Draft Trainer

Ikoria: Lair of Behemoths Limited Quiz

Answered: 0/20
Accuracy: 0
Lukka, Coppercoat Outcast
Pro Rating: 4.5
Pro Comment: His +1 grants you card advantage, and in a way also help you find ways to protect him. Granted, the turn you play him, you most likely won’t be able to cast one of the cards you exiled that turn, since he costs 5 mana. But, the potential card advantage he can grant you, even in a typical Limited deck with 15 or so creatures, is pretty awesome, and can definitely take over games. His -2 is nice too, and theoretically you could use it when he comes down in an effort to find a bigger creature who can do a better job of keeping him alive. His -7 isn’t super exciting or interesting, but it definitely can end games. Basicaly, if you play Lukka and get to untap, and then use his +1 a second time -- you are going to be in business. He will have a moment of vulnerability the turn you play him most of the time, but after that it is going to be hard for your opponent to take him down.
Slitherwisp
Average Picked At: 4.26
Total Times Picked: 46
Average Last Seen At: 4.34
Total Times Seen 150
Pro Rating: 4.0
Pro Comment: Making every card with flash draw you a card and do 1 to your opponent is just a crazy good trigger. A 3 -mana 3/2 with Flash is usually a C or so too, so you have a reasonable floor here. You can Flash it in to eat smaller creatures or just to trade -- although that latter option doesn’t sound super attractive given this guy’s ability.
Lore Drakkis
Average Picked At: 6.03
Total Times Picked: 63
Average Last Seen At: 4.43
Total Times Seen 414
Pro Rating: 3.5
Pro Comment: So, getting an instant or sorcery back from the yard is a pretty nice mutate trigger, but the actual creature here is nothing very impressive. However, spending two Hybrid Red/Blue mana to get an instant or sorcery back from the graveyard is a nice rate, and of course it means that the more you mutate in one stack, the more times you get to do it. So yeah, the real draw here is the trigger, which means you will mutate this under stuff most of the time -- and in a fail case it is a 3-mana 2/2 that can give you some mutate value later on in the game.
Huntmaster Liger
Pro Rating: 2.5
Pro Comment: A 4-mana ¾ with some Mutate upside is what this is in its most basic form, and that’s fine -- especially because the Mutate upside is pretty powerful, pumping your whole team. Now, it is sort of an awkward card in that Mutate expressly asks you not to go wide, so you’re not always going to be able to get a huge boost out of Mutate here, but it still does enough to make the cut most of the time.
Flame Spill
Average Picked At: 3.36
Total Times Picked: 87
Average Last Seen At: 3.21
Total Times Seen 272
Pro Rating: 4.0
Pro Comment: 3 mana for 4 damage at Instant speed is already premium and the additional value this gives you is nice, as you can use it to do some damage to your opponent too. And sometimes, killing their X/1 and doing 3 to them will just be game over. Don’t get me wrong, most of the time you should kill something bigger, but if the spillover damage here is going to be lethal for your opponent well -- obviously, you should do that.
Forest
Average Picked At: 14.92
Total Times Picked: 66
Average Last Seen At: 10.94
Total Times Seen 995
Lurrus of the Dream-Den
Average Picked At: 1.33
Total Times Picked: 43
Average Last Seen At: 1.35
Total Times Seen 52
Pro Rating: 4.0
Pro Comment: Making Lurrus your companion is not generally a super great idea, since this format tends to be slow and other decks will start doing way more powerful things than you can. The good news is, a 3-mana 3/2 with lifelink that lets you cast cheap stuff from your graveyard is stupid good even if it isn’t your companion!
Island
Average Picked At: 14.77
Total Times Picked: 64
Average Last Seen At: 11.02
Total Times Seen 983
Brokkos, Apex of Forever
Average Picked At: 1.42
Total Times Picked: 26
Average Last Seen At: 1.97
Total Times Seen 38
Pro Rating: 4.5
Pro Comment: This guy doesn’t stay dead, and I always like that, especially in Limited where that type of resilience is crazy. And sure, you have to have something for it to Mutate with, but that isnt’ a big ask. Usually, it will lead to a heavily upgraded creature -- normally you’ll be putting Brokkos on top to get the 6/6 trample, and then you will of course have any abilities of the cards underneath it, which is pretty sweet. The whole graveyard thing means that you will always be able to drasticaly upgrade a creature, even from your graveyard. All the Apex creatures have hybrid mana in their cost too, which means it is easier to paly this than it might seem at first glance, as you don’t even necessarily have to splash anything, since two-color decks can pay for the Mutate cost.
Suffocating Fumes
Average Picked At: 10.38
Total Times Picked: 216
Average Last Seen At: 9.05
Total Times Seen 2009
Pro Rating: 3.0
Pro Comment: Another card upgraded considerably by cycling. Giving your opponent’s team -1/-1 until end of turn will sometimes have a big impact, either cause it kills their X/1s outright, or you can use it to really mess up combat for your opponent. But about half the time, and maybe more, it doesn’t do anything significant, and that’s when you can Cycle it.
Yidaro, Wandering Monster
Pro Rating: 4.5
Pro Comment: So, one thing that is kind of sad when you cycle away a big creature you can’t play early, is that sometimes you get to the late game and that creature sure would be nice to have in your deck! Well, Yidaro fixes that for you. You can cycle it away early to hit a land drop or whatever, and then you have a chance to draw him again later. Sometimes you’ll just be want to cast him at that point since he haste, Trample, and a massive body -- but other times you still won’t have the mana, but you can cycle him again! Cycling him the 4 times probably won’t come up again in Limited, but hey, it isn’t impossible.
Dreamtail Heron
Pro Rating: 3.5
Pro Comment: I love herons in real life, and I’m glad this one seems pretty sweet in Limited. A 5-mana ¾ Flyer, which this is on a base level, is somewhat passable. It can serve as a finisher in decks that are really lacking one. But this does more than that, of course, thanks to the Mutate mechanic. If you play it first, it is a ¾ Flyer that might draw you a card later if you mutate on it. If you play it second, you can use it to give a beefier creature Flying and draw a card, or make a smaller creature into a ¾ flyer that draws you a card. That drawn card really helps avoid the 2-for-1 that you are potentially going to be dealing with here.
Necropanther
Pro Rating: 4.0
Pro Comment: Lots of times in the early game, you won’t be able to do anything with that Mutate ability, and in those cases just played it as a 3-mana 3/3 is probably wise, since it means if you Mutate on to it in the later game, you’ll still get that trigger. And yeah, in the later game, when you can get something out of Mutating it, it will feel pretty good to do, becuase it also makes sure you don’t get 2-for-1’d. This is another one with Hybrid mana too, so you can conceivably play it in a wide variety of color combinations.
Cavern Whisperer
Average Picked At: 7.34
Total Times Picked: 223
Average Last Seen At: 6.36
Total Times Seen 1355
Pro Rating: 2.5
Pro Comment: So, a 5-mana 4/4 with Menace would make the cut a significant amount of the time. This also has a solid Mutate trigger, albeit one of the less exciting ones around, especially because its efficacy decreases as the game goes on. But hey, it can also lend Menace to a creature it Mutates on to! Or you can use it as the creature on top to make a 4/4 menace out of one of your creatures’. Still, costing 5 to mutate for an underwhelming trigger isn’t great, even if you’re upgrading a creature at the same time.
Lava Serpent
Average Picked At: 8.24
Total Times Picked: 225
Average Last Seen At: 7.18
Total Times Seen 1540
Pro Rating: 3.5
Pro Comment: A 6-mana 5/5 with Haste would make the cut some of the time, and this has Cycling, giving it a huge upgrade in a format that really cares about Cycling. You can just throw it away if you get it early, and then in the late game it can be a problem for your opponent.
Spontaneous Flight
Average Picked At: 11.16
Total Times Picked: 164
Average Last Seen At: 9.22
Total Times Seen 2099
Pro Rating: 1.5
Pro Comment: The best tricks cost very little mana, and this doesn’t really deliver there. Still, it does give a pretty nice boost and permanently gives your creature Flying. That last part means that it can help you get in for lethal, or really alter a race in a hurry. Still, it has all the risks that tricks have – it is situational and you risk getting 2-for-1’d.
Raugrin Triome
Pro Rating: 3.5
Pro Comment: Triomes are really nice, giving you three colors of mana AND being cyclable.
Splendor Mare
Average Picked At: 4.33
Total Times Picked: 101
Average Last Seen At: 3.59
Total Times Seen 311
Pro Rating: 3.5
Pro Comment: A three mana 3/3 with lifelink is probably already a nice card in Limited, then you add the Cycling upside here and you have something really nice. Paying 1W to draw a card and permanently give something life link is a nice option to have in addition to just having an efficient creature.
Cloudpiercer
Pro Rating: 2.5
Pro Comment: 5-mana for a 5/4 Reach is fairly passable, and adding a rummage mutate effect is fine.
Huntmaster Liger
Pro Rating: 2.5
Pro Comment: A 4-mana ¾ with some Mutate upside is what this is in its most basic form, and that’s fine -- especially because the Mutate upside is pretty powerful, pumping your whole team. Now, it is sort of an awkward card in that Mutate expressly asks you not to go wide, so you’re not always going to be able to get a huge boost out of Mutate here, but it still does enough to make the cut most of the time.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant