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Alchemy Horizons: Baldur's Gate Limited Quiz

Answered: 0/20
Accuracy: 0
Prophetic Prism
Average Picked At: 8.64
Total Times Picked: 22
Average Last Seen At: 6.60
Total Times Seen 211
Pro Rating: 2.0
Pro Comment: Mana filters don’t tend to be great in Limited, but adding a cantrip to a card like this definitely makes me interested. We’ve seen this card in some really artifact-centric sets actually be quite good, but this format doesn’t have any big Artifact theme, so it doesn’t have that benefit here. It is probably mostly just solid.
The Hourglass Coven
Average Picked At: 1.00
Total Times Picked: 8
Average Last Seen At: 1.00
Total Times Seen 8
Pro Rating: 5.0
Pro Comment: This is a bomb. You end up paying 6 mana for 9/9 worth of stats, and on top of that the Coven buffs your OTHER warlocks, and then the two cards you get from the spellbook also bring beneficial effects along with them. This card can really turn a game around for you.
Choose Your Weapon
Average Picked At: 7.57
Total Times Picked: 7
Average Last Seen At: 6.68
Total Times Seen 96
Pro Rating: 1.5
Pro Comment: This is a Forgotten Realms reprint, and it was fine in that set. It is a pretty typical modal card in that both parts of it are pretty underwhelming. The trick wouldn’t be good enough to play and the Flyer removal spell would be a sideboard card. You lump these two mediocre cards together though, and you end up with a card that will be able to do something meaningful reasonably often. Still, you end up cutting it a lot.
Imoen, Trickster Friend
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 2.67
Total Times Seen 9
Pro Rating: 4.5
Pro Comment: A two mana 2/1 that is unblockable when it attacks alone is something you’d pretty much always play. So, the fact that this has Specialize is pretty amazing. Once it specializes, it becomes completely unblockable, and then it gives you some pretty powerful effects when you hit your opponent. Now, she does need some spells in the graveyard to fuel her abilities, so you’re obviously going to want to run a bunch of spells alongside Imoen to get the full value out of her. I think this looks like another bomb with Specialize. It starts out as a good card, and then becomes a great one.
Icewind Stalwart
Average Picked At: 9.06
Total Times Picked: 16
Average Last Seen At: 6.29
Total Times Seen 205
Pro Rating: 1.5
Pro Comment: Hill Giant stats aren’t something I love, and I’m not sure the ETB ability here will do something often enough to really overcome that. There are certainly creatures with ETB abilities to abuse and the like, but you still won’t have this matter often enough for it to be anything special.
A-Blessed Hippogriff
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 2.67
Total Times Seen 3
A-Navigation Orb
Average Picked At: 11.00
Total Times Picked: 1
Average Last Seen At: 6.67
Total Times Seen 6
A-Kenku Artificer
Average Picked At: 13.00
Total Times Picked: 1
Average Last Seen At: 10.00
Total Times Seen 11
Steadfast Paladin
Average Picked At: 5.78
Total Times Picked: 27
Average Last Seen At: 5.22
Total Times Seen 153
Pro Rating: 2.5
Pro Comment: This is a reprint that was nice in the Lifegain deck in Forgotten Realms. It is certainly nothing special, but it does enough that you play it most of the time in White.
Altar of Bhaal
Average Picked At: 1.50
Total Times Picked: 4
Average Last Seen At: 1.75
Total Times Seen 4
Pro Rating: 3.0
Pro Comment: So, a three mana Sorcery that gives you a tapped 4/1 with Menace is probably pretty close to playable. If it came into play untapped it would actually be pretty solid! But it is really nice you can get that 4/1 body and then get the Altar, and the Altar is actually a pretty nice little reanimation engine. The problem there can be actually setting up the reanimation, so this kind of card can do stone nothing for awhile – but the Adventure gets you around that downside. Exiling something in play to reanimate something is certainly situational, but it will be worth doing often enough – and the card will already have impacted the board.
Manticore
Average Picked At: 10.21
Total Times Picked: 28
Average Last Seen At: 8.95
Total Times Seen 285
Pro Rating: 2.0
Pro Comment: This wasn’t very impressive in forgotten Realms, and it probably won’t be that good here either. This sort of “kill a damaged creature” effect ends up being pretty narrow, and even when you give the creature Flash, you’ll have a harder time than you might think getting it to do its thing. When you can kill something with this it feels pretty amazing. When you end up having to cast it without triggering the ability, it feels pretty bad.
