Strixhaven Mystical Archive Limited Ratings

The AI ratings are gathered with from the MTGA Assistant deck tracker. Pro ratings are provided by Nizzahon Magic. The Pro ratings and comments are made before the set officially releases while the AI ratings are dynamically updated with new data all the time.

  • 5.0 The absolute best you can get.
  • 4.5 Incredible bomb, but not unbeatable.
  • 4.0 Good rare or top-tier uncommon.
  • 3.5 Top-tier common or solid uncommon.
  • 3.0 Good playable that always make the cut.
  • 2.5 A solid playable that rarely gets cut.
  • 2.0 A good playable, but is sometimes cut.
  • 1.5 Filler card but sometimes gets cut.
  • 1.0 Not good filler and often gets gut.
  • 0.5 Almost Unplayable and mostly sideboard material.
  • 0.0 Not playable at all.
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Approach of the Second Sun

AI Rating: 4.5
Pro Rating: 2.5

So, if you have a really controlling deck, this is a very real win condition. The life it gains you can really help you make it through the next few turns to cast Approach again and win the game. This set also seems ot have a reasonable number of cantrips and draw spells, which can accelerate the process. Now, there will be plenty of decks where this is unplayable -- and I think I would rather have a win condition that adds to the board in most cases. But at the same time, it DOES work as a win condition, and can’t be stopped by removal and the like, so that’s some upside.

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Day of Judgment

AI Rating: 4.7
Pro Rating: 5.0

This is a great board sweeper, and while they can be awkward if you’re the more aggressive deck, they have a game-changing enough ability that you’ll always play it and always take it highly. It just isn’t replaceable, and if you cast this you’re going to win the game in most situations.

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Defiant Strike

AI Rating: 1.7
Pro Rating: 2.0

So, we saw this card before in Tarkir, where it was pretty nice for triggering Prowess. Prowess isn’t in this set, but Magecraft is, and they are similar enough mechanics that I imagine Defiant Strike will be better here than it would be in your typical format. A card that triggers Magecraft AND draws you a card is going to feel pretty nice, and you even get a small stats boost too! That makes this a solid playable in this format, instead of barely playable, like it has been sometimes in the past.

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Divine Gambit

AI Rating: 1.3
Pro Rating: 2.0

This ended up being better than I expected in Kaldheim – that’s not to say its good, but it is a solid playable. You basically treat it as a late game removal spell, and if you look at it that way, it tends to do the job with very little downside. This format also has fewer permanents than normal, and that could matter.

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Ephemerate

AI Rating: 3.5
Pro Rating: 2.0

This kind of effect is sort of flexible...but also sort of narrow at the same time. It can be used to trigger an ETB ability, or to help a creature dodge removal...but those things don’t come up as often as you’d think. The rebound is some serious additional value, and if you ARE trigger an ETB ability a couple of extra times with it it is going to feel great! It also works well with Magecraft.

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Gift of Estates

AI Rating: 2.3
Pro Rating: 2.0

This is situational, but the times where it lets you search up three Plains do feel pretty darn good -- three cards is three cards, even if they are lands! The problem is that this is a blank card in situations where your opponent has the same or fewer lands than you. And yeah, you can control this to some extent, but it still isn’t amazing.

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Gods Willing

AI Rating: 2.9
Pro Rating: 2.5

This tends to be pretty nice whenever we see it. Protection is just such a nice keyword -- you can use it to make your creature unblockable, save it from removal, or survive combat. Being a cheap spell looks pretty good in this format too because of Magecraft, and having Scry 1 in the mix is nice too.

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Mana Tithe

AI Rating: 2.4
Pro Rating: 0.0

This type of effect plays well in constructed, but not so well in Limited. You have to hope your opponent has only the exact mana to pay for a spell for this to do something, otherwise it is useless. Sniping an opposing card in the early game does feel great, but you have to think about this will be doing about 80% of the time -- pretty much nothing!

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Revitalize

AI Rating: 0.9
Pro Rating: 1.5

In most formats, this card is pretty underwhelming. With spellcraft being a thing in this set, it will probably be a little bit better than normal -- and that’s probably true of all cantrips, but it still isn’t something you should go after that hard, and you’ll cut it more than you’ll play it.

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Swords to Plowshares

AI Rating: 4.7
Pro Rating: 4.5

This is one of the greatest removal spells in the history of Magic, so obviously it is quite good in Limited. One mana to exile any creature is an absolutely incredible deal, and your opponent gaining life equal to the power of the creature is a small price to pay. You’ll take this almost all the regular cards in this set.

