Draft Trainer

Guilds of Ravnica Limited Quiz

Answered: 0/20
Accuracy: 0
Golgari Guildgate
Pro Rating: 2.5
Pro Comment: These are good fixing, but they get bonus points because there are several cards in the set that pay you off for playing Gates.
Erratic Cyclops
Pro Rating: 4.0
Pro Comment: If you have a lot of spells, this thing can be a pretty big problem for your opponent. If you attack with it, they really can be put in a bind, wondering what exactly you have in your hand and how big the Cyclops will get. Because it has 8 toughness, it isn’t exactly easy to take down in combat, and it has trample, making the whole decision pretty miserable for your opponent.
Severed Strands
Pro Rating: 2.0
Pro Comment: Making Bone Splinters cost an additional mana is a bummer, and one that isn’t solved by the life gain effect. Still, it can kill stuff pretty efficiently, and if you have expendable creatures it feels pretty good.
Tenth District Guard
Pro Rating: 1.5
Pro Comment: This has okay starting stats, but its ETB ability is irrelevant about 90% of the time, and that means this isn’t that much better than a vanilla two mana 2/2.
Trostani Discordant
Pro Rating: 5.0
Pro Comment: On its own, the Discordant gives you 5/8 worth of stats, across three bodies, and 4/4 of that has lifelink! And…that’s on its own. If you have more of a board than that, they usually represent even more damage, and the anthem effect can allow you to attack pretty well with whatever you already had in play.
Chance for Glory
Pro Rating: 0.0
Pro Comment: While it isn’t great giving your opponent life, the fact that you both get it does mean you are coming out ahead from this card since..you know, you’re also getting this creature, so it isn’t as bad as it might seem.
Boros Guildgate
Pro Rating: 2.5
Pro Comment: These are good fixing, but they get bonus points because there are several cards in the set that pay you off for playing Gates.
Sworn Companions
Pro Rating: 2.0
Pro Comment: If you’re interested in going wide, this does a decent job of it. You’re more likely to want to do that in GW.
Ritual of Soot
Pro Rating: 2.5
Pro Comment: This can really devastate the more aggressive decks in the format, and if you’re a controlling deck, getting one copy of this tends to feel pretty nice.
Roc Charger
Pro Rating: 3.5
Pro Comment: Creatures with Flying that can give other creatures Flying when they attack tend to always be pretty good in Limited, but it gets especially spicy alongside Mentor creatures, because if you are sending them into the air with the Roc, the Roc is probably also getting Mentored, which can result in a ton of evasive damage in a hurry.
Bounty of Might
Pro Rating: 4.0
Pro Comment: Tricks usually aren’t that impressive in Limited, but this is a pretty insane trick. Distributing +9/+9 worth of stats amongst your creatures is massive, as it can generate huge blowouts where you help three creatures win combat – or it can lead to lethal damage out of nowhere! It doesn’t have the usual downside of tricks most of the time, because if your opponent kills one creature you use this on, you still have the other two, and it has way more upside than most tricks too!
Boros Challenger
Pro Rating: 3.5
Pro Comment: This obviously has great stats, and coming with Mentor is pretty sweet! You can even sink mana into it in the later game for it to stay relevant.
Nightveil Predator
Pro Rating: 4.0
Pro Comment: This thing is incredibly difficult to deal with profitably. Hexproof means it can’t be removed for the most part, and Flying and Deathtouch make it a real pain to block. This can frequently just represent an inevitable clock on your opponent.
Vedalken Mesmerist
Pro Rating: 1.5
Pro Comment: It isn’t a complete disaster if you play this as your two drop, but it isn’t something you should be happy about either. Its attack trigger rarely does enough.
Justice Strike
Pro Rating: 3.0
Pro Comment: This ends up not being able to kill stuff a little too often, but it can still kill enough stuff for only two mana that it is certainly a quality card.
Find // Finality
Pro Rating: 4.5
Pro Comment: Both halves of this would be cards you’d always play. Find gives you two creatures back for only two mana, and Finality is a board sweeper that you have some control over. You can usually find a way to use the counters to make something you control bigger than a 4/4, and this often feels like Duneblast when you can pull that off.
Vicious Rumors
Pro Rating: 1.0
Pro Comment: This does a bunch of small stuff, but all of it is pretty irrelevant most of the time.
Undercity Uprising
Pro Rating: 1.5
Pro Comment: This is a pretty big underperformer. Deathtouch + Fight seems like a good idea, and your whole board even gets Deathtouch! But it turns out there are many board states where you can’t really do anything profitable with this. Sure, your creature you fight with can kill anything, but you’re frequently 2-for-1ing yourself when you do it, and death touch on your board isn’t a big help, though it does help you attack better sometimes. This being clunky and sorcery speed also sets you up to get blown out.
Hired Poisoner
Pro Rating: 2.5
Pro Comment: One mana 1/1s with Deathtouch are pretty much always a 2.5. They are cheap and they can trade for anything, which is nice.
Thousand-Year Storm
Pro Rating: 0.0
Pro Comment: Yeah, no. You just won’t be able to use this in Limited. You won’t end up with enough multiples of your instants and sorceries to make it worth running a 6 mana Enchantment that has no impact on the board.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant