Draft Trainer

Murders at Karlov Manor Limited Quiz

Answered: 0/20
Accuracy: 0
Candlestick
Average Picked At: 8.77
Total Times Picked: 13
Average Last Seen At: 7.51
Total Times Seen 127
Pro Rating: 2.5
Pro Comment: The Cluequipments in Blue and Red might just be the best since the Blue-Red deck is so into sacrificing artifacts, but lots of decks in the format like Clues too, and this one can help set up collect evidence.
Case of the Shattered Pact
Average Picked At: 7.75
Total Times Picked: 16
Average Last Seen At: 6.29
Total Times Seen 119
Pro Rating: 2.5
Pro Comment: A colorless source of fixing is a nice thing to have around, and this format has enough multicolored stuff going on that solving this isn’t impossible, and obviously the Case itself increases your chances of having a deck that lets you solve this, but I still think this will be hard enough to solve that most of the value just comes from its ability to fix your mana, with some occasional late-game upside.
Doorkeeper Thrull
Average Picked At: 5.60
Total Times Picked: 5
Average Last Seen At: 3.97
Total Times Seen 41
Pro Rating: 2.5
Pro Comment: Your deck is pretty likely to have effects that this shuts down, so you have to be careful about when you play it. That said, you do get to decide when you play it, and casting it in response to a creature with an ETB or something is likely to feel pretty good. Especially with the reasonable stat-line.
Rubblebelt Maverick
Average Picked At: 8.32
Total Times Picked: 34
Average Last Seen At: 6.85
Total Times Seen 220
Pro Rating: 3.5
Pro Comment: These days, they give us lots of Common one drops that do a whole bunch of little things, and almost all of them have been impressive in Limited – I think this is another one of those. A one mana 1/1 with Surveil 2 is probably playable to begin with, especially if you’re a graveyard deck. Add to that the ability to put a counter on something, and this card just feels like it will do a ton of work.
Forensic Gadgeteer
Average Picked At: 3.00
Total Times Picked: 2
Average Last Seen At: 2.62
Total Times Seen 11
Pro Rating: 2.0 // 4.0
Pro Comment: This is purpose-built for the Blue/Red deck for the most part, as it’s the deck most interested in artifacts. It won’t be terrible in decks that mostly only have clues as artifacts, since you can start popping them for one mana, but the Artifact deck is where this will really be an engine.
Perimeter Enforcer
Average Picked At: 2.00
Total Times Picked: 12
Average Last Seen At: 2.61
Total Times Seen 47
Pro Rating: 3.5
Pro Comment: A two mana 1/1 with flying and lifelink is already pretty nice, and a great creature to enhance, and this will often enhance itself in a format with this many detectives.
Aurelia, the Law Above
Average Picked At: 1.00
Total Times Picked: 6
Average Last Seen At: 1.00
Total Times Seen 8
Pro Rating: 5
Pro Comment: A 5-mana 4/4 with these three keywords is probably already a 4.0 or 4.5, so Aurelia’s Battallion and super duper battalion abilities are pretty great. Because she’s got haste and flying, there’s a pretty significant chance you’ll draw that card the turn you play here. Keep in mind she also triggers when your opponent attacks with 3 or 5 or more creatures.
Reckless Detective
Average Picked At: 3.83
Total Times Picked: 24
Average Last Seen At: 3.29
Total Times Seen 49
Pro Rating: 2.5
Pro Comment: It’s nice that you have two different ways to make this a ⅔, and both options are pretty reasonable. If you discard, you’re rummaging, which itself isn’t a bad effect, and if you have an expendable artifact it will feel more like you’re netting a card. It won’t be able to attack effectively all game, but playing this on two seems pretty good, and it isn’t like it can be completely ignored in the mid-to-late game either.
Ezrim, Agency Chief
Average Picked At: 1.40
Total Times Picked: 10
Average Last Seen At: 1.75
Total Times Seen 14
Pro Rating: 5
Pro Comment: Ezrim offers really great stats, and his ability to gain powerful keywords is amazing, especially because he gives you the clues to sacrifice to protect him with hexproof. Most of the time, you’re gonna wanna wait to play Ezrim until you can leave that mana up, because at that point your opponent is probably entirely unable to deal with Ezrim, and that’s a problem because he ends the game in just a few swings.  The card’s biggest downside is the mana cost. Double-white double-blue isn’t always that easy to assemble in Limited, and the longer you have to wait to cast Ezrim, the less impressive it is.
