Draft Trainer

The Lord of the Rings: Tales of Middle-earth Limited Quiz

Answered: 0/20
Accuracy: 0
Sauron, the Necromancer
Average Picked At: 1.00
Total Times Picked: 4
Average Last Seen At: 1.57
Total Times Seen 7
Pro Rating: 4.5
Pro Comment: A 5-mana 4/4 Menace is passable, and generating a temporary 3/3 token when it attacks is pretty nice! If you can make Sauron into the Ringbearer the effect can become truly insane, since the token sticks around. You do need to have a creature card in a graveyard somewhere to do it, but that’s not a huge ask. The only downside here is that while a 4/4 menace is pretty decent, it isn’t exactly impossible to take Sauron down in combat, and if you’re only getting a temporary token out of the deal, that isn’t going to feel awesome
Mithril Coat
Average Picked At: 4.00
Total Times Picked: 2
Average Last Seen At: 3.17
Total Times Seen 19
Pro Rating: 1.0
Pro Comment: Just indestructibility really isn’t that impressive of a boost. The main problem being that a creature needs to already be good otherwise it isn’t worth making it indestructible. For this to be worth it, it really needs to have a legendary creature to attach to for free at instant speed, because at that point you’re probably saving your creature from removal and/or helping it win combat. Even in a set with this many legendaries, though, you can’t count on that, and this will feel clunky as heck when you have to pay 3 to play it and equip it. This just seems like it will be too clunky too often to make the cut in your deck consistently
Prince Imrahil the Fair
Average Picked At: 8.11
Total Times Picked: 19
Average Last Seen At: 5.04
Total Times Seen 128
Pro Rating: 3.0
Pro Comment: This is a nice signpost for Blue-White, which is obviously about drawing two cards a turn. Getting a 1/1 is a very real return on that type of investment
Glorfindel, Dauntless Rescuer
Average Picked At: 7.14
Total Times Picked: 14
Average Last Seen At: 6.09
Total Times Seen 133
Pro Rating: 2.5
Pro Comment: This combination of abilities seems pretty good, and makes Glorfindel capable of doing something powerful in a few different situations. For example, if your opponent has a 2/2 around that you can force to block, that feels pretty good. And, if your opponent can only take down Glorfindel with a double block, you can shut that down. It gets really interesting when you scry more than once in a turn and you can choose both, which you’ll want to do in some situations. All that said, while the design is definitely cool, I think it will be hard to line things up consistently with Glorfindel, especially because he demands you Scry for this effect to ever happen in the first place.
Mushroom Watchdogs
Average Picked At: 10.26
Total Times Picked: 47
Average Last Seen At: 8.65
Total Times Seen 484
Pro Rating: 3.0
Pro Comment: This is a pretty solid food payoff. The Watchdogs can quickly become a problem, and the fact that they gain Vigilance can really help out in a race. I’m giving this a 3.
Took Reaper
Average Picked At: 8.65
Total Times Picked: 46
Average Last Seen At: 7.71
Total Times Seen 454
Pro Rating: 2.0
Pro Comment: This has mediocre stats that would make it a 1.0 at best these days. Getting tempted by the ring is nice upside, and does mean you’ll come out ahead in most trades, but it also isn’t the type of upside to get that excited over.
Oliphaunt
Average Picked At: 7.19
Total Times Picked: 64
Average Last Seen At: 5.81
Total Times Seen 341
Pro Rating: 2.0
Pro Comment: A 6-mana 6/4 with Trample isn’t very good, but offering +2/+0 and Trample to something else when it attacks can result in some pretty potent attacks. Adding Mountcycling for only one mana to the mix is a big deal though, as it means you can use this to help you hit a land drop early, and if you get it later in the game it can come down and impact the board
Mirkwood Bats
Average Picked At: 6.76
Total Times Picked: 42
Average Last Seen At: 6.20
Total Times Seen 354
Pro Rating: 3.0
Pro Comment: This stat-line is well below rate these days, but this ability has the potential to be fairly strong, especially if you have some Food or Treasure tokens around since they are tokens that you create with built-in sacrifice effects
Erebor Flamesmith
Average Picked At: 8.35
Total Times Picked: 43
Average Last Seen At: 7.11
Total Times Seen 394
Pro Rating: 2.5
Pro Comment: We see this type of spell payoff pretty often, and they are always pretty reasonable, especially when you can get multiples of them. Pinging your opponent can really add up if you’re doing a good job casting instants and sorceries.
Elrond, Lord of Rivendell
Average Picked At: 4.67
Total Times Picked: 18
Average Last Seen At: 3.97
Total Times Seen 96
Pro Rating: 3.5
Pro Comment: A three mana 3/2 with Scry 1 isn’t terrible, and adding Scry 1 to all of your creatures is a nice deal. Triggering it more than once isn’t impossible either, and the value you get from the Ring gives you even more upside
Strider, Ranger of the North
Average Picked At: 8.12
Total Times Picked: 16
Average Last Seen At: 6.81
Total Times Seen 130
Pro Rating: 4.0
Pro Comment: This has solid base stats and a really strong landfall effect. He can always give the boost to himself, which means he can rumble as a 5/5 with First Strike, something that is formidable on virtually every board state! He can also spread the love around, of course, which is great because it can enable you to attack with more of your creatures
Shire Scarecrow
Average Picked At: 11.78
Total Times Picked: 50
Average Last Seen At: 10.34
Total Times Seen 596
Pro Rating: 1.5
Pro Comment: A two mana 0/3 defender doesn’t tend to be very good, but this does a reasonable job of filtering your mana
Gríma Wormtongue
Average Picked At: 3.86
Total Times Picked: 21
Average Last Seen At: 3.94
Total Times Seen 87
Pro Rating: 2.5
Pro Comment: Shutting off lifegain isn’t that big of a deal in Limited, but the rest of the card seems reasonable. It has passable defensive stats and an ability that can be great if you have sacrifice fodder. One awkward thing about it is that you aren’t usually going to be interested in sacrificing legendary creatures to this effect. Most of the time holding on to your legendary creature will just be better than Amassing 2. So this is a case where you’ll only end up doing it in response to removal and things like that, and that narrows how good this ability can be.
Doors of Durin
Average Picked At: 3.12
Total Times Picked: 8
Average Last Seen At: 2.78
Total Times Seen 24
Pro Rating: 3.5
Pro Comment: This does something the turn you play it, which is pretty important! Once you attack and Scry 2, you’ve got a pretty solid shot at revealing a creature that this will let you cheat into play. You’ll wiff sometimes, but in your typical 15-creature deck, you’re normally going to find what you’re looking for. Of course, the creature isn’t always going to be something that its amazing for you to have to put into play tapped and attacking, but an extra body is usually going to be welcome if you already had a good attack. I think this will do enough to be pretty good overall, even if sometimes it won’t quite pan out the way you want it to
Delighted Halfling
Average Picked At: 2.71
Total Times Picked: 7
Average Last Seen At: 2.67
Total Times Seen 19
Pro Rating: 3.5
Pro Comment: This looks really good. One mana creatures who tap for mana tend to be incredible on turn one, as you can quickly power out bigger things than your opponent can, and the fact this can even fix mana for legendary stuff is pretty nice. It does have the downside of most mana dorks though, as it gets less and less useful the longer the game goes on. Still, that early game upside is worth a lot.
Ranger's Firebrand
Average Picked At: 3.58
Total Times Picked: 26
Average Last Seen At: 3.14
Total Times Seen 58
Pro Rating: 4.0
Pro Comment: This looks great. One mana for 2 damage is always an awesome rate, and it means you can easily trade up with this. This would be premium removal even if it didn’t tempt you, but it does, and that’s some powerful additional value to tack on to an already premium removal spell
Stew the Coneys
Average Picked At: 5.26
Total Times Picked: 19
Average Last Seen At: 3.96
Total Times Seen 108
Pro Rating: 3.5
Pro Comment: This is a great removal spell. Sure, you need to have a big enough Green creature, but that’s never a huge ask. Even without the Food this would be a very nice Uncommon.
Warbeast of Gorgoroth
Average Picked At: 8.05
Total Times Picked: 57
Average Last Seen At: 7.51
Total Times Seen 425
Pro Rating: 2.0
Pro Comment: On its own, this is a 5-mana 5/4 that Amasses 2 when it dies. That’s not bad, but not really anything to write home about either. Obviously, it does get better the more 4 power or more creatures you have, and it makes any trades you make with those creatures into a pretty decent deal, but its still expensive and has mediocre stats
Rise of the Witch-king
Average Picked At: 7.32
Total Times Picked: 22
Average Last Seen At: 5.80
Total Times Seen 130
Pro Rating: 2.0
Pro Comment: 4 mana is a lot for a symmetrical edict, but the ability to return any permanent to the battlefield makes up for that some. Since it lets you get any permanent, you have a better chance than usual of having something worth bringing back, although the best thing to bring back is usually still going to be a creature. It does also take something away from your opponent, but it will frequently not be a very meaningful creature
Sam's Desperate Rescue
Average Picked At: 6.44
Total Times Picked: 61
Average Last Seen At: 5.99
Total Times Seen 357
Pro Rating: 2.0
Pro Comment: One mana to return a creature from your graveyard to your hand is a passable card, though I’d usually pay three mana to get two things back, as that gives you a more significant advantage by the later stages of the game. That said, paying one will often mean you can play the thing you get back right away, and getting tempted by the ring even makes this have a decent fail case if you don’t have something in your graveyard
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant