Draft Trainer

March of the Machine Limited Quiz

Answered: 0/20
Accuracy: 0
Invasion of Fiora // Marchesa, Resolute Monarch
Average Picked At: 1.43
Total Times Picked: 7
Average Last Seen At: 1.67
Total Times Seen 9
Pro Rating: 4.5
Pro Comment: A six mana modal Wrath is pretty nice, especially because you’ll be able to choose an option that works the best for you. It can get awkward of course in a deck that is interested in curving out and winning quickly, but a card like this can reshape the game in a way few other cards can. Now, it is likely to be harder to transform this than some of the other Battles, because if you just nuked the board, it isn’t likely you can do 4 damage really easily. There might be the occasional situation where you can blow up your opponents only blockers and hold on to your legendary creature who can attack it right away, but I wouldn’t count on that lining up perfectly.
Tranquil Cove
Average Picked At: 8.27
Total Times Picked: 26
Average Last Seen At: 6.39
Total Times Seen 170
Pro Rating: 2.5
Pro Comment: These always enter tapped, but producing two different colors and gaining a life is always nice value. If you’re in their two colors or trying to splash something, you’re going to be happy playing these.
Invasion of Muraganda // Primordial Plasm
Average Picked At: 6.47
Total Times Picked: 15
Average Last Seen At: 5.48
Total Times Seen 107
Pro Rating: 3.5
Pro Comment: A 5-mana fight spell that gives you a +1/+1 counter isn’t bad, and it also means this is another Battle that increases your chances of being able to attack right away. With 6 defense it might take some time, but the creature you eventually get is pretty nice! Mostly you will lose it to buff your stuff, but the upside of sometimes taking away opposing abilities is definitely nice.
Chandra, Hope's Beacon
Average Picked At: 2.00
Total Times Picked: 4
Average Last Seen At: 2.00
Total Times Seen 4
Pro Rating: 5.0
Pro Comment: If you can manage to play Chandra, use her +2 and cast a cheap spell with that mana, you’re already going to be really far ahead. If you can’t do that, her -X will often do enough to really weaken your opponent’s board, and if you just get to the next turn and manage to use her +1, there’s a very good chance you’ll blow the game open with whatever spell you hit. She’s definitely a bomb.
Merciless Repurposing
Average Picked At: 3.62
Total Times Picked: 29
Average Last Seen At: 3.22
Total Times Seen 83
Pro Rating: 3.0
Pro Comment: 6 mana is a lot, even for removal – mostly because you end up paying more than your opponent did for their creature a lot of the time, and that tempo hit can be rough. However, this is an Instant, and it gives you something that will eventually be a creature. If you have 8 mana lying around, this will feel like an 8-mana 3/3 that exiles something on ETB, and the fact you can spread it out in two installments is nice.
Swiftwater Cliffs
Average Picked At: 7.87
Total Times Picked: 30
Average Last Seen At: 6.61
Total Times Seen 190
Pro Rating: 2.5
Pro Comment: These always enter tapped, but producing two different colors and gaining a life is always nice value. If you’re in their two colors or trying to splash something, you’re going to be happy playing these.
War-Trained Slasher
Average Picked At: 12.08
Total Times Picked: 26
Average Last Seen At: 10.21
Total Times Seen 358
Pro Rating: 2.5
Pro Comment: A 4-mana 4/3 with Menace is probably a 2.0, so the fact this swings with eight power when it goes after battle is pretty awesome. It really puts your opponent in a horrible spot on a lot of boards, and they are likely to get 2-for-1’d at best.
Skyclave Aerialist // Skyclave Invader
Average Picked At: 3.09
Total Times Picked: 23
Average Last Seen At: 2.74
Total Times Seen 55
Pro Rating: 4.0
Pro Comment: I’m already sold on a two mana 2/1 Flyer, so the fact this can transform into a more durable creature that nets you a card is amazing upside.
Meeting of Minds
Average Picked At: 6.68
Total Times Picked: 40
Average Last Seen At: 5.45
Total Times Seen 224
Pro Rating: 3.0
Pro Comment: This is an Instant, which is kind of a big deal – in many situations it can be a better version of Divination, and in a format with a spell deck that is good at convoking, this seems like exactly what the doctor ordered. You probably don’t want too many of them, as they can get awkward in multiples. But I think the first copy is something you want.
Invasion of Shandalar // Leyline Surge
Average Picked At: 4.50
Total Times Picked: 2
Average Last Seen At: 2.64
Total Times Seen 11
Pro Rating: 3.0
Pro Comment: This is going to do an incredible job of restocking your hand in the later stages of the game, and it has relatively low defense. The bad news is you don’t really want to cast this in situations where you aren’t getting the full value out of your graveyard, and that certainly isn’t guaranteed. Additionally, even with the fact you returned permanents to your hand, once this is Leyline Surge it isn’t really that impressive in your typical game of Limited. We’ve seen that countless times with this sort of effect, it just underperforms because the average power level of your permanents isn’t usually that high. Still, the Battle side is the kind of thing that helps you win a longer game.