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Teferi's Protection

AI Rating: 3.5
Pro Rating: 1.0

Some of these Mystical Archive cards are really wacky, because nobody really designed them with Limited in mind, and that’s the case here too -- it is from a Commander set. While the effect this card has does seem really cool, in a lot of ways, it is just a really fancy Fog in Limited. Sure, it counters removal to some extent, and especially board sweepers. But in combat it really will just feel like Fog, and I’m not a very big fan of that.

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Blue Sun's Zenith

AI Rating: 4.1
Pro Rating: 2.5

Some Blue decks in this format will be interested in having a lot of mana, so Blue Sun’s Zenith may slot in reasonably well for those decks. It isn’t exactly efficient card draw, but it does do it at instant speed and you can pump as much mana as you want into it, which isn’t too shabby. If it is really late, you can even use it to force your opponent to draw the remaining cards in their library! It is obviously useless until the late game, and that hurts its stock some.

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Brainstorm

AI Rating: 3.4
Pro Rating: 3.0

Look, we get to play with an Eternal format staple in this format! So, brainstorm is a pretty good draw spell overall. When you use it you really just break even on cards, but the card selection it gives you is quite good. Now, just like in the Eternal formats, this will get better if you can pair it with shuffle effects, since you can then get rid of whatever you put on top that you didn’t really want, but even without them, Brainstorm is a card that I think you’ll always play in your Blue decks -- especially since this set has such a big spell theme.

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Compulsive Research

AI Rating: 4.3
Pro Rating: 3.0

This is a pretty good draw spell, as it is often pretty easy to discard a land to it, in which case you’re basically getting a better Divination, and Divination tends to be fine.

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Counterspell

AI Rating: 4
Pro Rating: 3.5

Ah, Counterspell. It can counter any spell! No questions asked! That’s not something we get in Limited these days, so I’m glad the Mystical Archive is giving us a chance to do it. Now, counter-magic in Limited is generally worse than it is in constructed, mostly because building a “draw-go” type deck is much harder to do in Limited than in constructed, where you can choose to have a deck of all instant speed stuff, and that’s just hard to do. Still, this is very efficient and it counters anything, and that is enough to get over the downside of countermagic in Limited.

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Memory Lapse

AI Rating: 3.4
Pro Rating: 2.5

This can counter any kind of spell really efficiently. The bad news, though, is that your opponent will likely be drawing that card AGAIN on their next turn. Now, you are still trading 1-for-1 and probably coming out ahead on tempo, but sometimes this will feel pretty bad because you countered your opponents’ bomb...but they’re going to get it back anyway. Still, most of the time it is well worth it because of its efficiency.

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Mind's Desire

AI Rating: 4.1
Pro Rating: 0.0

This is one of the most powerful cards in the entire history of Magic! But it probably won’t be that good in this Limtied format. Six mana is a lot for an effect that might give you absolutely nothing, so getting your storm count high enough for Mind’s Desire to really do something relevant is going to be a challenge. It is worth noting that Storm will trigger Magecraft, since it counts copies of spells too -- but you just won’t get your storm count high enough to abuse this. Don’t play it.

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Negate

AI Rating: 2.3
Pro Rating: 2.0

Normally Negate isn’t very good in Limited because its so narrow -- but I think it might actually be solid here, since Strixhaven is all about spells, and it has way more than a normal set.

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Opt

AI Rating: 2.4
Pro Rating: 2.5

Another solid draw spell that will be a bit better here as a result of Magecraft and other spell payoffs.

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Strategic Planning

AI Rating: 1.6
Pro Rating: 1.5

We just saw this card in Kaldheim and...it was pretty mediocre. Granted, Kaldheim was a weird set, and this set has more of a spell theme, but still. This was frequently a card you saw as the last card in booster packs, that’s how much people wanted it. It DOEs load your graveyard and give you decent card selection, but being a Sorcery is kind of killer.

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Tezzeret's Gambit

AI Rating: 4.4
Pro Rating: 3.0

So, this can basically be Divination that you also pay 2 life for, and that’s not too bad – it also means it can slot into any deck, since Phyrexian Mana can be paid with life, and that is some nice upside. Proliferate will matter some in this format, as there are definitely counters around.

