Draft Trainer

Dominaria Limited Quiz

Answered: 0/20
Accuracy: 0
Skittering Surveyor
Average Picked At: 3.89
Total Times Picked: 149
Average Last Seen At: 3.72
Total Times Seen 392
Pro Rating: 3.5
Pro Comment: So, this is a 3-mana ½ that draws you any basic land, and I would be on board with that pretty much no matter the format. The fixing it provides is just that good – and in this format, it is even better! Especially because there is Artifact/historic synergy all over the place.
Gilded Lotus
Average Picked At: 3.33
Total Times Picked: 12
Average Last Seen At: 3.33
Total Times Seen 51
Pro Rating: 2.5
Pro Comment: This is a particularly good format for the Lotus. First, its an Artifact in a format that has lots of payoffs for them, and it is in a format where fixing and ramp are excellent, and it provides both! You still won’t want it in all your decks, but a decent number of decks in the format will be interested.
Radiating Lightning
Average Picked At: 10.43
Total Times Picked: 75
Average Last Seen At: 9.00
Total Times Seen 1031
Pro Rating: 1.0
Pro Comment: This will often just feel like 4 mana to do 3 to an opponent, and that’s not worth it. Doing 1 damage to opposing creatures will sometimes actually do something, but it will be irrelevant more often than not.
Broken Bond
Average Picked At: 11.74
Total Times Picked: 62
Average Last Seen At: 9.19
Total Times Seen 1027
Pro Rating: 1.5
Pro Comment: There’s enough Artifacts and Enchantments in this set that you can play this in the main deck some, and sometimes it will even ramp you a bit.
Arvad the Cursed
Average Picked At: 4.76
Total Times Picked: 42
Average Last Seen At: 4.04
Total Times Seen 151
Pro Rating: 3.5
Pro Comment: Even if Arvad didn’t pump legendary creatures at all, he would be a card you’d usually run. He can trade with anything and gain you life in the process, and he’s a good creature to pump. There are enough other legendary creatures in this set, too, that Arvad does often end up pumping a few other creatures in your deck too.
Squee, the Immortal
Average Picked At: 3.88
Total Times Picked: 24
Average Last Seen At: 3.83
Total Times Seen 75
Pro Rating: 3.0
Pro Comment: Most of the time, this format plays pretty slow and grindy, so a card like Squee, who really doesn’t stay dead no matter the situation, is actually pretty nice. He can block indefinitely if that’s what you need, and he can also be an obnoxious attacker. Now, as a 2/1, he isn’t going to be incredible at either of those things, but still. One note about Squee – he is especially good with Legendary Sorceries, as he can really help you make sure you control a legendary creature, as you always have access to one provided you drew him.
Aven Sentry
Average Picked At: 7.73
Total Times Picked: 125
Average Last Seen At: 6.79
Total Times Seen 748
Pro Rating: 2.0
Pro Comment: This has decent French Vanilla stats, and not much else.
Sanctum Spirit
Average Picked At: 8.82
Total Times Picked: 33
Average Last Seen At: 6.09
Total Times Seen 293
Pro Rating: 2.0
Pro Comment: It is cool that this can become indestructible, but a lot of the time when you play this, you find yourself not really wanting to discard a Historic card to save it, as a 3/2 with lifelink isn’t exactly a worldbeater.
Merfolk Trickster
Average Picked At: 6.10
Total Times Picked: 50
Average Last Seen At: 4.43
Total Times Seen 203
Pro Rating: 3.0
Pro Comment: This has a lot of utility for a two drop. A two mana 2/2 with Flash is already fairly passable, but the ETB ability here is quite good. You can use it to simply tap down an attacker you don’t want to attack you – or to tap down a blocker that you don’t want to be in your way. But, you can also use it to turn abilities of a creature off at instant speed, and this can sometimes really allow you to blow out your opponent. It won’t always come up, but when it does, it’ll feel pretty good.
Meandering River
Pro Rating: 3.0
Pro Comment: Like most two-color cycles of lands, these are some pretty nice fixing, and they’ll often come into play untapped.
Tetsuko Umezawa, Fugitive
Average Picked At: 6.15
Total Times Picked: 27
Average Last Seen At: 4.70
Total Times Seen 185
Pro Rating: 2.5
Pro Comment: So, on his own, Tetsuko is a two mana 1/3 that is unblockable. You would already play that sometimes! He comes with the additional upside of also making a few other creatures in your deck unblockable too, and that’s pretty nice.