Norn's Inquisitor
Average Picked At: 2.53
Total Times Picked: 17
Average Last Seen At: 2.72
Total Times Seen 61
Pro Rating: 4.0
Pro Comment: This looks really good. It is sort of a 4-mana 1/1 that gives you a 3/3, and still has the additional upside of helping anything that transforms into a Phyrexian. Note this works not only with the Incubator tokens but also all the cards that transform using Phyrexian mana, so there are a wide swath of cards this makes better, and it already has a great baseline.
Oculus Whelp
Average Picked At: 11.97
Total Times Picked: 30
Average Last Seen At: 8.97
Total Times Seen 351
Pro Rating: 2.0
Pro Comment: A 4-mana 3/2 Flyer is a little below rate these days, but if this is replacing itself when it dies it does get significantly better. Oftentimes the problem with casting something that costs 4+ mana and has 2 or less toughness is that your opponent can get an easy tempo advantage when they point a one or two mana removal spell at it, but this hedges against that a little when you have a transformed permanent around, since getting the 2-for-1 makes that feel a little less awful. Still, even in the Blue-Green deck you won’t always be able to get this going, and the baseline just isn’t very good.
Invasion of Mercadia // Kyren Flamewright
Average Picked At: 5.72
Total Times Picked: 32
Average Last Seen At: 4.60
Total Times Seen 102
Pro Rating: 3.5
Pro Comment: This is basically Tormenting Voice with a bunch of upside, and that certainly seems solid. Once transformed, you get a creature that is pretty insane, as churning out elementals, buffing your board and giving it haste is amazing.
Final Flourish
Average Picked At: 3.91
Total Times Picked: 46
Average Last Seen At: 3.45
Total Times Seen 133
Pro Rating: 3.0
Pro Comment: This is a nice removal spell. The base card is probably a C, but the kicker upside here is massive. As we’ve seen, Black has good sacrifice outlets and lots of other good reasons to sacrifice creatures, so this card will be right at home in that type of deck. That said, this will probably only be capable of -2/-2 a little too often to be an amazing removal spell.
Halo Forager
Average Picked At: 5.00
Total Times Picked: 20
Average Last Seen At: 4.06
Total Times Seen 72
Pro Rating: 3.5
Pro Comment: UB is a mill deck in this format – interested both in self-mill and milling the opponent and getting value out of it, so that does mean having cards in your graveyard for this is pretty likely. A three mana 3/1 flyer is already passable, and the fact that you can cast an instant or Sorcery from either graveyard is a pretty big deal. You won’t always have the mana to do that, and the graveyard’s won’t always be stocked even in Blue-Black, but even just getting a one mana spell out of it is going to feel amazing, and it sort of scales the longer the game goes.
Invasion of Tolvada // The Broken Sky
Average Picked At: 1.38
Total Times Picked: 8
Average Last Seen At: 1.36
Total Times Seen 12
Pro Rating: 4.0
Pro Comment: This lets you get back a permanent for 5 mana. That isn’t always going to feel like its worth it, but any of these Battles that led you add to the battlefield seem like they will be fairly nice, because it means you are increasing your chances of being able to attack it. And if you flip this, it becomes pretty insane – effectively spitting out a 2/1 with Flying and Lifelink every single turn.
Tiller of Flesh
Average Picked At: 8.94
Total Times Picked: 18
Average Last Seen At: 6.22
Total Times Seen 136
Pro Rating: 2.5
Pro Comment: The stats aren’t great, but the trigger is pretty good. However, I’m not sure you’ll be targeting things enough in this format for this to really go wild. Notably, it only counts spells that target, and not abilities like Backup. If you have a critical mass of removal and combat tricks this can do a pretty good job, but the floor is pretty bad.
Invasion of Zendikar // Awakened Skyclave
Average Picked At: 4.00
Total Times Picked: 15
Average Last Seen At: 3.49
Total Times Seen 66
Pro Rating: 2.0
Pro Comment: Lately, a 4-mana card that gets you two lands from your graveyard has been too clunky to work effectively in Limited. However, unlike most cards that do that, this does have the potential to add meaningfully to the board. If you can play this and flip it in the near future, getting that 4/4 body will make a big deal. That said, you won’t always be able to get that done consistently in Limited.
Furnace Gremlin
Average Picked At: 8.32
Total Times Picked: 19
Average Last Seen At: 6.85
Total Times Seen 147
Pro Rating: 3.0
Pro Comment: A two mana ½ that can pump its power for two mana isn’t always great, mostly because just to trade with other two drops you end up having to pay some extra mana. However, the Gremlin here gets around that downside, at least partially! Because if you do pump it to trade with a 2/2 or something, you end up getting an Incubator token with two counters on it. No matter how this thing goes down, it ends up leaving something behind, and even attacking into it will be a real problem for your opponent sometimes.
Vorinclex // The Grand Evolution
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.33
Total Times Seen 3
Pro Rating: 5.0
Pro Comment: This gives you a way above rate body and a couple of Forests, which is enough for this to be a great card. Transforming this is costly, but the fact it grabs you those Forests does make it a little easier for you to make that happen.
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