Draft Trainer

March of the Machine: The Aftermath Limited Quiz

Answered: 0/20
Accuracy: 0
Undercity Upheaval
Average Picked At: 11.19
Total Times Picked: 16
Average Last Seen At: 7.22
Total Times Seen 128
Pro Rating: 1.0
Pro Comment: This has a very high ceiling, but it asks too much for Limited. You need to have a well-built board with lots of creatures and a graveyard stocked with creatures, and that’s some really awkward tension.
Spark Rupture
Average Picked At: 10.50
Total Times Picked: 2
Average Last Seen At: 6.04
Total Times Seen 35
Pro Rating: 0.0
Pro Comment: In Limited, this will be a three mana cantrip 99% of the time, and that just isn’t enough to move the needle. You’ll never have or run into enough planeswalkers to make this worth it.
Ob Nixilis, Captive Kingpin
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.50
Total Times Seen 2
Pro Rating: 4.0
Pro Comment: There are a few ways to make your opponent lose exactly one life - most notably Dreg Cycler and Invasion of Azgol - but that isn’t really enough for Ob’s ability to trigger very consistently. But hey, he starts out as a 4-mana 4/3 with Flying and Trample, and will on occasion do something pretty powerful.
Open the Way
Average Picked At: 4.80
Total Times Picked: 5
Average Last Seen At: 4.00
Total Times Seen 31
Pro Rating: 1.5
Pro Comment: So, this is basically Explosive Vegetation, or Invasion of Zendikar. Only, you don’t have as much control over the lands you get. Ramp is definitely a thing in this format if you have the right bombs, but this is a pretty clunky way of doing it.
Metropolis Reformer
Average Picked At: 2.78
Total Times Picked: 9
Average Last Seen At: 2.18
Total Times Seen 18
Pro Rating: 3.5
Pro Comment: A three mana ⅔ with Flying and Vigilance is already pretty nice, and that’s good — because the other two effects this has aren’t exactly amazing. Hexproof will come up on rare occasions, and this is likely to gain you a few life some of the time too.
Rebuild the City
Average Picked At: 8.00
Total Times Picked: 2
Average Last Seen At: 3.92
Total Times Seen 28
Pro Rating: 4.0
Pro Comment: Making three 3/3s with Menace and Vigilance is quite good for six mana, so the fact that this ramps you too is a nice cherry on top
The Kenriths' Royal Funeral
Average Picked At: 9.50
Total Times Picked: 4
Average Last Seen At: 5.69
Total Times Seen 46
Pro Rating: 0.0 // 3.0
Pro Comment: This set has more legendary creatures than normal, but this asks a lot of you. You’re going to need to have a legendary creature in your graveyard or this basically doesn’t do anything, and that’s not easy set up. Black can mill itself some, so it isn’t impossible, but even in this format consistently having something for this to exile is tough. That said, if you do have a legendary with mana value 3 or more in your graveyard, this looks to be a pretty good card, largely because of the ETB effect. If your deck has 4+ legendaries that fit the bill, and enough self-mill, this is probably playable. Otherwise? Not so much
Calix, Guided by Fate
Average Picked At: 2.67
Total Times Picked: 3
Average Last Seen At: 3.00
Total Times Seen 8
Pro Rating: 4.0
Pro Comment: A three mana 2/2 that puts a +1/+1 counter somewhere is a pretty solid card, and if you have some more Enchantments around Calix can really get crazy, especially because his ability to copy Enchantments will also trigger constellation. This set isn’t the most Enchantment-heavy one ever, or he would be a bomb – as is, he’s merely very good.
Harnessed Snubhorn
Average Picked At: 8.73
Total Times Picked: 11
Average Last Seen At: 5.87
Total Times Seen 110
Pro Rating: 1.5
Pro Comment: This has reasonable defensive stats, but this set doesn’t have so many artifacts and enchantments that you’re always going to be able to do something when it hits your opponent. Furthermore, it isn’t exactly so large that your opponent can’t do something about it when you do have something you can bring back.