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Time Warp

AI Rating: 4.8
Pro Rating: 4.0

Time Walk is pretty good, even when it costs 5 mana. Sometimes this type of effect isn’t amazing, like if you’re significantly behind, but it is still going to help you get closer to being at parity with your opponent than most other things!

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Whirlwind Denial

AI Rating: 1.5
Pro Rating: 2.5

We saw this card not too long ago in Theros Beyond Death, and it was decent enough there. Mostly, it was a 3-mana counterspell, it wasn’t often countering more than one thing -- and, it was like a C there. This set does have a few things that will make it better, though – for one thing, there is spell copying, and for another, there are magecraft triggers. With those two things going on, this will end up hitting 2 spells more often than you might think.

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Agonizing Remorse

AI Rating: 2.5
Pro Rating: 3.0

This was a good discard spell the last time we saw it, and I think it will be pretty good here too. It can disrupt the opponent pretty much all game long, and having a fail case to exile a card in their graveyard isn’t too shabby.

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Crux of Fate

AI Rating: 4.7
Pro Rating: 5.0

This is a strong boardsweeper.. Tarkir had lots of dragons at lower rarities, so making this one-sided was more of a thing. Of course, there’s also the upside that it is unlikely your opponent has a dragon that can survive this. There are dragons in this set, but mostly at Mythic, so mostly this will just be a 5-mana sweeper, which is still something I’m pretty interested in. It is just such a powerful irreplaceable effect.

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Dark Ritual

AI Rating: 2.6
Pro Rating: 2.0

This is a card that people tend to hugely overrate in Limited, just because they know it was so good in Magic’s past -- but keep in mind, that format was constructed! And yes, getting a big mana boost on turn one is quite strong, but think about all the other ritual-type effects we have seen in Limited -- basically none of them were very good. This is because you basically 2-for-1 yourself to get a mana advantage, and that just won’t be worth it in Limited most of the time. Now, there’s no question that playing a 3-drop on turn one is strong, and I’m not saying that Dark RItual is straight up bad in Limited -- but I would imagine a lot of people will be snatching this up because they think its super powerful...and, it just isn’t in Limited.

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Demonic Tutor

AI Rating: 4.3
Pro Rating: 3.5

This is another card that people will likely overrate based on how good it is in other formats. It basically amounts to a two-mana draw spell, and sure, you draw EXACTLY what you want and that is very powerful card selection, but it is really dependent on having actual good things to tutor up. It will get better the more good tutor targets you have -- and I’m talking removal and bombs. It is quite good, but not a windmill slam first pick or anything like that.

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Doom Blade

AI Rating: 4.6
Pro Rating: 4.0

This is the first time we’ve seen Doom Blade in a while! It is premium removal, can kill most stuff at instant speed and for only two mana. That’s amazing!

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Duress

AI Rating: 1.4
Pro Rating: 1.5 // 3.0

This will be a little better in a format with more noncreature spells, but it probably is still going to be better out of your sideboard.

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Eliminate

AI Rating: 4.3
Pro Rating: 3.5

This kills a significant percentage of creatures and it does it efficiently. That’s enough for it to be premium.

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Inquisition of Kozilek

AI Rating: 2.9
Pro Rating: 3.0

This is a good discard spell. It will be a powerful way to disrupt an opponents’ early game plan when you play it on turn one. Now, like most discard spells, it often has diminishing returns in the late game, and that is definitely a liability. Imagine drawing THIS when you and your opponent are in top deck mode -- that’s definitely gonna hurt. It does at least trigger magecraft in those situations.

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Sign in Blood

AI Rating: 3.4
Pro Rating: 3.0

This is a very efficient way to draw two cards, something that normally costs three mana. I'll gladly pay the two life if it means spending one less mana! It also kills your opponent if they are at two, and that comes up on occasion.

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Tainted Pact

AI Rating: 3.1
Pro Rating: 1.0

So, mostly, I don’t think this is going to be very good. It is tempting to look at it and imagine just getting to search up whatever you want at Instant speed, but it is also a pretty dangerous card to play with. There’s no guarantee you net one card, since once you hit duplicates with it, it stops – and this includes lands, which you’re going to have plenty of duplicates of. In short, it will be difficult for this to help you find whatever you want, and sometimes it won’t even get you anything.