Improvised Weaponry
Average Picked At: 6.70
Total Times Picked: 20
Average Last Seen At: 5.25
Total Times Seen 165
Pro Rating: 2.5
Pro Comment: This was pretty nice in Forgotten Realms. It could kill enough creatures in that format that it sort of overperformed. It may not be quite as good here, but 3 mana to do 2 to anything and getting a treasure back is a pretty solid deal.
Jaheira, Harper Emissary
Average Picked At: 4.17
Total Times Picked: 18
Average Last Seen At: 3.17
Total Times Seen 47
Pro Rating: 3.5
Pro Comment: This starts with solid stats, and has hexproof that will actually matter on occasion. Then, when she specializes, you get to naturalize and get an additional effect. That’s some pretty nice artifact and enchantment hate to run in your main deck, and because it starts out as such a solid two drop, I like the overall package here. Even if you don’t have something to naturalize, her other specialize effects offer decent value.
Astarion, the Decadent
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.50
Total Times Seen 8
Pro Rating: 3.5
Pro Comment: A six mana 4/4 with Deathtouch and Lifelink isn’t a great card. The stats aren’t that impressive, and at that stage of the game there will be things that can trade 1-for-1 with it. It would probably be a 2.5. This does give you a pretty nice payoff for gaining life or damaging your opponent though, and since it can gain you life in the first place it will often be able to fuel itself, at least to some extent. It also makes any damage your opponent takes a problem. So, yeah – I think the whole package here looks like a pretty nice card, even if it is a little clunky. The worst case is that this trades for something and gains you 4 life – and that’s not a bad fail case.
A-Monster Manual
Average Picked At: 3.75
Total Times Picked: 4
Average Last Seen At: 3.46
Total Times Seen 15
Signature Spells
Average Picked At: 5.75
Total Times Picked: 8
Average Last Seen At: 4.64
Total Times Seen 18
Pro Rating: 3.5
Pro Comment: The turn you play this, it doesn’t do anything, and that’s pretty rough for a six mana card. After that, though, you get a free 3 mana spell every turn, and that’s obviously quite strong. Now, the problem is, that this card checks your deck only for instants and sorceries that cost three, and this isn’t always something you’ll end up with enough of to make this card worthwhile. You probably need at least 3 cards that fit the bill, and sometimes that won’t be enough since you might draw two of them. Still, copying a spell every turn for free is big value. There are some downsides to be sure though, so keep that in mind.
Ghost Lantern
Average Picked At: 6.73
Total Times Picked: 15
Average Last Seen At: 5.33
Total Times Seen 73
Pro Rating: 3.0
Pro Comment: This looks like a pretty nice Adventure Equipment. Neither side is going to be great, but being able to use it to return a creature, and then playing an Equipment seems pretty good. While you could play this early, a lot of the time I think it will be better to wait until you can use the Adventure and then cast the Equipment. The equipment won’t offer a boost at all initially, but as the game progresses, it will start putting counters on your stuff, and that seems pretty strong. It feels like you will get a full card of value out of each side of this.
Storm King's Thunder
Average Picked At: 8.00
Total Times Picked: 1
Average Last Seen At: 4.57
Total Times Seen 7
Pro Rating: 0.0
Pro Comment: This card is really cool, but it isn’t really here for Limited. You need a bunch of mana and a spell that is cheap enough you can still cast it for this to be worth it. Paying 4 to make only a single copy of some cheap spell isn’t going to feel very good. You probably need to be making two copies with this to feel like you’re getting there, and that means you need 5 mana + a spell that you can still cast that turn to get it doubled, and it is going to be pretty hard to set that up. This format definitely has treasure which can help here, but not so much that you can really go wild with this.
Wrathful Red Dragon
Average Picked At: 1.60
Total Times Picked: 5
Average Last Seen At: 1.50
Total Times Seen 8
Pro Rating: 5.0
Pro Comment: A 5-mana 5/5 Flyer is a 3.5, and the upside here is very real! If the only way your opponent can deal with this Dragon is by blocking or damaging it…well…they are probably going to lose, since the Dragon can do damage to pretty much anything – either finishing off your opponent off or serving as removal. Lots of decks will have lots of Dragons too, so the turn you play the Dragon you’ll often be able to attack with dragons that are already in play and the ability will cause your opponent serious problems.
Mephit's Enthusiasm
Average Picked At: 2.17
Total Times Picked: 6
Average Last Seen At: 2.72
Total Times Seen 20
Pro Rating: 4.0
Pro Comment: This is premium removal. Two mana for 4 damage is great, even on a Sorcery, so the fact that you’ll sometimes get to buff your next creature is the cherry on top.
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