Draft Trainer

Kaldheim Limited Quiz

Answered: 0/20
Accuracy: 0
Grizzled Outrider
Average Picked At: 9.49
Total Times Picked: 361
Average Last Seen At: 8.17
Total Times Seen 3241
Pro Rating: 1.5
Pro Comment: 5-mana for a 5/5 is kind of alright. And that’s all there is to say about that.
Scorn Effigy
Average Picked At: 11.20
Total Times Picked: 289
Average Last Seen At: 9.42
Total Times Seen 3645
Pro Rating: 1.0
Pro Comment: This is efficient, but it doesn’t have impressive stats in the end. It can help decks with lots of double-spell payoffs, but that’s really the only place its worth it.
Niko Aris
Pro Rating: 4.0
Pro Comment: One thing I really like here, is that if you are able to pump some mana into X, Niko Aris will have a permanent effect on the board, even if they die right away. And those Shard tokens are no joke -- I loved Clue tokens, and these are basically better versions of those! It is also nice that you don’t have to put any mana into X -- you can just cast Niko Aris for three mana, and even without Shards, Niko is pretty nice. The +1 is pretty interesting -- making a creature unblockable is nice, having it bounce back to your hand won’t always be ideal, but sometimes you can make that into upside thanks to ETB abilities. In a weird way, you can also make that effect into protection for Niko, since, if it bounces to your hand, you can play it again and now it can block on your opponent’s turn. Then, the -1 is a nice removal effect -- Niko will usually be able to do 2 damage to a tapped creature right when they come down, and if you have some Shards lying around, or other ways to draw cards, Niko can really threaten to kill them. Niko can then, of course, make more Shard tokens too. Overall, I like Niko -- seems like a card-drawing engine, and I’m always on board for that.
Skemfar Shadowsage
Average Picked At: 6.33
Total Times Picked: 162
Average Last Seen At: 5.64
Total Times Seen 925
Pro Rating: 2.5
Pro Comment: This set is a lot less tribal than it looks, and the Elf deck isn’t particularly good, so the Shadowsage has really underperformed. Afterall, you do have to have at least two creatures in play that share a type for this to do anything . It doesn’t have the worst stats for 4 mana, as a ⅖ is a decentish defensive body. The set up here is just harder than one might think. I’m not saying it is bad exactly, just not as good as it would be in a super tribal set.
Open the Omenpaths
Average Picked At: 14.04
Total Times Picked: 263
Average Last Seen At: 11.56
Total Times Seen 4669
Pro Rating: 0.0
Pro Comment: This is a card a lot of people will play when they are desperate for fixing – but don’t do it. Ritual effects like this aren’t good in Limited, you two for one yourself for some fixing and a small mana boost, and that card disadvantage is likely to cause you to lose the game. The alternate mode this has doesn’t help make any more playable either.
Cosmos Charger
Average Picked At: 1.74
Total Times Picked: 47
Average Last Seen At: 2.46
Total Times Seen 101
Pro Rating: 4.0
Pro Comment: I like this card a lot. It has enough size that Flashing it in and blocking a smaller creature will not be an uncommon occurrence, and then it has some nice stats for threatening the opponent in the air. Then, you add in a number of things -- like the possibility of using foretell with it, and the fact that it reduces the cost of Foretell, and you have a really, really good card. This is a card where the overall investment for Foretell will end up being more than you would pay for it if you were casting it, but because you can cast it from exile for 2U, it does allow you to pay less mana the turn you decide to cast it, and that can be especially relevant when you want to flash it in.
Harald Unites the Elves
Average Picked At: 4.15
Total Times Picked: 60
Average Last Seen At: 4.20
Total Times Seen 199
Pro Rating: 3.0
Pro Comment: Like Harald himself, this is a pretty strong Elf payoff, but it is really held back by how mediocre the Elf decks in this format usually are. The common and uncommon payoffs just aren’t there.
Goldspan Dragon
Average Picked At: 1.27
Total Times Picked: 37
Average Last Seen At: 1.63
Total Times Seen 41
Pro Rating: 4.5
Pro Comment: So, a 5-mana 4/4 with Flying and Haste is already a very high pick, and obviously this has way more going on! First, it makes you treasure, which are good for fixing of course, and second, it upgrades all of your treasure to add two mana, and that could come in handy. The fact it has Haste AND makes treasure when it is targeted also means that your investment will almost always net you at least some damage and treasure, even if the Dragon does die quickly. Now, there will be times in the late game where the treasure doesn’t really matter, and we do have to keep that in mind. I think between its aggressive stats and its ability to give you a bunch of extra mana, it is a bomb. This set will be able to benefit more than normal from a bunch of treasure that produce more mana as a result of both Boast and Foretell.