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Tendrils of Agony

AI Rating: 2
Pro Rating: 2.0

This is better in this Limited format than it is in most. Generally, getting storm high enough for this to matter is not easy, since it costs 4. However, because BG is a life gain deck, and because Magecraft counts copied spells, this will probably be a little bit better than it looks. The set also has lots of cantrips which could help you storm. It still isn’t going to be GREAT for Limited, but it might be a reasonable way to close out some games or buy yourself some time with the lifegain.

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Village Rites

AI Rating: 1.6
Pro Rating: 2.0

We see this a lot, and it is always kind of medium. Cashing in a creature and this card to draw 2 doesn’t net you any cards, but it does help you find more gas , and often times you’ll have a creature worth sacrificing. You can of course also use it in response to removal and things like that. BG will make a lot of pest tokens, and in those decks it will feel pretty good.

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Chaos Warp

AI Rating: 2.8
Pro Rating: 3.0

This is an interesting card to look at for Limited. It is random, and sometimes that’s a real liability. That said, it isn’t the worst answer ever for super powerful cards, and it can hit any permanent type. When you play this on an opponents’ permanent, the chances are actually reasonably good that they either hit a land or a non-permanent card. But there will also be times where you just upgrade your opponents’ permanent, and that won’t feel so good. You can also use it on your own stuff in response to removal and things like that, but chances are pretty good you don’t get what you want out of this. Its inconsistent, but I think it is great removal often enough to still be a pretty good card.

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Claim the Firstborn

AI Rating: 0.9
Pro Rating: 1.0

So, this does really efficiently steal creatures, even if can only go after the smaller ones. This type of effect can be okay in an aggro deck, but I do think you need some sacrifice outlets to really abuse it, because if you have those, you no tonly get a blocker out of the way for a turn -- you kill it forever! Outside of those situations, you just don’t want to play this.

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Faithless Looting

AI Rating: 2.6
Pro Rating: 3.0

Faithless looting is a very nice draw spell. Sure, you don’t net any cards -- but one mana to loot twice is actually quite a good deal. The Flashback effect isn’t exactly efficient, but like all Flashback cards it does mean you have something to do with your mana late. This gets even better in a deck that wants cards in the graveyard, and even better in a set with Magecraft.

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Grapeshot

AI Rating: 2.9
Pro Rating: 3.5

So, this Storm card is cheap enough that I think it will be pretty good in Limited. Getting this to a storm count of 2 is enough for it to be quite good, because it can kill an X/3 or divide the damage in some way to get a 2-for-1. There will be times where you just can’t get your storm count going, but the fail case it has isn’t the worst thing ever either. You shouldn’t really expect to go off and win the game with Grapeshot like you can in cube or the Eternal formats, but it will give you more than your mana’s worth pretty often.

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Increasing Vengeance

AI Rating: 4
Pro Rating: 2.5

This is an intriguing card to have in this set with all the spells all over the place, not to mention the payoffs for casting spells as well as playing them. Still, Fork effects like this are notoriously hard to make worthwhile in Limited, and even having a more powerful Flashback form here doesn’t fill me with a whole lot of hope. This will be wildly inconsistent. Sometimes it will copy something incredible! Other times you won’t have anything to use it on.

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Infuriate

AI Rating: 1.6
Pro Rating: 2.0

This is a pretty nice trick, and a cheap card in a set with lots of spell triggers. It is probably the best Red trick in this format – but it is still a trick.

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Lightning Bolt

AI Rating: 4.6
Pro Rating: 4.0

This is arguably Magic’s best burn spell ever, so obviously it is really good in Limited. It kills lots of stuff efficiently, and can even go for the dome.

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Mizzix's Mastery

AI Rating: 4.6
Pro Rating: 5.0

This is one of the best things to see in your P1P1 scenario. This wouldn’t be a huge bomb in all formats, but this format is the perfect place for it. For one thing, this set has a bunch of huge powerful spells. For another thing, UR is a deck that can make a ton of mana, so Overloading this isn’t even that hard. And finally, there is a cycle of UR cards that let you discard them to make treasure, and comboing those with this is just crazy, even without overload! In short, if you cast this it is sometimes going to win you the game, even the normal way – if you overload it, you will definitely will.

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Shock

AI Rating: 3.7
Pro Rating: 3.5

Shock is always premium removal. Two damage can take down a huge chunk of creature sin most formats, including several creatures with a much higher CMC than one, and it of course comes with the upside of being able to use on the opponent.

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Stone Rain

AI Rating: 2
Pro Rating: 0.0

This kind of effect is basically never good in Limited. Land destruction can work in constructed because running a critical mass of cards that blow up lands is possible. Don’t play this.

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Thrill of Possibility

AI Rating: 1.5
Pro Rating: 2.0

Like all draw spells, Thrill of possibility gets a bit of an upgrade in this format as a result of magecraft being a big feature of this format, and that’s good news, because it is a solid card anyway. Pitching a land to draw two cards feels pretty good.

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Urza's Rage

AI Rating: 4.5
Pro Rating: 3.5

This card is an old favorite of mine, so it is cool to see it in the Mystical Archive. Three mana to do three to any target at Instant speed is usually in the lower range of premium removal. Then, this has crazy late-game upside, where if you can kick it, it does TEN damage instead. Now, 95% of the time this will be doing 3, but because that is such a nice baseline already, having the Kicker upside is awesome, especially in UR which will have the ability to really ramp.

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Abundant Harvest

AI Rating: 2.8
Pro Rating: 2.5

Unlike most of the cards in the Archive, this is a new one, so it is harder to evaluate. I think it seems pretty decent, kind of like a weird Adventurous Impulse. If you really need to hit a land drop, this will do it for you, and if you really need to stop flooding, well -- this will do that too. It is also a cheap card for triggering Magecraft

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Adventurous Impulse

AI Rating: 1.8
Pro Rating: 2.5

This is a fine card for Green decks. Its nice that if you’re flooding it can help you get out, and if you’re desperate for a mana drop it can help you there too. It is also a cheap spell which is always upside in this set.

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Channel

AI Rating: 2.9
Pro Rating: 2.5

This is another one of these Mystical Archive cards that people will drastically overrate in Limited, because it is so powerful in other formats. And, don’t get me wrong, being able to make a bunch of mana for only two is pretty strong! The problem is, you won’t have a way to combo off with this basically ever in a Limited deck. And sure, maybe on turn three it lets you play your 7 drop -- and that’s pretty great for sure! But you go down a card and a bunch of life in the process, and if your opponent has removal, they suddenly are out carding you and you’re in a ton of trouble. Then, there will be time when Channel is useless or close to it, and that’s always rough too. Ramp decks are a thing in this format, and that helps its case some, but In short, it is super inconsistent -- kind of like Dark Ritual. It will be a super swingy play that sort of makes-or-breaks you -- and that’s the IDEAL scenario, and it is hard to want to highly value something that is that swingy.

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Cultivate

AI Rating: 3.9
Pro Rating: 3.0

I always like this card when we see it. It is great fixing, even helping you splash a card with two colored mana symbols. It also happens to ramp you which is great too!

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Harmonize

AI Rating: 4.7
Pro Rating: 3.5

This may be a bit clunky as a Sorcery, but 4-mana to draw 3 card is a great deal. You have to find the time to cast it of course -- and sometimes tapping out for this will just be impossible because you need to add to the board, but if you’re able to cast this and survive, it will really help you outcard your opponent, which can get you that win.

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Krosan Grip

AI Rating: 1.8
Pro Rating: 0.5 // 1.5

This format has too few Enchantments and Artifacts for this to be a main deck card, and it isn’t even that great of a sideboard card.

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Natural Order

AI Rating: 3.7
Pro Rating: 4.0

So, this has an inherently powerful effect that can you let cheat a pretty impressive Green creature into play, but there are a couple of things you’ll need to have going for it to be worthwhile. First, you need a Green creature worth sacrificing. The good news is that pest tokens are Green and very expendable, so sacrificing one of those to Natural Order even just for like a 4 or 5 drop will feel pretty good. Sacrificing a real creature to this normally won’t be so great, as you’re 2-for-1ing yourself, so what you search up better be pretty darn impressive! The good news is there are some scary Green creatures you can search up. Overall, I think this is quite strong, even if it does ask for some significant set up. The fact that there are Green creature tokens in this format is what really makes it good.

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Primal Command

AI Rating: 4.5
Pro Rating: 2.5

So, this isn’t super impressive in Limited. It is just so clunky and mostly doesn’t have a way to impact the board directly. Only one mode can do that, and it can only go after a noncreature permanent. Note, by the way, that that permanent CAN be a land, so that will matter sometimes to blank an opposing draw. I think one of the better things to do with this in Limited is probably choose the life gain and tutor option. It is still really slow, but by gaining life you will probably untap and get to play the best creature in your deck on the subsequent turn.

