Draft Trainer

The Lord of the Rings: Tales of Middle-earth Limited Quiz

Answered: 0/20
Accuracy: 0
Elven Chorus
Average Picked At: 2.86
Total Times Picked: 7
Average Last Seen At: 2.84
Total Times Seen 21
Pro Rating: 3.5
Pro Comment: If your deck has a lot of creatures in it, this is going to be pretty good! Casting things from the top of your library is always pretty sweet, as it effectively gives you a larger hand and lets you draw cards. Chaining multiple creatures together is especially nasty! The fact this also fixes your mana is great, and the Blue-Green deck in the format is into Scrying, further augmenting just how good this can be. It doesn’t hurt that it gives you some fixing and mana either. It does cost 4 mana without any real immediate impact on the board, but I think this delivers enough value to be a fairly high pick
Arwen, Mortal Queen
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 1.50
Total Times Seen 4
Pro Rating: 4.0
Pro Comment: An indestructible three mana 2/2 is a pretty nice card. It is a great place to stick counters, auras, and equipment, and is a pretty big nuisance! Oftentimes, you’ll get more value out of removing her indestructible counter, though – since buffing herself and another creature and giving them both lifelink is really nice. The threat of activation here is very real too, as one mana can seriously augment one of your creatures at any time
Stew the Coneys
Average Picked At: 5.26
Total Times Picked: 19
Average Last Seen At: 3.96
Total Times Seen 108
Pro Rating: 3.5
Pro Comment: This is a great removal spell. Sure, you need to have a big enough Green creature, but that’s never a huge ask. Even without the Food this would be a very nice Uncommon.
Willow-Wind
Average Picked At: 9.52
Total Times Picked: 50
Average Last Seen At: 8.99
Total Times Seen 508
Pro Rating: 3.0
Pro Comment: The last time we saw a 5-mana ¾ Flyer that Scried 2 on ETB it really over-performed, and that wasn’t even in a set with a Scry deck. This is probably one of Blue’s best Commons.
Chance-Met Elves
Average Picked At: 10.96
Total Times Picked: 27
Average Last Seen At: 8.77
Total Times Seen 445
Pro Rating: 3.0
Pro Comment: This looks like another quality Scry payoff. Starting as a 3/2 obviously isn’t very good, but there’s definitely a critical mass of Scry in the set, so this will do a good job of accumulating counters throughout the game.
Quarrel's End
Average Picked At: 7.23
Total Times Picked: 57
Average Last Seen At: 6.80
Total Times Seen 383
Pro Rating: 1.5
Pro Comment: This is an interesting take on the obligatory Tormenting Voice effect. It costs one more, but you also get to add something to the board, and I think that’s pretty nice. Still, it is the kind of card that gets cut a lot as it doesn’t actually do that much
Forge Anew
Average Picked At: 9.14
Total Times Picked: 7
Average Last Seen At: 6.71
Total Times Seen 57
Pro Rating: 0.0
Pro Comment: There is certainly Equipment in this set, but this card is so all in on it that it just won’t do enough in your typical White deck in the format. It isn’t like Equipment regularly ends up in the graveyard, so mostly what you’re going to get here is something that makes Equipping things a lot more flexible and efficient.
Lothlórien Lookout
Average Picked At: 11.10
Total Times Picked: 31
Average Last Seen At: 8.98
Total Times Seen 517
Pro Rating: 1.5
Pro Comment: This card’s pretty awkward, because 1/3 doesn’t exactly scream “Attack with me!” While Scrying is definitely important for Green decks in the format, there are lots of better ways to do it, so I don’t think this will usually make the cut unless you’re desperate for the synergy or two drops
Palantír of Orthanc
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.33
Total Times Seen 3
Pro Rating: 3.0
Pro Comment: Scry 2 on every end step is a pretty decent effect, though getting it out of a card that doesn’t really impact the board is less than ideal, and overall I think maybe the Palantir is just too slow to be great. The first couple turns when your opponent goes with the mill option it will likely do very little, and then once they can’t safely choose that option anymore they are likely to give you cards, but you also have to be pressuring your opponent in some way for them to be that concerned about their life total. It definitely has an impressive ceiling as a value engine, but it will take too many turns to start doing something meaningful to be great.