Ghitu Chronicler
Average Picked At: 6.55
Total Times Picked: 131
Average Last Seen At: 6.30
Total Times Seen 691
Pro Rating: 3.5
Pro Comment: This can be a two mana 1/3 early – and you need that sometimes. However, the real value of the card comes when you kick it. 6 mana for a 1/3 that returns a spell is surprisingly potent in this format, especially if you’ve got Fight With Fire, but even if you just have reasonable spells to get back, this still feels pretty good.
The Mending of Dominaria
Average Picked At: 3.29
Total Times Picked: 7
Average Last Seen At: 3.09
Total Times Seen 39
Pro Rating: 2.5
Pro Comment: This is slow, but if you have the time, it gives you a ton of value. You end up with at least a 2-for-1 in most cases, and then you will also get a significant mana boost from Chapter III. Even getting up to 10 or so mana is big in this format because of all the kicker, so that ability is better than it looks.
Arbor Armament
Average Picked At: 12.06
Total Times Picked: 71
Average Last Seen At: 9.80
Total Times Seen 1212
Pro Rating: 1.0
Pro Comment: This is a mediocre trick, but it does give the counter permanently. Still, tricks that are defensive always seem super awkward. You can of course use it offensively, but Reach doesn’t matter in that situation, and +1/+1 just isn’t always going to be enough to win combat.
Champion of the Flame
Average Picked At: 8.52
Total Times Picked: 25
Average Last Seen At: 6.09
Total Times Seen 278
Pro Rating: 2.0
Pro Comment: It is really tempting to want to go all in on this guy since he gets huge so fast, but it is definitely a risky strategy with Auras, since if the Champion dies you lose those forever too. If your main plan is putting Equipment on him, that’s far more palatable, but he still starts out with some pretty awful stats.
Curator's Ward
Average Picked At: 9.78
Total Times Picked: 18
Average Last Seen At: 7.03
Total Times Seen 324
Pro Rating: 0.5
Pro Comment: It is really hard to ever set this up effectively. Giving one permanent Hexproof might sound appealing, but you need to have a permanent that is worth giving hexproof too, otherwise this just feels like wasting a card. And, even then, you have no way of knowing whether adding hexproof to a thing will actually accomplish anything. It is neat that there’s some Historic upside, but I still think you should almost never play this.
Song of Freyalise
Average Picked At: 3.55
Total Times Picked: 31
Average Last Seen At: 2.86
Total Times Seen 101
Pro Rating: 4.0
Pro Comment: This thing ends up doing way more than you might think (certainly more than I thought when first reviewing the set). If you can get just two creatures in play ahead of casting this, it ends up being an absolute beating for your opponent. Chapter I and II give you both fixing and extra mana, which will of course allow you to add more creatures to the board, and then chapter III comes along and gives you what amounts to a free attack – your whole board gets permanently larger and gain vigilance and indestructible until end of turn, which means you don’t have to worry about the crack back, or any of your creatures dying in combat. It does take that bit of set up – but if you’re playing a deck with a normal number of creatures, it is very doable.
Warlord's Fury
Average Picked At: 10.60
Total Times Picked: 83
Average Last Seen At: 9.21
Total Times Seen 1047
Pro Rating: 1.5
Pro Comment: There is a bit of a spell theme in this set, but not really enough of one that Warlord’s Fury feels amazing here. It does replace itself, so it isn’t terrible.
Whisper, Blood Liturgist
Average Picked At: 6.05
Total Times Picked: 21
Average Last Seen At: 4.44
Total Times Seen 183
Pro Rating: 2.0
Pro Comment: It isn’t that easy to set Whisper up in this format – you need to be going wide and you need to have something worth reanimating, and neither of those are guaranteed. You’ll be able to pull it off sometimes, and it is also nice that Whisper can sacrifice itself if need be.
Howling Golem
Average Picked At: 10.27
Total Times Picked: 26
Average Last Seen At: 6.24
Total Times Seen 304
Pro Rating: 1.5
Pro Comment: Symmetrical draw isn’t amazing, but you do get to take advantage of the new card before your opponent, which is nice. Howling Golem gets extra points for being an Artifact in this format too.
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