Wrench
Average Picked At: 10.33
Total Times Picked: 6
Average Last Seen At: 7.10
Total Times Seen 110
Pro Rating: 2.5
Pro Comment: All of these Cluequipments are solid or better, because they offer a decent effect, while also having the ability to be thrown away for something else when the Equipment doesn’t do enough. The stats boost here isn’t the most efficient thing ever, and the tap effect is expensive, but it certainly isn’t a bad mana sink – and the fact you can swing with something, keep it untapped, and leave mana up for the effect is nice.
Greenbelt Radical
Average Picked At: 4.72
Total Times Picked: 25
Average Last Seen At: 4.61
Total Times Seen 71
Pro Rating: 4
Pro Comment: 4-mana for a 4/4 is still a decent stat-line, and then this has huge Diguise upside. Sure, you can’t access it until the late game, but having instant speed Overrun in the late game is going to be an absolute beating. Now, don’t expect to reach that stage of the game every time you play the Orator, but because the card has a solid fail-case and insane upside.
Benthic Criminologists
Average Picked At: 11.33
Total Times Picked: 33
Average Last Seen At: 8.98
Total Times Seen 311
Pro Rating: 2.5
Pro Comment: These are some medium stats, but giving up Clues or other artifacts to draw cards is certainly worthwhile. And this can do it a couple of times in most cases.
Krenko's Buzzcrusher
Average Picked At: 1.75
Total Times Picked: 4
Average Last Seen At: 2.62
Total Times Seen 8
Pro Rating: 3.5
Pro Comment: In Limited, you’re mostly just paying for a 4-mana 4/4 with Flying and Trample, and that’s like a 3.5. Occasionally you’ll hit a nonbasic, but the value of doing that in Limited even when it does happen isn’t usually going to be very high since he lets that player search up a land to replace it anyway.
Vein Ripper
Average Picked At: 1.00
Total Times Picked: 4
Average Last Seen At: 1.00
Total Times Seen 5
Pro Rating: 5
Pro Comment: This huge flyer can end games quickly, and it’s Ward makes it impossible for your opponent to deal with it in a way that doesn’t cost them something significant. Not only will they lose a creature, you’ll also drain 2 life. The Ripper also turns combat into a nightmare for your opponent the turn it comes down, because you can just throw all of your creatures at your opponent, and then they have to do a bunch of math, because any creature dying drains 2, not just yours! The triple black is the biggest downside here, but you’ve got a decent shot at getting to it by the time you have six mana.
Red Herring
Average Picked At: 6.08
Total Times Picked: 24
Average Last Seen At: 5.48
Total Times Seen 171
Pro Rating: 1.5
Pro Comment: This can do some serious work if you play it on turn two, and if you get it later in the game you can give it up to get a card. It’s an artifact and a clue, so it’s got some synergy in the format too, especially in Blue-Red. Still…the card’s fail case doesn’t exactly excite me. Paying 4 to draw a card, even in installments isn’t exactly awesome.
Lost in the Maze
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.48
Total Times Seen 24
Pro Rating: 2.5
Pro Comment: This sort of has two modes, and you can access both at the same time. You can use it to stun your opponent’s board, which can be useful when you’re trying to close out a game – but you can also use it to protect your creatures. It also just sticks around and gives your tapped creatures hexproof after that point. Still, those modes are all situational enough that this doesn’t seem amazing.
Case of the Ransacked Lab
Average Picked At: 7.75
Total Times Picked: 4
Average Last Seen At: 6.57
Total Times Seen 54
Pro Rating: 0
Pro Comment: If you don't solve this, it's unplayable. And you're not solving it.
Shock
Average Picked At: 3.82
Total Times Picked: 38
Average Last Seen At: 3.69
Total Times Seen 124
Pro Rating: 3.5
Pro Comment: Shock is a 3.5 as it usual is. It’s definitely premium because you can spend only a single mana to kill significantly more expensive creatures – and you can do it at instant speed! Plus, it can even finish off your opponent.
Niv-Mizzet, Guildpact
Average Picked At: 5.00
Total Times Picked: 3
Average Last Seen At: 4.93
Total Times Seen 36
Pro Rating: 2.5
Pro Comment: There’s nice fixing in this set, so casting Niv-Mizzet isn’t impossible, and once he hits your opponent X is fairly likely to be at least one, and it will often be two, and that’s going to generate some awesome value. The problem, of course, is casting Niv, and it is a bit of a bummer that after you work so hard to do that, he doesn’t do something right away – but at least he has protection from multicolored, which means plenty of the removal in the set can’t go after him.
Analyze the Pollen
Average Picked At: 2.60
Total Times Picked: 5
Average Last Seen At: 2.57
Total Times Seen 15
Pro Rating: 2.5
Pro Comment: So, this is a new take on Traverse the Ulvenwald, which isn't as good in Limited as it is in constructed. Still, it provides good fixing early and in the late game it can tutor up your best creature.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant