Draft Trainer

Throne of Eldraine Limited Quiz

Answered: 0/20
Accuracy: 0
Into the Story
Average Picked At: 4.08
Total Times Picked: 13
Average Last Seen At: 4.28
Total Times Seen 53
Pro Rating: 1.0 // 3.0
Pro Comment: So, is 7 mana to draw 4 at Instant speed playable? Honestly – it probably is in really controlling decks. It isn’t the most efficient thing ever, but drawing 4 cards with one card is a pretty real way to win a game. Obviously it will be horrible in and against aggressive decks. In the mill decks this can legit cost 4, and when you do that it will feel really good.
Wishclaw Talisman
Average Picked At: 7.50
Total Times Picked: 8
Average Last Seen At: 5.90
Total Times Seen 35
Pro Rating: 0.0
Pro Comment: Tutor effects can already be too clunky for Limited, but this one is actually pretty efficient and gets you multiple cards -- but the fact that you don’t even get to do it all three times is what really ruins this card for me. Sure, chances are, you’ll get to get 2 cards with it and your opponent will get one – so maybe you come out ahead, but if your opponent has a huge bomb you just handed it to them. I don’t think I want to play this card in the format at all.
Rankle, Master of Pranks
Average Picked At: 1.25
Total Times Picked: 4
Average Last Seen At: 1.40
Total Times Seen 5
Pro Rating: 4.5
Pro Comment: A 4-mana 3/3 with Flying and Haste is a very good card already, but add all that other text and it is even better. Sure, all the effects are symmetrical, but you get to decide which of the 3 effects triggers, and you can always choose the one or ones that are best for you or worst for your opponent. Letting your opponent draw a card isn’t awesome, but you get a chance to cast the card you draw before they do – the discard effect and sacrifice effect will frequently be nice too. Rankle just seems like it will take over games pretty easily – even if there are times when you don’t really want to be choosing any of these effects, you still have a 4-mana 3/3 with Flying and Haste.
Syr Konrad, the Grim
Average Picked At: 2.50
Total Times Picked: 2
Average Last Seen At: 4.33
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: This feels like it should have been a rare, and not just because he is Legendary, but because he is so complex – and also pretty awesome. So a 5-mana 5/4 does alright on the vanilla test, and then this guy has an absolutely massive text box, which lets you damage the opponent any time a creature is put into the graveyard from someone’s hand or their library. Konrad is going to provide some nice late game reach for decks. His ability is pretty cheap, and gives you a chance to do between 0 and 2 damage every time you use it. If this format also has a graveyard deck, I think he will get better, since if you can take advantage of loading your own graveyard, you’re going to like him even more.
Outflank
Average Picked At: 8.35
Total Times Picked: 31
Average Last Seen At: 7.86
Total Times Seen 250
Pro Rating: 2.5
Pro Comment: This is a very conditional removal spell. Not only does the creature have to be attacking or blocking, you also have to have enough creatures in play to kill it. That will not always be a possibility. This can also be interfered with relatively easily, namely by killing one of your creatures, so that the damage this does drops to the point it doesn’t kill your target anymore And sure, it does only cost a single White mana, and it will probably feel nice when you’re the beat down, but with all the conditions it requires, it isn’t the kind of removal spell you take very early at all.
Golden Egg
Average Picked At: 6.42
Total Times Picked: 33
Average Last Seen At: 5.52
Total Times Seen 202
Pro Rating: 1.5
Pro Comment: So, we’ve seen cards a lot like this before, and they’re always alright. Mana filtering that replaces itself isn’t a bad thing to have a round, since it can help you splash, and you don’t end up using a whole card for it since it draws you one. If you don’t need the fixing during your game, it can also gain you life I guess, but that isn’t so good. Note also that it is technically “Food” so any cards that interact with Food tokens will make this better. I think this is an easy-to-cut last card in your deck.
Witching Well
Average Picked At: 7.45
Total Times Picked: 33
Average Last Seen At: 6.90
Total Times Seen 249
Pro Rating: 2.0
Pro Comment: One mana to Scry 2 isn’t the worst deal ever, Scrying 2 is pretty close to drawing a card – and then, the fact that you can sacrifice it later in the game to draw 2 cards is nice. Sometimes, you’ll pay 5 mana for this and Scry 2 and then draw 2 cards right away – and that’s not a bad place to be, really.
Queen of Ice
Average Picked At: 7.07
Total Times Picked: 43
Average Last Seen At: 6.20
Total Times Seen 228
Pro Rating: 2.5
Pro Comment: This is no Frost Lynx, but it can do a pretty good impression. Like with all ADventures, you have lots of different ways you can use this. You can cast each half on separate turns, or -- if you get it later in the game, you can play this as a 5-mana ⅔ that taps down one of your opponent’s creatures for a turn. That’s not awesome, but it is nice that it can work that way late. She also makes sure to give you some value, even when she chump blocks, since she’ll lock that creature down for a turn at least.
Opportunistic Dragon
Average Picked At: 3.40
Total Times Picked: 5
Average Last Seen At: 2.70
Total Times Seen 10
Pro Rating: 4.5
Pro Comment: So, a 4-mana 4/3 flyer is already great. The ETB ability is kind of weird, but there are enough humans and artifacts in this format that you’ll steal something with this like half the time, maybe. While you don’t really get to reap the benefits of stealing that permanent, it does effectively act as a removal spell. Even if you’re just getting rid of a Food your opponent has, that’s some nice additional value. Other times you’ll be getting rid of a real permanent, and when you do that it will be completely absurd.
Claim the Firstborn
Average Picked At: 7.30
Total Times Picked: 10
Average Last Seen At: 6.85
Total Times Seen 134
Pro Rating: 0.5
Pro Comment: This is cheaper than most Threaten effects we see – usually they cost 3 – but it is also not as flexible, since it can only target small creatures. I’m never overjoyed with effects like this one, unless I have two things going on – 1) I’m an aggro deck, and 2) I have creatures who can sacrifice other creatures. If you can steal your opponent’s dude and then kill it, that’s pretty great. Problem is, those two things don’t come together often enough for this to be very good, especially because it can only steal smaller creatures.
Curious Pair
Average Picked At: 6.33
Total Times Picked: 18
Average Last Seen At: 6.30
Total Times Seen 194
Pro Rating: 2.5
Pro Comment: This is solid. Food has a lot of synergy in this set, and the Adventure is very reasonably costed. Similarly, the stats for the Pair are just fine.
Trapped in the Tower
Average Picked At: 5.45
Total Times Picked: 42
Average Last Seen At: 5.00
Total Times Seen 163
Pro Rating: 4.0
Pro Comment: It is a little annoying that this can’t hit flyers, but the fact that it both Pacifies and Arrests a ground creature helps me get over that. This is premium removal.
Animating Faerie
Average Picked At: 6.13
Total Times Picked: 15
Average Last Seen At: 5.51
Total Times Seen 73
Pro Rating: 3.5
Pro Comment: Wind Drake is usually pretty decent in most formats, and that’s what you get when you cast the creature side of ithis Obviously though, the Adventure part adds some significant upside. You are going to need artifacts in your deck to make this be at its best, but that won’t be all that hard thanks to Food. Three mana to make a food token into a 4/4 is pretty nice, especially because if you go that route, you also have the Wind Drake part of the card to cast on a future turn. This card is nice because you can take it and you know you’ll play it, even if you have 0 artifacts, and if you do end up with them, it gets some nice additional value.
Return to Nature
Average Picked At: 11.25
Total Times Picked: 20
Average Last Seen At: 8.97
Total Times Seen 391
Pro Rating: 1.5
Pro Comment: This is reasonably mainboardable in this format, as it often has a target. Still an easy cut, though, and better in your sideboard.
Doom Foretold
Average Picked At: 3.00
Total Times Picked: 4
Average Last Seen At: 2.72
Total Times Seen 18
Pro Rating: 2.5
Pro Comment: So, the sacrifice effect is symmetrical, meaning this will be most useful in a deck that can go wide. Once your opponent runs out of nonland permanents you get some nice value – but that is going to take a while, and I think there will be plenty of board states where this is just irrelevant. Note also, that if you run out of permanents that aren’t Doom Forteold, you have to sacrifice the Doom Foretold, which means you’re not going to be getting the nice effect.
Lash of Thorns
Average Picked At: 10.54
Total Times Picked: 24
Average Last Seen At: 8.68
Total Times Seen 330
Pro Rating: 1.0
Pro Comment: This is an alright trick, but this format has lots of tricks attached to creatures thanks to Adventures, and that’s way better than a card that is JUST a trick. For that reason, the Lash isn’t something you play very often.
Reave Soul
Average Picked At: 4.89
Total Times Picked: 38
Average Last Seen At: 4.58
Total Times Seen 146
Pro Rating: 3.0
Pro Comment: This is always a nice removal spell when we see it. Two mana to kill something is a good deal, and because this looks at power, it won’t be that hard to trade up with it either. I think it is in the lower range of “premium” removal.
Questing Beast
Average Picked At: 1.00
Total Times Picked: 3
Average Last Seen At: 1.20
Total Times Seen 5
Pro Rating: 4.0
Pro Comment: So, a 4-mana 4/4 with Vigilance, Deathtouch and Haste is amazing on the Vanilla test alone. This also can’t be blocked by small creatures which is pretty nice. The other parts of the card won’t come up often in Limited – there aren’t many ways to prevent damage, and there aren’t many planeswalkers – so that text doesn’t mean much for us. There will be common creatures in this format that can just block and trade with it, or worse just straight up win combat – but even then, this can trade with anything, it can attack and hang back and block, and it can attack right away – that’s a powerful combination.
Deafening Silence
Average Picked At: 10.83
Total Times Picked: 12
Average Last Seen At: 8.76
Total Times Seen 137
Pro Rating: 0.0.
Pro Comment: This is unplayable, because it was printed to be a sideboard card in constructed formats. Most opponents just won’t have enough non-creature spells for this to do anything relevant.
Mysterious Pathlighter
Average Picked At: 4.00
Total Times Picked: 9
Average Last Seen At: 3.94
Total Times Seen 48
Pro Rating: 3.5
Pro Comment: So, this is a Wind Drake with serious upside. The Adventure payoff here is incredibly strong, and even if you get one +1/+1 counter out of this – and that will probably be close to the average – you are really coming out ahead mana-wise. Making all creatures with Adventures permanently larger is very powerful, and that makes the Pathligher the kind of uncommon that can completely alter the game. As we’v eseen, running cards with Adventure isn’t going to be difficult in White, and I would imagine you get 4+ ways to go on Adventures in the format without too much trouble, and that’s definitely enough for this to be a powerful card. Obviously it gets better the more Adventuring you do.
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