Starnheim Courser
Average Picked At: 8.36
Total Times Picked: 311
Average Last Seen At: 7.33
Total Times Seen 2728
Pro Rating: 2.5
Pro Comment: This has the always-okay Wind Drake stats and reasonable upside. Good Equipment and Auras are plentiful in the set, so that upside does come up!
Forging the Tyrite Sword
Average Picked At: 12.24
Total Times Picked: 102
Average Last Seen At: 9.11
Total Times Seen 1481
Pro Rating: 0.5
Pro Comment: You mostly don’t want to be playing this. It has little impact on the board early, and that’s not something RW is interested in – and neither is Treasure for the most part. The one situation where you do consider playing this is if you have Halvar in your deck, as he is one of the best cards in the format, and giving up some tempo to search him up in a couple turns is worth it.
Funeral Longboat
Average Picked At: 11.72
Total Times Picked: 283
Average Last Seen At: 9.90
Total Times Seen 3995
Pro Rating: 1.5
Pro Comment: This is a decent vehicle. Crew 1 is just so easy to do, that this is going to just feel like a two mana 3/3 with Vigilance some of the time. And, the fact it is so easy to crew AND has vigilance, means your opponent also has to take into account while attacking you.
Narfi, Betrayer King
Pro Rating: 4.0
Pro Comment: In most UB decks, Narfi will likely be able to pump at least half of your creatures, and that’s more than enough for Narfi to be pretty powerful. His recursion ability won’t always be something you can use, but the good news is that he is going to be nice to bring back even in the late game, and you can do it over and over. Note, by the way, that you can do it at instant speed, and you may be able to take advantage of that to really surprise your opponent with the additional stats boost for your creatures.
Valor of the Worthy
Average Picked At: 11.72
Total Times Picked: 239
Average Last Seen At: 9.92
Total Times Seen 3873
Pro Rating: 2.0
Pro Comment: I often complain about Auras that don’t give a good boost for the mana cost, as well as auras that don’t give you value to help a 2-for-1 not feel so bad. This does kind of okay on both of those fronts, but not super well on either. The efficiency here is pretty nice when you look at the whole package - one mana for a +1/+1 Aura and a 1/1 flyer if things go wrong, but I’m still not sure I like the risk of putting this on something. +1/+1 can have an impact, but it isn’t ultra likely to be game changing, and while you only spend a single White mana, you still have some risk here, as the 1/1 you get is probably worse than whatever you put it on.
Raven Wings
Average Picked At: 9.49
Total Times Picked: 351
Average Last Seen At: 8.52
Total Times Seen 3469
Pro Rating: 1.5
Pro Comment: This is fine. 2 to play and 2 to equip is a bit steep, but giving evasion and +1/+0 to something will often make a pretty big difference -- sending your big guys into the air is particularly appealing.
Harald, King of Skemfar
Average Picked At: 5.53
Total Times Picked: 171
Average Last Seen At: 4.93
Total Times Seen 716
Pro Rating: 3.0
Pro Comment: In many BG decks Harald is a 3-mana 3/2 with Menace that draws you a card, and that’s pretty nice. Unfortunately, BG is one of the weaker color pairs in the format, and that holds him back significantly. The other Elf payoffs are pretty disappointing.
Highland Forest
Average Picked At: 5.66
Total Times Picked: 187
Average Last Seen At: 4.50
Total Times Seen 808
Pro Rating: 3.5
Pro Comment: This is a Snow land to value fairly highly. It gives you snow mana and fixing, and it is in colors that have some nice snow payoffs at lower rarities.
Sarulf, Realm Eater
Average Picked At: 1.98
Total Times Picked: 64
Average Last Seen At: 2.07
Total Times Seen 97
Pro Rating: 4.5
Pro Comment: So, a 3-mana 3/3 that gets a +1/+1 counter every time an opposing permanent goes to the graveyard is pretty good. Sure, sometimes it will just get killed before gaining in size at all, but it is a creature that gets more imposing throughout the game, and it does a good job on the vanilla test anyway. Sarulf adds to that the ability to remove all of its counters during your upkeep to exile all nonland permanents with a CMC less than or equal to the number of counters. You get to decide when to do it, so you can always do it at an opportune time – like when it hurts your opponent a ton and doesn’t hurt you nearly as much.
Snow-Covered Mountain
Average Picked At: 7.93
Total Times Picked: 222
Average Last Seen At: 6.08
Total Times Seen 1613
Pro Rating: 2.0
Pro Comment: Red isn’t overflowing with snow payoffs, but this is still a snow land and those are quite useful in this format.
Sulfurous Mire
Average Picked At: 6.23
Total Times Picked: 179
Average Last Seen At: 4.81
Total Times Seen 901
Pro Rating: 3.5
Pro Comment: This is a Snow land to value fairly highly. It gives you snow mana and fixing, and it is in colors that have some nice snow payoffs at lower rarities.
Pyre of Heroes
Average Picked At: 7.00
Total Times Picked: 7
Average Last Seen At: 4.97
Total Times Seen 140
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