Draft Trainer

Ikoria: Lair of Behemoths Limited Quiz

Answered: 0/20
Accuracy: 0
Pouncing Shoreshark
Pro Rating: 3.5
Pro Comment: So, by giving a Mutate creature Flash, you open up some very interesting options. For one thing, the mutate trigger here is excellent -- bouncing something at instant speed is huge, especially in this format with Mutate all over the place. You can also Flash it in to make a creature suddenly larger so that it can win combat, in addition to bouncing something else. Then, like all of these, you can potentially trigger the Mutate effect multiple times, and then things will be really silly!
Keep Safe
Average Picked At: 11.06
Total Times Picked: 150
Average Last Seen At: 9.20
Total Times Seen 1953
Pro Rating: 1.5
Pro Comment: There will be times where this feel amazing -- you counter the spell that targets one of your creatures and draw a card -- that’s a 2-for-1! But unfortunately, that actually lining up is far from guaranteed. Still, in this format with mutate creatures, you’re a little more interested in this than you would be in other formats, since you are often taking a big risk to mutate, and this can help protect your creature. Still, you won’t play this most of the time.
Crystalline Giant
Pro Rating: 4.0
Pro Comment: A 3 mana 3/3 that gains a random keyword ability or +1/+1 counter each combat is pretty nice. I also like that it makes sure it doesn’t ever give you double of the key word counters, which would obviously be useless. So, if left out long enough the Giant becomes a 4/4 with all those keyword abilities -- that isn’t ultra likely or anything, but just getting more and more powerful every turn seems is great! And it is colorless, so you know you’ll get to play this 100% of the time.
Plains
Average Picked At: 14.81
Total Times Picked: 59
Average Last Seen At: 10.86
Total Times Seen 933
Prickly Marmoset
Average Picked At: 7.44
Total Times Picked: 234
Average Last Seen At: 6.90
Total Times Seen 1429
Pro Rating: 3.5
Pro Comment: This is another very good Cycling payoff who can make life a nightmare for your opponent. Every single time you attack with this your opponent has to make a choice between potentially taking a ton of damage to the face, or throwing a creature in front of it that will probably just die, since First Strike and even just one +2/+0 is enough to make the Marmoset win combat most of the time.
Extinction Event
Average Picked At: 1.82
Total Times Picked: 39
Average Last Seen At: 1.98
Total Times Seen 66
Pro Rating: 3.5
Pro Comment: It is nice that you get to make the choice here -- because you can choose whatever is best for you. Most of the time that will let you come out ahead, but board states where the impact is negligible won’t be that uncommon, and it isn’t like you will always have even permanents and your opponent will have odd ones -- in those cases it will be amazing! But it has a pretty random nature to it overall, in the sense that you can’t really determine what CMC creature son the board will have. Still, I think in the end, the fact that you get to make the choice means you will come out ahead most of the time.
Raugrin Crystal
Average Picked At: 8.63
Total Times Picked: 60
Average Last Seen At: 6.43
Total Times Seen 642
Pro Rating: 2.5
Pro Comment: The crystals all provide good fixing – something you want a lot of the time in this format – and they all have Cycling, which means when you draw one and don’t really need the fixing, you can just throw it away to draw another card.
Trumpeting Gnarr
Pro Rating: 4.0
Pro Comment: A 3-mana 3/3 is a nice baseline, and then this has a Mutate ability that offsets the risk of getting 2-for-1’d since it makes you a token every time. That mutate ability definitely isn’t efficient, but you’ll be surprised at how good it feels despite that
Plains
Average Picked At: 14.80
Total Times Picked: 49
Average Last Seen At: 10.75
Total Times Seen 904
Drannith Healer
Average Picked At: 6.68
Total Times Picked: 284
Average Last Seen At: 6.26
Total Times Seen 1371
Pro Rating: 3.5
Pro Comment: Another Cycling card that is better than it looks! This one is a bear with a Cycling payoff, in addition to having the great 1 mana Cycling effect.