Niv-Mizzet, Supreme
Average Picked At: 2.00
Total Times Picked: 2
Average Last Seen At: 3.05
Total Times Seen 21
Pro Rating: 4.5
Pro Comment: This is castable in this format for sure, it has hexproof from most removal in the set and is a huge flyer, so that’s a great place to be. Unfortunately his ability to give two-color spells jump-start is pretty close to irrelevant in the set, but the rest of the card is enough for this to be great
Urborg Scavengers
Average Picked At: 1.57
Total Times Picked: 7
Average Last Seen At: 1.67
Total Times Seen 16
Pro Rating: 2.0
Pro Comment: This is pretty tough to line up correctly. If there is a well-stocked graveyard around, you might find yourself capable of giving it a keyword ability. The problem is, you kind of have to do that, because otherwise this not the most imposing creature. If you play this before there are creatures in the graveyard it will feel particularly horrible, and by the later stages of the game, even if it can gain keyword abilities, it will matter less because your opponent will have better creatures.
Kiora, Sovereign of the Deep
Average Picked At: 5.50
Total Times Picked: 2
Average Last Seen At: 4.33
Total Times Seen 4
Pro Rating: 2.0
Pro Comment: There aren’t enough creatures with these types for her to do her thing very often. You may end up with 1-2, and when you cast one of them that will feel pretty nuts! But mostly? She’s a 5-mana ⅘ with Vigilance and Ward 3. Which is fine, but not much else.
Danitha, New Benalia's Light
Average Picked At: 3.00
Total Times Picked: 3
Average Last Seen At: 2.77
Total Times Seen 13
Pro Rating: 3.0
Pro Comment: So, neither Auras nor Equipment are such a big feature of this format for Danitha to really go off, but she does start with a bunch of great keywords, and that means she is a great place to put the format’s plethora of +1/+1 counters, and when you do have Auras or Equipment to get back from the graveyard she will feel truly absurd.
Tranquil Frillback
Average Picked At: 2.43
Total Times Picked: 7
Average Last Seen At: 2.22
Total Times Seen 18
Pro Rating: 4.0
Pro Comment: This three mana 3/3 comes with some pretty nice ETB options. Early it is a reasonably efficient creature, and the later the game gets, the more likely you’ll be able to both pay the mana for the effects and make use of them. Even just gaining 4 and blowing up an Incubator is going to feel good for five mana, and exiling graveyards has some meaning in this format too.
Sarkhan, Soul Aflame
Average Picked At: 4.00
Total Times Picked: 4
Average Last Seen At: 3.33
Total Times Seen 9
Pro Rating: 1.0
Pro Comment: There really aren’t enough Dragons in this set for Sarkhan to become a copy of consistently. He’s mostly just got semi-passable stats and might give you some very rare upside.
Animist's Might
Average Picked At: 6.13
Total Times Picked: 15
Average Last Seen At: 4.18
Total Times Seen 67
Pro Rating: 3.5
Pro Comment: This is a nice removal spell for Green, and will feel especially nuts when you have a legendary to target. There are enough legendaries in the set, partly as a result of Multiverse Legends, that you will actually cast this for one mana sometimes
Narset, Enlightened Exile
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.80
Total Times Seen 5
Pro Rating: 5.0
Pro Comment: This is a bomb. Prowess to your whole board is already pretty insane, so the fact that she can help you trigger prowess with her attack trigger is nuts. She won’t always be able to cast a spell with that effect, but she’ll be able to do it often enough.
Jolrael, Voice of Zhalfir
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 2.77
Total Times Seen 13
Pro Rating: 3.5
Pro Comment: Animating a land into a flying creature every turn is nice, and even if you’re only able to make it a 1/1, it will be able to get in and draw you a card often enough for this creature to be a massive problem for your opponent.
Rocco, Street Chef
Average Picked At: 5.33
Total Times Picked: 6
Average Last Seen At: 4.45
Total Times Seen 23
Pro Rating: 4.0
Pro Comment: Giving your opponent an extra card isn’t amazing, and they do get a chance to use the card first. However, the fact you get some value back when they do play that card, and then you also get your own extra card every turn plus that bonus effect is pretty great
Death-Rattle Oni
Average Picked At: 5.70
Total Times Picked: 10
Average Last Seen At: 4.83
Total Times Seen 86
Pro Rating: 2.5
Pro Comment: The idea here is that you can chump block some stuff, and then flash this in for cheap and kill the things that your creatures chump blocked. When that lines up it will feel pretty great, but there are going to be times where you just can’t make that happen, or the game isn’t in the kind of state where that really works out. You can of course also use it after you attack and set up some nice situations, but overall this feels like a card that will either feel awful, or like the best card in your deck. It is too situational to be anything special.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant