Draft Trainer

Dominaria United Limited Quiz

Answered: 0/20
Accuracy: 0
Rona's Vortex
Average Picked At: 3.37
Total Times Picked: 60
Average Last Seen At: 3.10
Total Times Seen 187
Pro Rating: 3.0
Pro Comment: This looks pretty good. We don’t often get one mana instant speed bounce spells, and the upside here turns into a time ebb effect – which is one-for-one removal! Seems like it will be easy to blow out a variety of situations with it too, as leaving up one Blue is pretty easy. Like with most of these, it is playable even if you don’t have any Black at all, but ideally you can splash Black at least.
Mossbeard Ancient
Average Picked At: 4.32
Total Times Picked: 63
Average Last Seen At: 3.86
Total Times Seen 217
Pro Rating: 3.5
Pro Comment: Every format needs a big green Tramply boi that gains you a bunch of life, and this certainly does that, allowing ramp deck to stabilize against faster decks. You’ll want one of these in that type of deck most of the time, and it also provides a pretty decent reanimation target for Black-Green.
Sunbathing Rootwalla
Average Picked At: 6.19
Total Times Picked: 154
Average Last Seen At: 5.85
Total Times Seen 950
Pro Rating: 2.0
Pro Comment: This has a baseline as a bear, and obviously has some upside that can really matter later in the game. Even if you’re just a two-color deck, the ability will be pretty solid – though certainly overcosted
Elas il-Kor, Sadistic Pilgrim
Average Picked At: 3.52
Total Times Picked: 54
Average Last Seen At: 3.35
Total Times Seen 190
Pro Rating: 3.0
Pro Comment: This is a two mana 2/2 that can trade for anything, while also really impacting the game while you gain life and your opponent loses life from its two triggers.
Balduvian Berserker
Average Picked At: 5.40
Total Times Picked: 42
Average Last Seen At: 4.87
Total Times Seen 287
Pro Rating: 2.5
Pro Comment: This is a little bit clunky, but I think pretty solid overall.. Without enlist, a 3-mana ⅓ that does 1 to something when it dies is…kind of alright. Probably a C- at the very best. But, this has Enlist upside that is pretty significant! Even attacking with it as a ⅔ is a pretty big pain for your opponent. Obviously, if you can make it really big it can be really sweet
Anointed Peacekeeper
Average Picked At: 1.86
Total Times Picked: 28
Average Last Seen At: 1.81
Total Times Seen 39
Pro Rating: 3.5
Pro Comment: It is pretty cool they are giving White this type of effect on creatures of late, because playing a three mana 3/3 with Vigilance that significantly disrupts your opponent is a pretty nice deal! Slowing down whatever spell you are the most concerned about by two full turns is a very real thing. The information you get can be useful too.
Urborg Lhurgoyf
Average Picked At: 3.10
Total Times Picked: 20
Average Last Seen At: 3.16
Total Times Seen 63
Pro Rating: 2.5
Pro Comment: This is a fun callback to the original Lhurgoyf! If you can play this and kick it twice on turn 4, there’s a good chance it will be pretty big! But..it is still just a big vanilla creature that requires set up to even be remotely efficient. This seems like it has a shot in constructed formats, but just like Tarmogoyf and the original Lhurgoyf – this is a lot of work for something that really isn’t all that impactful in Limited even when the stars align. It does get better in a deck that is interested in milling itself for other reasons.
Leaf-Crowned Visionary
Average Picked At: 6.46
Total Times Picked: 13
Average Last Seen At: 5.27
Total Times Seen 117
Pro Rating: 1.5 // 3.5
Pro Comment: There are a good number of Elves in this format, and obviously enough, if you can pair this with some of them, this is super powerful, between buffing them and letting you draw extra cards. I think there are enough Elves that your typical Green deck in the format will probably have 2 or 3 of them. Unfortunately, the baseline here is awful as a two mana 1/1. So, I think it is doable to make this card work, but it won’t just happen organically either.
Phyrexian Vivisector
Average Picked At: 8.59
Total Times Picked: 139
Average Last Seen At: 7.38
Total Times Seen 1133
Pro Rating: 2.5
Pro Comment: While not the most exciting death payoff ever, this does have solid stats, and Scrying can really add up!
Zar Ojanen, Scion of Efrava
Average Picked At: 5.39
Total Times Picked: 67
Average Last Seen At: 4.30
Total Times Seen 274
Pro Rating: 3.5
Pro Comment: This is another very sweet signpost Uncommon. Its ability will trigger when you attack – or if you Enlist – and that’s great. Now, actually buffing Zar himself isn’t going ot be easy, since you would need a full 5 basic land types, but the ability will be able to buff a huge chunk of your board in a lot of situations. Obviously you can’t do it over and over b because the creatures will get too big, but buffing all of yoru 2/2s and smaller seems like it will go down a decent chunk of the time, and that’s going to be plenty strong.
Nishoba Brawler
Average Picked At: 3.08
Total Times Picked: 50
Average Last Seen At: 2.62
Total Times Seen 153
Pro Rating: 3.0
Pro Comment: So, this is going to be a two mana ⅔ with Trample a decent chunk of the time, and that’s a nice creature to have around. It will occasionally only be a ⅓, and in the mid-to-late game it might be a 3/3 or 4/3, and that growth does matter, as it makes it stay relevant all game long.
Stenn, Paranoid Partisan
Average Picked At: 7.20
Total Times Picked: 15
Average Last Seen At: 4.70
Total Times Seen 116
Pro Rating: 3.0
Pro Comment: Reducing the cost of an entire card type is nice, even if this does limit what you can choose – and in Limited, creature is usually the best thing to choose. The good news is, the UW deck is also into instants and sorceries! It is also pretty neat he can flicker himself, which is good for avoiding removal, or even just blocking with it every turn – but it also lets you change what you name, which you’ll want to do sometimes. Still, there are going to be a lot of games where this 2/2 just isn’t very impactful, and it isn’t an especially good late game card
Stall for Time
Average Picked At: 9.41
Total Times Picked: 128
Average Last Seen At: 8.22
Total Times Seen 1261
Pro Rating: 2.5
Pro Comment: This is sort of passable when you don’t kick it, since it replaces itself and its an Instant, so you can shut down an entire round of attacking and blocking by those two creatures. Kicking it is the real dream though, since those stun counters will really give you some amazing tempo.
Volshe Tideturner
Average Picked At: 11.92
Total Times Picked: 108
Average Last Seen At: 10.05
Total Times Seen 1599
Pro Rating: 2.0
Pro Comment: We see two mana 1/3s who can tap for mana to be spent on instants and sorceries all the time, and they pretty much always disappoint. They aren’t terrible, but they also aren’t anywhere near as good as a legitimate mana dork, even with the addition of paying for kicker spells in this case. You just don’t end up being able to use the mana enough, and the stat line isn’t very good.
Bite Down
Average Picked At: 6.36
Total Times Picked: 148
Average Last Seen At: 5.61
Total Times Seen 858
Pro Rating: 3.5
Pro Comment: Man, there was a day where the sorcery speed version of this was super good removal – and now we are getting it at Instant speed! And its premium removal for sure. This type of effect is always far better than a fight effect, because your creature only needs to be as big as the creature it damages, instead of bigger. There’s always risk with these Green removal spells of course, largely because your opponent removing your creature is a huge blow out, so you do have to pick your spots. Because its an Instant, you can find more windows where it is safe to use. This is one of the best Green commons.
Uurg, Spawn of Turg
Average Picked At: 6.44
Total Times Picked: 68
Average Last Seen At: 5.68
Total Times Seen 367
Pro Rating: 3.5
Pro Comment: Like all the signpost Uncommons in this set, this is quite good. It starts out a bit small, but the card selection/graveyard-loading ability it brings is actually pretty nice, especially because it synergizes with graveyard stuff to begin with. The ability to give up lands for life will come up some too, though most of the value here is from the upkeep trigger.
Valiant Veteran
Average Picked At: 3.28
Total Times Picked: 29
Average Last Seen At: 2.96
Total Times Seen 59
Pro Rating: 4.0
Pro Comment: This lord has some decent starting stats – which isn’t really true of the rest of this cycle! It really benefits from the fact that there are several cards that make soldier tokens, and more soldiers in general than there are of the other creature types in this set that got Rare lords. Getting value out of it even after it dies is great.
Runic Shot
Average Picked At: 4.57
Total Times Picked: 61
Average Last Seen At: 3.88
Total Times Seen 211
Pro Rating: 3.5
Pro Comment: This is a very low cost for this effect. I normally don’t love this type of removal spell, since it isn’t especially good if you’re the aggressor – because it doesn’t get blockers out of the way, but we usually see this sort of spell cost two or three mana, so dropping it to one is a big deal, and the Scry upside really matters too! You do generally have to get attacked by something once before you can use this too of course, which is also kind of a bummer, but I actually think the efficiency here is enough for me to start this in the lower range of “premium” removal.
Crystal Grotto
Average Picked At: 8.70
Total Times Picked: 125
Average Last Seen At: 7.47
Total Times Seen 1234
Pro Rating: 1.0
Pro Comment: Even in a set with a multicolor theme, I’m not super into this. Filter lands are almost always not worth the trouble – and I think that will be especially true in this set, which has a ton of fixing! Filtering mana does fix for you, but at the cost of making everything of that color cost one extra, and that’s a big deal. Adding Scry 1 to the mix doesn’t make enough of a difference. I think you’ll play this if you’re really desperate for fixing – but that’s about it
Citizen's Arrest
Average Picked At: 4.03
Total Times Picked: 191
Average Last Seen At: 4.29
Total Times Seen 614
Pro Rating: 3.0
Pro Comment: This seems like it is in the lower range of “premium” removal. These sorts of cards seem to be getting worse these days, since so many creatures have ETB abilities. Still, it can deal with any creature or planeswalker, and that’s nice! The double White is a bit of a downer too, as you can’t splash it. But yeah, sounds like I’m super down on it - and I guess I am, at least with how good these type of effects used to be. But this is still one of White’s best Commons!
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