Draft Trainer

Dominaria United Limited Quiz

Answered: 0/20
Accuracy: 0
Mesa Cavalier
Average Picked At: 9.31
Total Times Picked: 103
Average Last Seen At: 7.38
Total Times Seen 1093
Pro Rating: 1.5
Pro Comment: This has mediocre stats, and it does a small thing when it enters the battlefield. Not a card you really hope to play, but fine when you do.
Shanna, Purifying Blade
Average Picked At: 1.20
Total Times Picked: 5
Average Last Seen At: 1.71
Total Times Seen 14
Pro Rating: 4.0
Pro Comment: A 3-mana 3/3 with Lifelink is pretty nice, even if it is a little challenging to cast – so the big life gain payoff she brings along for the ride is awesome! On her own, she can threaten to draw you three cards at a time. Obviously, making that happen all the time is a pipe dream, because she can die in combat fairly easily – but there will be occasions where your opponent just can’t take her down, and you just get to draw 3 cards at the end of your turn, at which point you win! And if you have other lifelink around, she gets really silly. She is definitely something of a build around, but it does feel like there’s enough other life gain in the set that you don’t have to go that hard to make her worth playing. You do need to have good enough mana to play her, but I think that will be pretty doable.
The Weatherseed Treaty
Average Picked At: 2.89
Total Times Picked: 62
Average Last Seen At: 2.81
Total Times Seen 162
Pro Rating: 3.0
Pro Comment: This looks pretty nice! If you choose to get all three of the chapters, you’re going to end up with a land, a 1/1 Saproling, and a strong boost + trample, and that’s a pretty good deal for the investment! Obviously, you have to take your time to get the full value, but I love that in the late game, when the ramp doesn’t matter – you can just skip chapter I so you can really get things going. But yeah, this provides really good ramp and fixing, a body that actually effects the board, and chapter III will almost always give you at least one good attack.
Urborg Lhurgoyf
Average Picked At: 3.10
Total Times Picked: 20
Average Last Seen At: 3.16
Total Times Seen 63
Pro Rating: 2.5
Pro Comment: This is a fun callback to the original Lhurgoyf! If you can play this and kick it twice on turn 4, there’s a good chance it will be pretty big! But..it is still just a big vanilla creature that requires set up to even be remotely efficient. This seems like it has a shot in constructed formats, but just like Tarmogoyf and the original Lhurgoyf – this is a lot of work for something that really isn’t all that impactful in Limited even when the stars align. It does get better in a deck that is interested in milling itself for other reasons.
Thran Portal
Average Picked At: 7.40
Total Times Picked: 15
Average Last Seen At: 4.65
Total Times Seen 105
Pro Rating: 2.5
Pro Comment: The Gate type doesn’t actually matter in this format, but this is a nice land anyway. It enters untapped early, so if you have lots of one and two drops you don’t have to worry about that, and obviously it also helps you fix your mana a ton. It is about as good as the painlands, overall, though it has the benefit of being a card you can grab for fixing of any kind. That upside is negated by the fact that it can only tap for mana of a single color, unlike the painlands
Deathbloom Gardener
Average Picked At: 8.73
Total Times Picked: 104
Average Last Seen At: 7.47
Total Times Seen 1047
Pro Rating: 1.5
Pro Comment: This card seems super awkward to me. A three mana 1/1 is a horrendous stat-line – dying to any 1 damage or -1/-1 effect is brutal when you’re paying three mana! And uh..yeah, it does have death touch and can tap for mana of any color, but those two abilities together is super weird. Because if you’re tapping it for mana it isn’t going to be available to block and trade for stuff with its Deathtouch. This just seems overcosted on all fronts – but it does provide fixing in a format where you’re often going to be playing a 3rd color so you can pay for off-color kicker. Still, I think you’re hoping for some of the more impactful fixing out there than this thing.
Sunlit Marsh
Average Picked At: 6.17
Total Times Picked: 158
Average Last Seen At: 5.52
Total Times Seen 863
Pro Rating: 3.0
Pro Comment: The fact that these have land types is a big deal, because it will really make Domain decks in the format far more functional. I also think that means that, even though these come into play tapped, they are going to be a little bit higher on your pick order than the pain lands are – at least once it is clear you’re going with one of the domain decks, because just jamming these lands into your deck is going to be a big deal. I think these will be valued similarly to how we valued snow lands in Kaldheim – which means they are pretty darn important! They are also useful of course in decks without a Domain theme because of the fixing they provide, and lots of decks in this format will be looking to splash at least a third color, because there are lots of cards in the set that have off-color Kicker costs
Shore Up
Average Picked At: 8.91
Total Times Picked: 122
Average Last Seen At: 7.28
Total Times Seen 1081
Pro Rating: 2.0
Pro Comment: At one mana, this is pretty impressive for a trick! It only offers +1/+1, which isn’t always enough to win combat, but the untap effect and the hexproof also means it has some additional utility. Any time a trick gives a real boost and only costs one, it tends to be solid in Limited, and I think that’s what this will be.
Ghitu Amplifier
Average Picked At: 8.60
Total Times Picked: 164
Average Last Seen At: 7.90
Total Times Seen 1170
Pro Rating: 3.0
Pro Comment: This is pretty neat. So, if you don’t kick it, the card is a slightly weaker Kiln Fiend – which means that it can really thrive off of cheap spells and hit hard in the early game. Then, in the late game, you can kick this thing and bounce a creature, which you know is an effect I always love – adding to the board and subtracting from your opponent’s is quite good! I really want to give this a 3.5 but I think I’m letting my own affinity for this type of card push me in that direction – it is probably more like a 3.0.