Frenzied Raptor
Average Picked At: 12.09
Total Times Picked: 140
Average Last Seen At: 9.79
Total Times Seen 2091
Pro Rating: 1.5
Pro Comment: Vanilla 3-mana 4/2s will make the cut sometimes, but you kind of hope they don’t.
Blood Curdle
Average Picked At: 4.01
Total Times Picked: 353
Average Last Seen At: 4.17
Total Times Seen 875
Pro Rating: 4.0
Pro Comment: This is a great common. 4 mana for instant speed kill anything is something you always play and this permanently gives something lifelink. Sure, sometimes that upside won’t mean much, but sometimes it will really matter -- and when it is stapled to an already premium removal spell, I’m pretty happy about it.
Crystacean
Average Picked At: 12.71
Total Times Picked: 141
Average Last Seen At: 10.46
Total Times Seen 2363
Pro Rating: 1.5
Pro Comment: This is supposed to be here for the UB flash deck, but that deck just doesn’t come together that often, and this has a pretty mediocre floor.
Forbidden Friendship
Average Picked At: 9.29
Total Times Picked: 139
Average Last Seen At: 7.87
Total Times Seen 1684
Pro Rating: 2.5
Pro Comment: This is a reasonable deal for two bodies, and will help decks that want to go wide. It is a mostly better Krenko’s Command, since the dinosaur gets to have Haste, and that card is always just fine.
Lead the Stampede
Average Picked At: 9.12
Total Times Picked: 52
Average Last Seen At: 6.22
Total Times Seen 576
Pro Rating: 2.0
Pro Comment: Most of the time, this will just be Green Divination, which is fine, but not amazing. Sometimes it will draw you more – but sometimes it will also draw you less.
Gyruda, Doom of Depths
Pro Rating: 5.0
Pro Comment: Making this a Companion is doable, though not something that will always work out. When you can do it, effectively having Gyruda in your opening hand every game for an additional cost of three mana is pretty insane. But, Gyruda is a crazy bomb even if you just put him in your deck, since he’s a 6-mana 6/6 that basically always gives you another nice creature.
Luminous Broodmoth
Average Picked At: 1.15
Total Times Picked: 26
Average Last Seen At: 1.69
Total Times Seen 30
Pro Rating: 5.0
Pro Comment: A 4-mana ¾ flyer is already a great rate for Limited. Then, this has a super powerful ability. Making all of your non-flying creatures come back from the graveyard with flying is insane. The Broodmoth will frequently destabilize the board. I mean, think about it -- you play your Moth, and suddenly you can attack with a bunch of creatures you may not have wanted to attack with before. This puts your opponent in a nasty situation, where they have to decide whether to just take damage, or block them and let them come back as Flyers. In many ways, this means the Broodmoth has an immediate impact on the board, since it will in most cases at least make combat hard for your opponent, even if they untap and kill the moth right away.
Dire Tactics
Average Picked At: 5.12
Total Times Picked: 85
Average Last Seen At: 4.83
Total Times Seen 383
Pro Rating: 3.5
Pro Comment: Well, exiling a creature for two mana is pretty awesome, especially at Instant speed. And sure, you might lose some life from it -- but if your deck has Humans in it -- and BW is one of the Humans color pairs -- you might not even have to deal with that downside!
Lava Serpent
Average Picked At: 8.24
Total Times Picked: 225
Average Last Seen At: 7.18
Total Times Seen 1540
Pro Rating: 3.5
Pro Comment: A 6-mana 5/5 with Haste would make the cut some of the time, and this has Cycling, giving it a huge upgrade in a format that really cares about Cycling. You can just throw it away if you get it early, and then in the late game it can be a problem for your opponent.
Pollywog Symbiote
Pro Rating: 3.0
Pro Comment: A two mana ⅓ that reduces the cost of cards with Mutate would probably be a nice payoff to have in Mutate-heavy decks. It gets even better since the Symbiote lets you loot whenever it mutates, which is pretty great.
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