I chose to run Naya as we have some very solid choices that allow us to ramp, remove and scale. Additionally, we're able to grab all of the Giants with Adventure spells, which effectively make for double the spells.
The Alternate Showcase Art that inspired me to craft this deck:
Because these are permanents, we are able to fetch them with Bond of Flourishing and can cast them as their Adventure if needed! And because we are running 11 cards that use Adventure, we are running three copies of:
This card really helps turn up the heat, whether in removal with Stomp to nuke something or split the damage between small targets. Or in ramping our land drops with Fertile Footsteps. Or even double clearing the board to get around afterlife decks with Cast Off.
Now, these Giants can't win the game by themselves, we're going to need more shenanigans to do that.
If you have successfully ramped your lands to at least 5 on turn 4, then you're in good shape. But if you have a Fires of Invention in hand with a Kenrith, the Returned King or Escape to the Wilds, you're in GREAT shape.
Fires allows us to play cards with CMC equal to or lower than our number of lands on the battlefield for FREE. Meaning that we will have expendable mana each turn that will need to be used so that we may be as efficient as possible! That's where Kenrith comes into play. Kenrith allows us to spend our excess mana in bulks of 3 to gain 5 life, or 2 to drop counters, or even give all of our Giants haste and trample for just a single red mana. That is insane value and it's often really hard to stop two Beanstalk Giants swinging in on the turn they drop as 7/7+ with trample.
Escape to the Wilds allows us to get around card draw limiters, such as Narset, Parter of Veils. We are only exiling the top 5 cards, and they may be playable until the end of our next turn. Please note, this does reveal the cards that are castable to the opponent, but it's unlikely they will be able to stop the onslaught soon to come. Additionally, Escape to the Wilds allows us to drop an additional land on the turn we play it! This lets us spill out even more mana for Kenrith to use, or to ramp into our grand finale.
If the Giants weren't enough to win you the game, then consider all the excess mana we've built up over the course of just a few turns! What can we do with that? Well, if you are extremely ahead in resources, then we need a way to go out with a bang, a finale so to speak. I'm talking of a Finale of Glory no less. For we will be G L O R I O U S as we slap down 10 2/2 Soldiers and 10 4/4 Angels. If you happen to have a Kenrith, the Returned King in play, then giving these comrades haste is enough to win the game in most circumstances. Otherwise, your opponent has only one turn to clear the board or face defeat.
Now, I like to be victorious as much as the next guy, but sadly, we cannot be victorious if we are defeated. I find this deck to be most often matched vs Red Aggro, Cat Ovens or RWB Knights. Most of the creatures found in these decks can be smitten by Deafening Clarion. I choose to run 4 of these because this is a card where it is better to have it and not need it than need it and not have it. If they do not play weak creatures, then we will eventually still get use out of these by giving our Giants lifelink! And if you have Kenrith for trample, we can lower each of the opponent's creatures' toughness by 3, meaning we get in for 3 extra damage per giant!
Lastly, to discuss the lands we run:
These shock lands are only going to be two of. With as much aggro decks in the meta, we need to ensure we are not behind the curve in the beginning of the game without having to sacrifice much life. Additionally, our land fetchers Fertile Footsteps and Fabled Passage only fetch basic lands. Which is why we run an abundance of basic lands for a three-color deck!
We also run the Castles for flavor and assistance in burning our excess mana.
I do not have a sideboard for this deck, as I mainly play BO1 matches. However, if you'd like to request a sideboard for BO3 games, let me know in the comments and I will do my best!
The Maybeboard are cards that I feel would have value in this deck but don't currently have a place for yet. These cards include:
God-Eternal Rhonas would double the power of each of our Giants, with a Kenrith in place for trample, it would effectively be GG.
Fling. I don't think there would be anything more terrifying than an overwhelmingly large Beanstalk Giant being thrown at your face for lethal.
Mirror March may be too jank as the duplication can be unreliable, but if you are able to squeak out one or two more Giants and swing in with trample, that may result in a W!
Single Combat obviously we would keep our Kenrith, the Returned King and force the opponent to sac everything but one creature/planeswalker. Additionally, they can't play any defense for one turn! This usually opens the door for us to swing in for some damage, or even lethal.
I hope you all enjoyed the guide, and enjoy the deck! I had a lot of fun brewing this one. If you have any feedback or stories to share, please comment below! =)
- P
Creature (14) | |||
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$0.580.06 | |||
$0.250.03 | |||
$1.870.02 | |||
$0.501.42 | |||
Instant, Sorcery, Enchantment, Artifact (20) | |||
$0.62€0.370.03 | |||
$0.40€0.150.02 | |||
$0.43€0.220.02 | |||
$0.20€0.050.03 | |||
$1.30€0.710.02 | |||
$0.30€0.130.03 | |||
Land (26) | |||
$6.49€4.230.17 | |||
4
Forest
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4
Mountain
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$1.00€0.050.03 | ||
4
Plains
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$11.00€9.780.48 | |||
$12.22€9.650.12 | |||
$17.32€13.200.37 | |||
$5.97€3.670.12 | |||
$0.49€0.300.03 | |||
$0.64€0.870.09 |
$5.60€3.440.03 | |||
1
Fling
|
$0.18€0.100.03 | ||
$1.06€0.550.02 | |||
$0.60€0.300.03 |
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