Meria, Scholar of Antiquity
Average Picked At: 8.00
Total Times Picked: 18
Average Last Seen At: 6.26
Total Times Seen 173
Pro Rating: 2.5
Pro Comment: There is definitely an artifact sub-theme in this format, and if you can get enough of them Meria will be pretty darn strong, between producing mana and effectively drawing you extra cards. But I think it is hard enough to get her going in this format that she’s just a solid card.
Charismatic Vanguard
Average Picked At: 10.02
Total Times Picked: 143
Average Last Seen At: 8.52
Total Times Seen 1251
Pro Rating: 2.0
Pro Comment: This has mediocre stats, but an ability that can do some work in the late game with an ability that is a bit overcosted.
Elvish Hydromancer
Average Picked At: 6.20
Total Times Picked: 50
Average Last Seen At: 5.43
Total Times Seen 340
Pro Rating: 3.5
Pro Comment: This is pretty mediocre when you don’t kick it, but the Kicker upside makes it well worth running in any deck that makes both Green and Blue mana. Copying a creature late is sweet, and in a pinch it can even copy itself – in which case you’re paying 7 mana for two 3/2s – which isn’t great, but that’s kind of the floor of this thing. Ramp is definitely around in the format, but this might still be a little too slow to be amazing.
Impede Momentum
Average Picked At: 11.21
Total Times Picked: 103
Average Last Seen At: 9.01
Total Times Seen 1394
Pro Rating: 1.5
Pro Comment: So, this is temporary removal that doesn’t even fully get rid of the thing it only temporarily removes. I don’t love that. The creature can still use abilities and its static effects still stick around even if they are stunned. Basically, this is a longer-term version of the “tap target creature, it doesn’t untap during your opponent’s next turn” effect, but even those effects are only good when they come with something else meaningful – like as a creature’s Enter the Battlefield ability, or with a cantrip attached. Scry 1 doesn’t quite do it.
Flowstone Infusion
Average Picked At: 6.91
Total Times Picked: 186
Average Last Seen At: 6.60
Total Times Seen 1018
Pro Rating: 3.0
Pro Comment: This is a pretty nice card, because it can function as a solid removal spell, and you can also use it as a trick! As we usually see with this type of card, you’ll use it as removal about 90% of the time. It is also nice that it is a cheap Instant for spell decks.
Benalish Sleeper
Average Picked At: 8.31
Total Times Picked: 162
Average Last Seen At: 7.26
Total Times Seen 1104
Pro Rating: 2.0
Pro Comment: Two mana for a 3/1 is usually passable in Limited, so the Edict upside is nice! There are plenty of times where kicking this is better for you than your opponent, and when that’s true, this will feel like a great Common. Now, there will also be times where kicking it doesn’t really do much, or hurts you more than your opponent, so temper your expectations.
Hero's Heirloom
Average Picked At: 11.03
Total Times Picked: 35
Average Last Seen At: 7.71
Total Times Seen 469
Pro Rating: 2.5
Pro Comment: This is a decentish piece of Equipment even without the Legendary upside. 2 to play and 2 to equip for this boost is probably a C- at worst So, the legendary upside is pretty nice! You won’t end up with a ton of legendaries, it should be noted, but there are a decent number of Uncommon, so you’ll end up with more than you would in most formats. Your typical deck will probably have like 2 legendaries, but when you do play them and equip this, they are going to be scary!
Captain's Call
Average Picked At: 6.66
Total Times Picked: 158
Average Last Seen At: 5.83
Total Times Seen 922
Pro Rating: 2.5
Pro Comment: This is definitely not the most efficient token generator we’ve ever seen, but White does have a pretty big go-wide theme going on, and as a result I think this will play a little better than it looks.
Thrill of Possibility
Average Picked At: 11.55
Total Times Picked: 109
Average Last Seen At: 9.70
Total Times Seen 1530
Pro Rating: 1.5
Pro Comment: This is a reprint we’ve seen before, and it tends to be pretty solid in formats that have spell decks – and this is one of those! It triggers your spell payoffs while helping you find even more spells!
Choking Miasma
Average Picked At: 6.91
Total Times Picked: 70
Average Last Seen At: 5.24
Total Times Seen 343
Pro Rating: 2.0
Pro Comment: This is an interesting take on this type of sweeper that Black gets in most formats. Normally, this sort of thing feels better suited to the sideboard, because there aren’t enough situations where this will be great. You either end up hurting your own board more than your opponent’s, or it just doesn’t do enough because creatures are too big. However, adding Kicker is a pretty big deal! It helps offset the chances that this hurts you more than your opponent, and really does increase how often casting this will be beneficial for you.
Evolved Sleeper
Average Picked At: 1.46
Total Times Picked: 24
Average Last Seen At: 1.63
Total Times Seen 35
Pro Rating: 4.5
Pro Comment: This is really good. The stats aren’t super impressive. Paying 4 mana for a 3/3 with Death touch isn’t amazing, but you do pay it in installments – and what really makes the card good is that last ability which is a pretty insane mana sink! Your Sleeper gets bigger, and you draw a bunch of extra cards. That’s going to close out a lot of games! The downside for the card is its fragility and relative inefficiency in the earlier part of the game, but I still think it does enough to get into the lower bomb range. Left unchecked, that last ability will win you games.
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