Draft Trainer

Core Set 2019 Limited Quiz

Answered: 0/20
Accuracy: 0
Omniscience
Average Picked At: 3.00
Total Times Picked: 1
Average Last Seen At: 3.00
Total Times Seen 3
Pro Rating: 0.0
Pro Comment: You won’t be able to cast this in Limited, don’t play it.
Brawl-Bash Ogre
Average Picked At: 9.50
Total Times Picked: 4
Average Last Seen At: 7.30
Total Times Seen 29
Pro Rating: 3.0
Pro Comment: A 4-mana 3/3 Menace as a floor isn’t bad, and sure you can make it a 5/5 if you sac a creature, and there are ways to sacrifice for value in this set, but it is still kind of tough to set up a little to often.
Goblin Trashmaster
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.33
Total Times Seen 3
Pro Rating: 3.0
Pro Comment: So at worst, this is a 4-mana 3/3 that can blow up an artifact when necessary. In this format, you always play that card, since there are enough Artifacts. The Goblin upside here isn’t a small thing, either, as this format does have enough goblins at lower rarities for this to pump a few cards in your deck.
Skyrider Patrol
Average Picked At: 1.73
Total Times Picked: 11
Average Last Seen At: 1.83
Total Times Seen 18
Pro Rating: 4.0
Pro Comment: A 4-mana 2/3 with flying is almost reasonable on the vanilla test, but what makes this super strong is the fact that it not only gives creatures +1/+1 tokens, it gives whatever creature it puts the token on that turn FLYING too. Sure, there’s a mana investment there, but that effect will take over games, making this come pretty close to being a full-blown bomb.
Tolarian Scholar
Average Picked At: 12.33
Total Times Picked: 9
Average Last Seen At: 9.27
Total Times Seen 106
Pro Rating: 1.0
Pro Comment: There’s not a reason to play this in this format other than desperation – there isn’t a Wizard archetype like there was in Dominaria.
Divination
Average Picked At: 8.71
Total Times Picked: 7
Average Last Seen At: 5.08
Total Times Seen 75
Pro Rating: 2.0
Pro Comment: Divination isn’t terrible but certainly not the kind of card you look forward to casting either. You’ll play it in Blue control decks and spell matters decks, though.
Alpine Moon
Average Picked At: 14.00
Total Times Picked: 1
Average Last Seen At: 8.67
Total Times Seen 22
Pro Rating: 0.0
Pro Comment: This thing isn’t printed for Limited, it is printed to hose various strategies in constructed. It doesn’t do anything here.
Greenwood Sentinel
Average Picked At: 8.10
Total Times Picked: 10
Average Last Seen At: 6.37
Total Times Seen 87
Pro Rating: 2.0
Pro Comment: This has okay stats and a nice keyword ability.
Crash Through
Average Picked At: 12.33
Total Times Picked: 6
Average Last Seen At: 8.29
Total Times Seen 98
Pro Rating: 1.5
Pro Comment: This is always something that makes the cut sometimes, especially if there is a spell deck in the format. The bonus it gives is nothing special, but it replaces itself and triggers stuff – and yeah, some of the time the Trample actually matters too.
Rise from the Grave
Average Picked At: 4.67
Total Times Picked: 3
Average Last Seen At: 4.92
Total Times Seen 13
Pro Rating: 2.0
Pro Comment: This DOES let you go after your opponents’ graveyard too, and that helps it be a little bit better than most versions of this type of effect, because you’ll have more of a chance of reanimating something that is actually worth spending 5 mana on. Now, that situation still won’t arise all the time, and that limits how good this card can be.
Gallant Cavalry
Average Picked At: 4.00
Total Times Picked: 9
Average Last Seen At: 4.29
Total Times Seen 68
Pro Rating: 3.0
Pro Comment: 4-mana for two 2/2s with Vigilance is a pretty nice rate – not hard to get a 2-for-1 with them. It fits especially well in decks looking to go wide with creature tokens, which is a big focus of RW in this format.
Pelakka Wurm
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.00
Total Times Seen 3
Pro Rating: 4.5
Pro Comment: Can you believe that this was once an Uncommon? Pelakka Wurm is a bomb. Just the stats and trample alone are serviceable, but what really makes it a bomb is the fact that it can stabilize you on just about any board state. The 7 life you get, and the card you get to draw if they can take it out, makes it so you get value no matter what, and if they can’t deal with the Wurm, well – that probably means they’re going to die to it.
Act of Treason
Average Picked At: 10.14
Total Times Picked: 14
Average Last Seen At: 8.07
Total Times Seen 105
Pro Rating: 0.0 // 2.5
Pro Comment: This is bad in a lot of decks, but in can be good in a couple scenarios: one of these is that your deck is incredibly aggressive, and Act of Treason can consistently end games for you. The other is that you have sacrifice outlets that let you actually kill your opponent’s creature in addition to stealing it.
Spit Flame
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.50
Total Times Seen 4
Pro Rating: 4.0
Pro Comment: The floor on this is absolutely premium removal. The ceiling is that you can just keep on bringing it back if you have some Dragons. Even if you have like, 2-3 dragons in your deck this gets way better. This thing having a fail case of being a premium removal spell, and a ceiling of being a recurring one – and that’s pretty great.
Swamp
Average Picked At: 15.00
Total Times Picked: 5
Average Last Seen At: 11.75
Total Times Seen 47
Recollect
Average Picked At: 9.83
Total Times Picked: 6
Average Last Seen At: 5.93
Total Times Seen 38
Pro Rating: 1.0
Pro Comment: I’m never a huge fan of these sorts of effects. They don’t impact the board at all and the payoff for them is usually minimal. That said, Recollect can be good if your deck has several bombs in it – but guess what, your deck was already good because it has several bombs in it.
Child of Night
Average Picked At: 9.00
Total Times Picked: 3
Average Last Seen At: 5.98
Total Times Seen 94
Pro Rating: 2.0
Pro Comment: A two-mana 2/1 with Lifelink is nothing special, even in a set where lifegain is an archetype (the BW one in particular). I don’t think this is the kind of card you feel bad about having as a two-drop, but I think you can do a whole lot better.
Highland Game
Average Picked At: 10.77
Total Times Picked: 13
Average Last Seen At: 7.74
Total Times Seen 114
Pro Rating: 1.5
Pro Comment: This is a pretty unexciting two-drop. Two-mana 2/1s need to do something interesting, and this doesn’t – gaining 2 life doesn’t qualify as interesting – it just isn’t’ enough value. You’ll play it if you need a 2 drop though.
Gift of Paradise
Average Picked At: 3.33
Total Times Picked: 3
Average Last Seen At: 3.00
Total Times Seen 16
Pro Rating: 2.5
Pro Comment: Tapping out for a spell like this can be a liability, but you gain life, and that makes it a little less dangerous. Then, this provides some nice fixing – and it is fixing that can let you splash double-colored cards, which is no small thing.
Lena, Selfless Champion
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.00
Total Times Seen 2
Pro Rating: 4.0
Pro Comment: The fail case here is a 6-mana 3/3 that makes a 1/1 soldier – and that certainly isn’t good, but it will rarely do that little. Even if you only have two other creatures, this is pretty nice, and anything above that starts to get pretty insane. Having the ability to save all the tokens she makes – and your other small creatures is just gravy.
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