or artifact to make it bigger and harder to block. The bigger it gets, the crew will feel even better!
Moonsnare Prototype
Average Picked At: 12.16
Total Times Picked: 130
Average Last Seen At: 10.25
Total Times Seen 1654
Pro Rating: 2.0
Pro Comment: Without channel, this would be pretty close to unplayable. A one mana mana-rock is kind of exciting, but having to tap both the Prototype and something else to make a colorless mana just isn’t going to be that great in Limited most of the time. It might do something really early, but it is just a dud late. But, this card helps mitigate against that because in the late game you can turn it into a Time Ebb-type effect. Paying 5 for that effect isn’t amazing – and like with a lot of Channel cards neither card individually would be very good, but together? I think this ends up being a reasonable enough playable, albeit one you end up cutting a decent chunk of the time. Modality really improves the card, though.
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