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Regrowth

AI Rating: 3.2
Pro Rating: 2.5

This isn’t incredible in Limited. Two mana to return one card from your graveyard is just card selection, it isn’t card advantage. It does get better if you have bombs and other powerful stuff going on, but mostly it isn’t that impressive.

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Snakeskin Veil

AI Rating: 2.5
Pro Rating: 2.5

This is a good combat trick that gives your creature a permanent boost, while also being useful against removal.

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Weather the Storm

AI Rating: 2
Pro Rating: 2.0

In most Limited formats, Weather the Storm wouldn’t normally be worth playing in Limited. It just isn’t easy to get a storm count high, and even if you do the payoff isn’t amazing However, this set has two things going on that make it something worth thinking about at least. First, the BG deck has lots of life gain payoffs, so any card that gains life will be more worthwhile. Every single copy of this will trigger those life gain payoffs. Second, the Magecraft mechanic triggers for every COPY of a spell, so if you can get the storm going here, you’ll be able to trigger Magecraft that many times too! It is actually easier to get some strom going with this than most storm cards too, because you can use it on your opponents turn! You can use your opponents' spells to help you trigger this more, and then definitely makes it more flexible. In short, you’ll play this a significant chunk of the time.

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Despark

AI Rating: 3.9
Pro Rating: 3.5

This can target a lot of stuff, and it when it can exile something it does it efficiently. Not hitting small things can be a liability sometimes, but I think this is still premium removal.

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Electrolyze

AI Rating: 4.3
Pro Rating: 3.5

This has 3-for-1 potential, provided your opponent has two X/1s, and that is pretty awesome. Most of the time, you’ll have to be content with just a 2-for-1, but I’m on board for that too. Sometimes it won’t be able to kill stuff if the opponent has big creatures, but in Limited it is likely to have something it can kill in most cases. It can also go to your opponents’ face if that’s what you need!

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Growth Spiral

AI Rating: 3.1
Pro Rating: 2.5

This is a card that had to be banned out of Standard – but it isn’t crazy good in Limited. If you play it early it is pretty good, since it could often help you ramp a bit, but the problem with these “Play more lands” type cards in Limited is that there comes a certain point where you just don’t have more lands to play, and even with a cantrip attached to it, it won’t always be that great. Now, like all the cantrips in this set, it does get a bit of an upgrade because of Magecraft, and its worst case scenario is that it replaces itself.

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Lightning Helix

AI Rating: 4.1
Pro Rating: 4.0

This is always a great removal spell that is super efficient! Killing something and gaining 3 at the same time can be enough to turn a game around, and you can do it for only tow mana! You can also use it to finish off an opponent, which is nice upside. Basically, this is premium removal that you’ll take highly, even if it is multi-colored.

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Putrefy

AI Rating: 4.3
Pro Rating: 4.0

This is a very good removal spell that can kill two types of permanents at Instant speed and efficiently.

