STRATEGY
A perfect opening looks something like this:
Or
Attack with Phalanx for 13/13 and if we can get in with the Merchant 4/4 and Priest 4/4. If they aren't dead by next few turns, we can eventually get our Catapult set up and can Catapult for the win. The Catapult turns into 6/6 and can even transform with Lumberknot already in play since Lumberknot only changes power when assigning combat damage. Great synergy all around.
COMBOS
NOTES
Creature (21) | |||
---|---|---|---|
$0.20€0.140.03 | |||
$0.35€0.08 | |||
$0.15€0.110.03 | |||
$0.20€0.130.03 | |||
$0.30€0.540.03 | |||
$0.15€0.190.03 | |||
Instant, Sorcery, Enchantment, Artifact (13) | |||
$1.71€2.200.14 | |||
$38.302.98 | |||
$0.25€0.170.03 | |||
$0.57€1.120.03 | |||
Land (24) | |||
$15.45€11.500.72 | |||
$0.500.03 | |||
$0.900.03 | |||
$0.49€0.430.12 | |||
Planeswalker (2) | |||
$4.00€6.830.14 |
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0 | 0 | 0 | 0 | 0 |