Draft Trainer

Khans of Tarkir Limited Quiz

Answered: 0/20
Accuracy: 0
Crackling Doom
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.00
Total Times Seen 1
Pro Rating: 4
Pro Comment: While you don't have complete control over what this kills, most of the time it will take down your opponent's best creature at instant speed, while Shocking them in the face. That's an amazing deal.
Taigam's Scheming
Average Picked At: 13.75
Total Times Picked: 4
Average Last Seen At: 9.96
Total Times Seen 80
Pro Rating: 0
Pro Comment: Loading the graveyard is important in Blue, but not so important that you want to play Taigam's Scheming. It makes you go down a card and you don't get anything back for it. There are better ways to load your graveyard.
Feat of Resistance
Average Picked At: 4.43
Total Times Picked: 7
Average Last Seen At: 3.44
Total Times Seen 24
Pro Rating: 3
Pro Comment: This is a nice trick in any set, as it has the ability to allow your creature to easily win combat and/or save it for removal. It can even make a creature unblockable in a pinch. Then, you throw in Prowess and +1/+1 counter synergies, and we're talking about an awesome Common.
Raiders' Spoils
Average Picked At: 4.25
Total Times Picked: 4
Average Last Seen At: 4.40
Total Times Seen 8
Pro Rating: 1.5
Pro Comment: The stats boost is not worth 4 mana, and even though this set has Warriors in Black, most decks don't have enough of them for this to draw you cards consistently enough.
Dragon Throne of Tarkir
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.33
Total Times Seen 8
Pro Rating: 1
Pro Comment: Buffing your whole board sounds pretty sweet, but paying 4 to play, three to equip, and TWO for the activated ablity makes it far too slow to be worth using in most situations.
Scion of Glaciers
Average Picked At: 5.00
Total Times Picked: 2
Average Last Seen At: 6.07
Total Times Seen 28
Pro Rating: 2
Pro Comment: The ability to raise it's power makes it both a formidable attacker and blocker.
Valley Dasher
Average Picked At: 9.25
Total Times Picked: 4
Average Last Seen At: 6.41
Total Times Seen 52
Pro Rating: 1.5
Pro Comment: A two mana 2/2 with Haste is nice, but one that keeps returning to yoru hand? Not so much.
Debilitating Injury
Average Picked At: 3.82
Total Times Picked: 11
Average Last Seen At: 4.24
Total Times Seen 31
Pro Rating: 3
Pro Comment: This kills a wide swath of creatures in the format, including face-down morphs.
Jeskai Windscout
Average Picked At: 5.75
Total Times Picked: 12
Average Last Seen At: 6.22
Total Times Seen 47
Pro Rating: 3
Pro Comment: This is one of Blue's best Commons. It has passable base stats and Prowess means it's going to be hard to block and hit hard.
Armament Corps
Average Picked At: 3.33
Total Times Picked: 3
Average Last Seen At: 3.30
Total Times Seen 14
Pro Rating: 3.5
Pro Comment: This can put a counter on itself, so it's often a 5-mana 5/5 that sticks a counter somewhere else, and that's a very nice card. Sometimes you can put a counter on two things that can already attack too.
Ugin's Nexus
Average Picked At: 9.00
Total Times Picked: 1
Average Last Seen At: 5.33
Total Times Seen 4
Pro Rating: 0
Pro Comment: There aren't enough ways to sacrifice Artifacts for this to ever do anything.
Death Frenzy
Average Picked At: 6.50
Total Times Picked: 2
Average Last Seen At: 5.10
Total Times Seen 17
Pro Rating: 1.5
Pro Comment: Black/Green is about high toughness, so the idea here is that your opponent will get hurt by this more than you do -- and this format DOES have lots of X/2s because of Morph. But…still, this is highly situational even in Black/Green decks.
See the Unwritten
Average Picked At: 2.00
Total Times Picked: 3
Average Last Seen At: 2.56
Total Times Seen 9
Pro Rating: 2
Pro Comment: A 4-mana draw can be quite powerful, even when you're just getting lands. This offers some serious fixing in a format where you're happy to have it, too.
Sage-Eye Harrier
Average Picked At: 9.14
Total Times Picked: 7
Average Last Seen At: 8.21
Total Times Seen 66
Pro Rating: 1.5
Pro Comment: This has mediocre stats no matter how you play it.
Archers' Parapet
Average Picked At: 7.27
Total Times Picked: 11
Average Last Seen At: 7.10
Total Times Seen 56
Pro Rating: 2.5
Pro Comment: This is a good defensive creature that can even function as a win condition in slower decks.
Goblinslide
Average Picked At: 8.00
Total Times Picked: 2
Average Last Seen At: 6.36
Total Times Seen 17
Pro Rating: 1.0 // 3.5
Pro Comment: This is a very powerful build around. Jeskai decks already want to run lots of spells, and tacking a Goblin on to those is huge. You can't really play it without a critical mass of spells, though.
Molting Snakeskin
Average Picked At: 12.09
Total Times Picked: 11
Average Last Seen At: 10.50
Total Times Seen 82
Pro Rating: 1
Pro Comment: This Aura doesn't offer enough of a boost to really be worth the risk of getting 2-for-1'd. Regenaration helps with that a little bit, but three mana is a ton to have to leave up.
Force Away
Average Picked At: 6.00
Total Times Picked: 5
Average Last Seen At: 6.47
Total Times Seen 37
Pro Rating: 2.5
Pro Comment: This is decent without Ferocious, but if you can take the loot on to it you're going to feel really happy.
Windstorm
Average Picked At: 9.50
Total Times Picked: 2
Average Last Seen At: 8.67
Total Times Seen 27
Pro Rating: 0.5
Pro Comment: This should be in your sideboard, and it isn't like there are that many opponents going wide with flyers, so you won't bring it in often either.
Pearl Lake Ancient
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 5
Pro Comment: This is huge, has the ability to get bigger, can Flash in and ambush most creatures in the format, and it's uncounterable and hard to kill. It will take over the game most of the time when you play it.
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