Draft Trainer

The Brothers' War Limited Quiz

Answered: 0/20
Accuracy: 0
Phyrexian Dragon Engine
Average Picked At: 1.17
Total Times Picked: 12
Average Last Seen At: 1.23
Total Times Seen 13
Pro Rating: 4.0
Pro Comment: An easy to cast three mana 2/2 with Double Strike is a 3.0. That’s just a great rate for the cost! That means you’ll play this in decks in this format even if you can’t produce Red mana, because the format has artifact payoffs and this is just a good card without Unearth. That said, in an ideal world you can also access that Unearth upside, because it is really powerful! Not only do you get a threatening creature back for a turn, you also get to reload your land late. Now, the Meld upside on the card is pretty close to irrelevant, as getting this Rare and the Mythic Rare Mishra, Claimed by Gix is highly unlikely in Limited. Especially because each of those cards is pretty good all on its own, so it isn’t like they will be floating around for someone to grab both of. So, you may as well treat that as flavor text. Luckily, the card is great without it!
One with the Multiverse
Average Picked At: 4.11
Total Times Picked: 9
Average Last Seen At: 3.80
Total Times Seen 39
Pro Rating: 2.5
Pro Comment: This is incredibly powerful, since it will just let you rip through your library and grant you absurd card advantage. It does cost 8 though, and you can’t use Powerstones to cast it, so it doesn’t get the boost that some other expensive cards get in this format. How good this is will come down to how possible it is to build a non-artifact focused ramp deck, and it will also depend on how slow the format is. My guess is that it is a mistake to think of this as something that will be easy to cast in most games, which really limits how good it can be. It is the kind of card I am going to take with a high pick early in the format to give it a try, but if I were being responsible, I think I would take it significantly lower than that since it seems pretty iffy.
Goring Warplow
Average Picked At: 7.26
Total Times Picked: 108
Average Last Seen At: 6.33
Total Times Seen 809
Pro Rating: 2.5
Pro Comment: Two mana for a 1/1 death touch is okay – that card is probably a 1.5. Having the option between the two makes this a 2.5
Deadly Riposte
Average Picked At: 8.69
Total Times Picked: 88
Average Last Seen At: 7.79
Total Times Seen 970
Pro Rating: 2.5
Pro Comment: This is a solid removal spell for non-aggressive decks, as removing something and gaining life goes a long way towards helping you stabilize. Meanwhile, it is pretty bad in a deck that wants to be aggressive, as you’d rather have removal that can deal with blockers, and this just doesn’t! It demands a tapped creature and the creature has to be small for this to do its job, so it certainly isn’t premium.
Gnawing Vermin
Average Picked At: 8.56
Total Times Picked: 32
Average Last Seen At: 5.89
Total Times Seen 349
Pro Rating: 2.0
Pro Comment: This gives you a bunch of little stuff, but getting all of it for one mana is a pretty decent deal! One mana 1/1s that can give -1/-1 to something when they die are usually pretty nice, as they can trade up for X/2s or even get a 2-for-1 if your opponent has two X/1s. The fact it mills sets up a couple of different Black decks in the format too
Gixian Infiltrator
Average Picked At: 7.92
Total Times Picked: 112
Average Last Seen At: 7.65
Total Times Seen 971
Pro Rating: 2.0
Pro Comment: This is a solid, if unexciting sacrifice payoff that will work especially well in the Black/Red deck. It starts with decent stats and a few counters are enough to make it a threat
Mishra's Domination
Average Picked At: 13.13
Total Times Picked: 122
Average Last Seen At: 11.12
Total Times Seen 1468
Pro Rating: 1.5
Pro Comment: This has some nice flexibility, as it can be a decent removal spell for an aggro deck or a way to buff a creature. It doesn’t do either thing well, though
Awaken the Woods
Average Picked At: 2.45
Total Times Picked: 11
Average Last Seen At: 2.30
Total Times Seen 20
Pro Rating: 4.5
Pro Comment: This creates an army of Dryad Arbors, which is pretty cool! This gives you a ton of bodies that also happen to ramp you. It seems like this is pretty good at most stages of the game. Paying 4 total mana to get two 1/1s that can tap for Green is pretty solid as they will help you build out your board in addition to adding to the board themselves, and in the later stages of the game you can crank out a whole bunch of bodies
Hero of the Dunes
Average Picked At: 5.02
Total Times Picked: 41
Average Last Seen At: 4.07
Total Times Seen 223
Pro Rating: 4.0
Pro Comment: This looks like a pretty impressive signpost Uncommon! The stat-line is bad, but everything beyond that is quite impressive. It directly reanimates a small creature to the battlefield, that on its own already has me pretty interested, so the fact it also buffs all of your low CMC creatures – including the one it brings back – really has me excited. This feels like a signpost uncommon that pulls you into its color pair
Fortified Beachhead
Average Picked At: 4.00
Total Times Picked: 21
Average Last Seen At: 4.05
Total Times Seen 76
Pro Rating: 2.5
Pro Comment: This is going to be pretty sweet if you’re in UW. Soldiers are plentiful in the color pair, meaning you can have it entered untapped a reasonable chunk of the time, and it can buff your soldiers too! If you’re not in UW, this gives you a decent way to improve your mana base if you’re trying to splash something.
Powerstone Fracture
Average Picked At: 5.89
Total Times Picked: 123
Average Last Seen At: 5.60
Total Times Seen 645
Pro Rating: 2.5
Pro Comment: In case you didn’t get it from the card’s name, the ideal thing to do here is going to be to sacrifice a powerstone. In that case, you aren’t using up a real card – and that’s good, because giving up a real card to cast this is pretty bad. It is basically a wore bone splinters, and it isn’t like bone splinters is an incredible card. I still think this falls below premium removal because of the set up needed to make it decent
Hall of Tagsin
Average Picked At: 4.06
Total Times Picked: 16
Average Last Seen At: 3.93
Total Times Seen 79
Pro Rating: 2.5
Pro Comment: Filter lands aren’t good in most formats, as the cost of producing that mana is just too high. However, I think adding the ability to make powerstones certainly matters, as powerstone ramp decks look pretty leg
Splitting the Powerstone
Average Picked At: 13.05
Total Times Picked: 37
Average Last Seen At: 9.88
Total Times Seen 581
Pro Rating: 1.0
Pro Comment: I don’t love this. It is super clunky as a Sorcery, especially because the Powerstones you get back enter tapped. And sure, sometimes you get to draw a card – but that won’t happen often enough. They mostly went for a cool flavor win here with the “legendary” clause on the card, and this is certainly flavorful – but pretty bad for Limited. Giving up an Artifact for two Powerstones just doesn’t seem like what I want to be doing most of the time. You can combine it with Unearth, or even sacrifice a powerstone to it, but I’m still not seeing this be very effective.
Liberator, Urza's Battlethopter
Average Picked At: 1.08
Total Times Picked: 12
Average Last Seen At: 1.08
Total Times Seen 14
Pro Rating: 4.0
Pro Comment: This looks pretty great. The format has a ton of artifacts, so giving them all flash is very real upside, as is the fact that Liberator can grow pretty effectively throughout the game. It isn’t the kind of card that will win you the game immediately most of the time, but if it is allowed to stick around for a couple of turns, it will generate a ton of value for you
Gix's Command
Average Picked At: 1.36
Total Times Picked: 14
Average Last Seen At: 1.42
Total Times Seen 19
Pro Rating: 4.5
Pro Comment: Like the other commands, this looks pretty darn good. You’ll frequently want to make your opponent sacrifice their big creature, and that effect alone isn’t worth much less than five mana – so everything else you can get is pretty sweet, and most of it is very impactful. Making a creature bigger and giving it lifelink until end of turn can really change the game, as can sweeping away small creatures or returning two creatures to your hand from the graveyard! This can give you a 3-for-1 a few different ways, which is sweet – even if it is a bit clunky as a 5-mana Sorcery.
Sarinth Steelseeker
Average Picked At: 4.09
Total Times Picked: 53
Average Last Seen At: 3.32
Total Times Seen 168
Pro Rating: 4.0
Pro Comment: This looks really good. Format has a ton of artifacts, and this even counts power stones. The trigger also isn’t limited to once per turn, unlike lots of these effects! Basically, every time you put an artifact in play you either draw a card or Surveil 1, and that’s a trigger that will generate some pretty amazing value. This looks like quite the engine
Overwhelming Remorse
Average Picked At: 3.14
Total Times Picked: 148
Average Last Seen At: 3.17
Total Times Seen 376
Pro Rating: 3.5
Pro Comment: A card that was always 5 for this effect is probably a 3.0, and this will often cost significantly less, especially in graveyard decks. Just getting it down to 4 is pretty much getting you to the premium level, and it will often be even cheaper
Skystrike Officer
Average Picked At: 1.87
Total Times Picked: 15
Average Last Seen At: 2.14
Total Times Seen 23
Pro Rating: 4.5
Pro Comment: This is great. It has a nice stat-line, cranks out soldier tokens, and can even draw you cards! Obviously, it makes soldiers on its own and is a soldier itself, but there are plenty of other soldiers in the set too. This can quickly get out of hand.
Zephyr Sentinel
Average Picked At: 5.23
Total Times Picked: 43
Average Last Seen At: 3.58
Total Times Seen 143
Pro Rating: 3.5
Pro Comment: You will always play a two mana 2/1 with flying and Flash, so the additional effect is a great thing to add! You can use it to save a creature from removal, or to rebuy an ETB ability – the soldier bonus is nice too! But yeah, you won’t always have a reason to use the bounce effect.
Hurkyl, Master Wizard
Average Picked At: 2.90
Total Times Picked: 21
Average Last Seen At: 2.60
Total Times Seen 50
Pro Rating: 4.0
Pro Comment: This has a neat design, and it seems like she will draw you a card often enough to be pretty good. It is a bit of a bummer she doesn’t count creatures, as those are likely to be the most prevalent type in your deck, but you have a pretty good shot at hitting artifacts with her too. Some Blue decks will undoubtedly also have enough instants and/or sorceries to make her work. But yeah, seems like she will draw you a card about half the time, and that’s pretty strong. She can actually draw you multiple cards too, if you cast multiple spells with different noncreature types during your turn.
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