Card Pro Rating AI Rating APA Picked ALSA Seen
ss-mythic|White|Sorcery
2.5 4.5 2.35 17 2.20 35
ss-mythic|White|Sorcery
5.0 4.7 1.84 19 1.93 30
ss-uncommon|White|Instant
2.0 1.7 9.76 108 6.79 1070
ss-uncommon|White|Sorcery
2.0 1.3 10.92 116 7.72 1264
ss-rare|White|Instant
2.0 3.5 5.20 20 4.63 170
ss-rare|White|Sorcery
2.0 2.3 8.12 16 5.18 189
ss-rare|White|Instant
2.5 2.9 6.76 25 4.15 144
ss-rare|White|Instant
0.0 2.4 8.00 28 5.48 196
ss-uncommon|White|Instant
1.5 0.9 11.93 73 7.75 1241
ss-rare|White|Instant
4.5 4.7 1.92 40 1.98 66
ss-mythic|White|Instant
1.0 3.5 5.00 4 3.34 43
ss-mythic|Blue|Instant
2.5 4.1 3.57 14 2.84 39
ss-rare|Blue|Instant
3.0 3.4 5.25 28 3.89 150
ss-rare|Blue|Sorcery
3.0 4.3 3.09 34 3.20 109
ss-rare|Blue|Instant
3.5 4 3.73 37 3.36 113
ss-rare|Blue|Instant
2.5 3.4 5.28 29 4.19 170
ss-mythic|Blue|Sorcery
0.0 4.1 3.55 11 4.18 76
ss-uncommon|Blue|Instant
2.0 2.3 8.19 112 5.78 906
ss-uncommon|Blue|Instant
2.5 2.4 7.90 116 5.89 933
ss-uncommon|Blue|Sorcery
1.5 1.6 10.14 110 7.17 1177
ss-rare|Blue|Sorcery
3.0 4.4 2.83 30 3.04 102
ss-mythic|Blue|Sorcery
4.0 4.8 1.64 14 1.73 23
ss-uncommon|Blue|Instant
2.5 1.5 10.24 92 6.85 1116
ss-uncommon|Black|Sorcery
3.0 2.5 7.58 98 5.65 862
ss-mythic|Black|Sorcery
5.0 4.7 1.85 20 2.32 32
ss-rare|Black|Instant
2.0 2.6 7.54 13 5.00 149
ss-mythic|Black|Sorcery
3.5 4.3 2.88 16 2.45 41
ss-rare|Black|Instant
4.0 4.6 2.13 39 1.97 66
ss-uncommon|Black|Sorcery
1.5 // 3.0 1.4 10.61 80 6.92 1084
ss-uncommon|Black|Instant
3.5 4.3 2.94 139 2.90 390
ss-rare|Black|Sorcery
3.0 2.9 6.69 29 4.92 139
ss-rare|Black|Sorcery
3.0 3.4 5.24 25 3.80 129
ss-mythic|Black|Instant
1.0 3.1 6.00 5 4.21 64
ss-rare|Black|Sorcery
2.0 2 8.86 22 5.22 222
ss-uncommon|Black|Instant
2.0 1.6 9.93 106 6.56 1062
ss-mythic|Red|Instant
3.0 2.8 6.82 11 4.31 71
ss-uncommon|Red|Sorcery
1.0 0.9 11.74 68 7.83 1187
ss-rare|Red|Sorcery
3.0 2.6 7.47 30 5.14 170
ss-rare|Red|Sorcery
3.5 2.9 6.74 23 4.65 149
ss-mythic|Red|Instant
2.5 4 3.67 9 3.30 43
ss-uncommon|Red|Instant
2.0 1.6 10.00 90 7.09 1145
ss-rare|Red|Instant
4.0 4.6 2.11 38 2.27 59
ss-mythic|Red|Sorcery
5.0 4.6 2.12 17 2.27 26
ss-uncommon|Red|Instant
3.5 3.7 4.43 121 3.74 545
ss-rare|Red|Sorcery
0.0 2 9.06 17 6.54 213
ss-uncommon|Red|Instant
2.0 1.5 10.25 102 7.08 1126
ss-rare|Red|Instant
3.5 4.5 2.41 32 2.93 98
ss-rare|Green|Sorcery
2.5 2.8 6.94 32 4.45 209
ss-uncommon|Green|Sorcery
2.5 1.8 9.49 109 6.83 1094
ss-mythic|Green|Sorcery
2.5 2.9 6.55 11 4.58 81
ss-uncommon|Green|Sorcery
3.0 3.9 3.99 145 3.38 483
ss-rare|Green|Sorcery
3.5 4.7 2.03 31 2.21 74
ss-rare|Green|Instant
0.5 // 1.5 1.8 9.50 16 6.28 268
ss-mythic|Green|Sorcery
4.0 3.7 4.56 16 3.60 51
ss-mythic|Green|Sorcery
2.5 4.5 2.36 11 2.07 31
ss-rare|Green|Sorcery
2.5 3.2 5.78 27 3.99 132
ss-uncommon|Green|Instant
2.5 2.5 7.69 120 5.53 858
ss-rare|Green|Instant
2.0 2 8.95 21 5.96 175
ss-rare|White|Black|Instant
3.5 3.9 4.04 26 3.66 134
ss-rare|Blue|Red|Instant
3.5 4.3 2.96 27 2.85 86
ss-rare|Blue|Green|Instant
2.5 3.1 6.10 39 4.26 159
ss-rare|White|Red|Instant
4.0 4.1 3.42 26 3.33 90
ss-rare|Black|Green|Instant
4.0 4.3 3.00 34 3.07 96
Pro - Ratings by Nizzahon Magic AI - A.I. ratings APA - AvgPickedAt ALSA - AvgLastSeenAt
Color Rating Breakdown
Cards over 3 rating

Enter The Battlefield Prepared

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