Draft Trainer

Core Set 2020 Limited Quiz

Answered: 0/20
Accuracy: 0
Disfigure
Average Picked At: 6.50
Total Times Picked: 2
Average Last Seen At: 3.25
Total Times Seen 9
Pro Rating: 3.5
Pro Comment: One mana to give something -2/-2 almost always enables you to trade up, and that is always a powerful thing to do. The other great thing about this type of effect is that unlike a Shock-type effect, you can use it to weaken your opponent’s creature AND you can block the creature and kill it – while probably keeping your blocker alive too, so in some ways it is more flexible than damage.
Mountain
Average Picked At: 14.25
Total Times Picked: 4
Average Last Seen At: 11.17
Total Times Seen 58
Drakuseth, Maw of Flames
Average Picked At: 1.00
Total Times Picked: 2
Average Last Seen At: 1.67
Total Times Seen 3
Pro Rating: 4.5
Pro Comment: This guy is huge and hard to cast, but if you’re allowed to untap with him in play – well, you probably win. You can use the attack trigger to kill some stuff, but keep in mind you can also damage your opponent with one of them too, and that will often amount to 11 damage to their face while you kill two things. Even if your opponent does find a way to kill Drakuseth on their next turn, the damage has already been done, and you’re going to win.
Plains
Average Picked At: 15.00
Total Times Picked: 2
Average Last Seen At: 10.65
Total Times Seen 40
Plummet
Average Picked At: 12.56
Total Times Picked: 9
Average Last Seen At: 9.04
Total Times Seen 110
Pro Rating: 0.5
Pro Comment: As usual, this is better utilized as a sideboard card once you see enough targets for it.
Moat Piranhas
Average Picked At: 10.38
Total Times Picked: 16
Average Last Seen At: 7.98
Total Times Seen 114
Pro Rating: 1.5
Pro Comment: We have seen cards like this before – creatures who are very efficient but have defender, and they are always pretty alright. If you’re a defensive deck, I think you can play a couple of these and feel fine about it, and Blue can be pretty defensive. It can block really well early, and isn’t that hard to at least use to trade with something even late. However, if you’re an aggro deck, then this is terrible.
Brightwood Tracker
Average Picked At: 10.36
Total Times Picked: 14
Average Last Seen At: 7.55
Total Times Seen 85
Pro Rating: 2.0
Pro Comment: This creature has an expensive ability, but it isn’t a bad late-game mana sink, as you can virtually guarantee you draw a creature once you’re using it, but it is more of an emergency activated ability than anything – like if you’re flooding out. It isn’t exactly the kind of ability that will win you the game.
Island
Average Picked At: 15.00
Total Times Picked: 2
Average Last Seen At: 11.35
Total Times Seen 43
Thunderkin Awakener
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.50
Total Times Seen 10
Pro Rating: 2.0
Pro Comment: This is mostly a two-mana ½ with Haste, though sometimes, if you can pump it, it can do more than that. If you have multiple copies of something like Scampering Scorcher or Risen Reef, it can get those back without any help, which makes him worth playing.
Bloodsoaked Altar
Average Picked At: 14.00
Total Times Picked: 1
Average Last Seen At: 5.50
Total Times Seen 32
Pro Rating: 1.5
Pro Comment: This thing is just too slow and asks for way too much. It isn’t the worst finisher ever if you need one, but you’re mostly hoping you find something better.
Masterful Replication
Average Picked At: 12.00
Total Times Picked: 1
Average Last Seen At: 6.00
Total Times Seen 5
Pro Rating: 3.0
Pro Comment: This seems pretty powerful. Most of the time you’ll be choosing the Golem option – the other option it gives you won’t really work out most of the time in this set because there aren’t enough Artifacts. But that’s ok, because 6 mana to make 2 3/3 golems at Instant speed is pretty solid – it isn’t a stretch to think that this will give you a 2-for-1 some of the time, where you flash them in and kill three of your opponent’s creatures in combat. Other times it will just let you go after your opponent. Whenever you cast it, it is likely to have an effect one way or another, since 2 reasonably sized bodies from one card is pretty nice. Now, it is expensive and all that, and two 3/3s may not always be able to help you by the time you cast this.
Daybreak Chaplain
Average Picked At: 8.38
Total Times Picked: 8
Average Last Seen At: 6.45
Total Times Seen 81
Pro Rating: 2.0
Pro Comment: This is a decent two-drop that is especially useful in the BW archetype, but its nothing special.