Fangorn, Tree Shepherd
Average Picked At: 8.45
Total Times Picked: 11
Average Last Seen At: 5.51
Total Times Seen 47
Pro Rating: 3.0
Pro Comment: Fangorn counts himself with these abilities, so he’ll have Vigilance and generate two green mana every time he attacks, and a 4/10 is going to be able to attack on many boards without being too concerned. You won’t always have things to use that mana on, of course – after all, we’re talking about Limited – but this is still a huge creature that can attack and block reasonbly well while generating some additional value if you have more Treefolk. Still, it is expensive and isn’t exactly a card that swings a game wildly in your favor
Erebor Flamesmith
Average Picked At: 8.35
Total Times Picked: 43
Average Last Seen At: 7.11
Total Times Seen 394
Pro Rating: 2.5
Pro Comment: We see this type of spell payoff pretty often, and they are always pretty reasonable, especially when you can get multiples of them. Pinging your opponent can really add up if you’re doing a good job casting instants and sorceries.
Birthday Escape
Average Picked At: 4.87
Total Times Picked: 52
Average Last Seen At: 4.71
Total Times Seen 257
Pro Rating: 2.5
Pro Comment: This seems like a nice deal for only a single Blue mana. Most of the time getting two effects for one mana ends up being pretty nice, and I think that’s the case here.
Soldier of the Grey Host
Average Picked At: 11.56
Total Times Picked: 39
Average Last Seen At: 9.35
Total Times Seen 538
Pro Rating: 2.0
Pro Comment: This has what are well below-rate stats these days, and while the enter the battlefield ability can be useful, it also isn’t anything special. This does have Flash, so sometimes it can work like a combat trick, but a +2/+0 boost isn’t exactly the sort of thing that helps your creature survive combat a large percentage of the time.
Faramir, Field Commander
Average Picked At: 4.00
Total Times Picked: 19
Average Last Seen At: 3.17
Total Times Seen 68
Pro Rating: 3.5
Pro Comment: The ideal thing here is to play him in your second main phase after a creature you control dies during combat. If you do that, you’re looking at a 2-for-1, and one that can also crank out a 1/1 token every now and then. The bad news is that Hill Giant stats aren’t great, and it takes some work for either of his effects to matter.
Smite the Deathless
Average Picked At: 3.49
Total Times Picked: 69
Average Last Seen At: 3.61
Total Times Seen 153
Pro Rating: 4.0
Pro Comment: As usual, Red has a really good Common removal spell. Two mana for 3 damage at instant speed is always premium, so the fact this can exile the things it kills and shut down indestructibility is just gravy
Westfold Rider
Average Picked At: 7.71
Total Times Picked: 35
Average Last Seen At: 6.76
Total Times Seen 380
Pro Rating: 2.0
Pro Comment: This has passable base stats and an ability that will actually do something sometimes. It is nice to be able to have a Disenchant in your main deck without having to pay much of a cost.
Pippin, Guard of the Citadel
Average Picked At: 2.89
Total Times Picked: 9
Average Last Seen At: 2.52
Total Times Seen 28
Pro Rating: 3.5
Pro Comment: A two mana 2/2 with Vigilance and Ward 1 isn’t a bad starting point, and Pippin comes with a heck of an ability! Protection from an entire card type is pretty great, and means that Pippin can not only help your creatures dodge removal, he can also make your creatures unblockable in the right situation. Of course, he can’t use his ability on himself, so most of the time your opponent will prioritize getting rid of him, but at least Ward 1 makes that a little bit more challenging. Still, the fail case here is a nice card, and the ability to protect stuff is quite good
Shadow Summoning
Average Picked At: 5.79
Total Times Picked: 24
Average Last Seen At: 4.21
Total Times Seen 96
Pro Rating: 3.0
Pro Comment: This is nothing fancy, but it is a pretty amazing rate. They do enter tapped, which matters – as this will feel pretty miserable when you’re behind. Playing this on turn two will apply some serious pressure on your opponent, though
Frodo Baggins
Average Picked At: 5.94
Total Times Picked: 18
Average Last Seen At: 4.17
Total Times Seen 97
Pro Rating: 3.0
Pro Comment: This card has a really strange design. A two mana ⅓ that has the ring tempt you is a solid enough card, but the fact Frodo forces things to block him is really weird, especially because the very first effect you get from The Ring is that your creature can’t be blocked by creatures with more power than it has. So uh..in other words, Frodo will be very difficult to block most of the time anyway, thus forcing things to block him doesn’t really matter very much. The Ring does eventually give you some effects that like it when your opponent blocks, but again – if Frodo is your ring-bearer, very few creatures will be able to block him anyway. This doesn’t make the card bad at all, because the Ring is a nice thing to get going, or a nice thing to upgrade…just a very strange design
Saruman the White
Average Picked At: 4.69
Total Times Picked: 13
Average Last Seen At: 3.66
Total Times Seen 76
Pro Rating: 3.0
Pro Comment: I don’t love the stat-line here, even with Ward 2, but getting to Amass every time you cast a second spell is great.
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