Renowned Weaponsmith
Average Picked At: 10.25
Total Times Picked: 4
Average Last Seen At: 6.27
Total Times Seen 34
Pro Rating: 1.0 // 3.0
Pro Comment: There aren’t a ton of Artifacts in this set, but the Weaponsmith ended up being part of its own archetype here anyway. His ability to search up heart-piercer bows was surprisingly potent, as you could stack them all up on one creature and just kill opposing things every time you attacked. I know that all sounds janky, but trust me, it is a real thing in this format! Basically you only end up playing the Weaponsmith if you get the pieces for that deck to work – which, you know – means like 3+ Heart-Piercer Bows.
Vampire of the Dire Moon
Average Picked At: 5.00
Total Times Picked: 3
Average Last Seen At: 3.87
Total Times Seen 20
Pro Rating: 3.0
Pro Comment: I am pretty much always happy with one mana 1/1 death touchers. They are great in more defensive decks, because they can trade for anything. Adding lifelink here is a nice touch, because sometimes you’ll have to go on the offensive with this and force your opponent choose between trading a big creature for it, or just taking it – and now, just taking it has some extra consequences, because you can potentially find yourself a repetable source of lifegain if they do. Still, while this card is efficient at what it does, like more 1/1 deathtouchers, it isn’t like it is gamebreaking – but it is a nice card.
Loaming Shaman
Average Picked At: 7.00
Total Times Picked: 2
Average Last Seen At: 5.43
Total Times Seen 28
Pro Rating: 1.5
Pro Comment: This is a reprint, and a card I think people underrate a little bit. I want to start by saying I certainly don’t think this card is incredible, but I do think it has an ETB trigger that matters often enough that it is certainly solid, especially because it is a 3-mana 3/2. While this opponent doesn’t seem to have a lot of graveyard nonsense going on, the best thing to do with this is shuffle nonlands into your deck to increase the density of nonlands you have. This gets better if your deck has bombs, or it is particularly good at drawing cards. Sometimes the effect will impact your opponent too. Now, as I said at the beginning this isn’t particularly good, but I think it does enough to get played sometimes.
Griffin Protector
Average Picked At: 5.43
Total Times Picked: 7
Average Last Seen At: 4.98
Total Times Seen 74
Pro Rating: 2.5
Pro Comment: This frequently attacks as a ¾ Flyer, which feels pretty good. Sometimes it will be a 2/3, but it will also sometimes be a 5/6 if you have ways to make counters!
Boreal Elemental
Average Picked At: 6.78
Total Times Picked: 9
Average Last Seen At: 5.62
Total Times Seen 50
Pro Rating: 3.5
Pro Comment: 5-mana ¾ Flyers tend to be pretty solid in Limited, and this one comes with a useful creature type and a nice additional ability. By making removal spells cost two additional mana, your opponent won’t be able to utilize their mana more effectively than you in most situations. With 4 toughness, really cheap removal just doesn’t deal with this, so your opponent is likely paying 4+ mana to take it down, and that really isn’t too bad. This is a key common for Blue decks, and one of its best.
Greenwood Sentinel
Average Picked At: 8.50
Total Times Picked: 14
Average Last Seen At: 6.53
Total Times Seen 93
Pro Rating: 2.0
Pro Comment: Vigilance is upside, but not crazy upside to have on a bear. This is a decent 2-drop.
Mind Rot
Average Picked At: 12.00
Total Times Picked: 11
Average Last Seen At: 8.44
Total Times Seen 110
Pro Rating: 1.0
Pro Comment: Mind Rot is never particularly good. It does give you a 2-for-1 in ideal situations, but it is really only good in the mid-game. Early on, paying 3 for this and not adding to the board isn’t ideal, and late, your opponent likely doesn’t have cards. So in the mid-game is the sweet spot, but that’s a bit too narrow for me.
Moorland Inquisitor
Average Picked At: 10.43
Total Times Picked: 7
Average Last Seen At: 7.45
Total Times Seen 98
Pro Rating: 2.0
Pro Comment: This is a bear with some reasonable upside, so it isn’t bad, but a lot of the time by the time you have the mana to give the Inquisitor First Strike, a 2/2 with First Strike doesn’t really matter!
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