Alchemy - Gruul Werewolf Legends (ONE)

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Werewolf decks have been a thing since the release of Innistrad: Midnight Hunt. I started playing werewolves by using the "On the Hunt" starter deck and did continually improve it. I removed bad cards and added good cards. Over the time, I got influence from several well-performing werewolf decks, such as the 7-0 deck by Jeffrey Roy Gavia and several decks on I got also lots of help from friendly people in the Alchemy channel of the MtG: Arena Discord server. Over the course of several months, I experimented with the deck, playing Alchemy Ranked Bo1. The deck did surprisingly well, usually having a 75% win rate. I liked to play a fast version of the deck, since if the game lasts longer, there are several mid-range decks that do better in the late game.

I liked to play Alchemy, because there are several Alchemy cards that greatly improve the werewolf deck, such as Rahilda, Wanted Cutthroat // Rahilda, Feral Outlawimage and Tenacious Pupimage. In Standard, werewolves are much less powerful.

I ended up removing some popular cards, such as Kessig Naturalist // Lord of the Ulvenwaldimage and Outland Liberator // Frenzied Trapbreakerimage from the deck, since they did not perform too well in tough matchups. I finally settled on this list presented here.

The deck list has been updated to Phyrexia: All Will Be One.


This is a fast werewolf deck for Alchemy, utilizing the best cards of the format. It sports the best legendary creatures from werewolves and Gruul humans. Together, they put up a formidable power, which can annihilate even the top tier decks.

Card Overview

1 Mana

  • Kumano Faces Kakkazan // Etching of Kumanoimage — One of the best cards for fast red decks: Deals damage to a player, can destroy planeswalkers, pumps up your creatures, and finally acts as a creature with haste that also causes graveyard hate.
  • Tenacious Pupimage — The best one mana wolf available: Boosts up your creatures and gives life.

2 Mana

3 Mana

4 Mana


  • Boseiju, Who Enduresimage — A channel land that can destroy artifacts, enchantments, and non-basic lands. The only source of such removal in the main deck. Benefits from legendary creatures on the battlefield.
  • Sokenzan, Crucible of Defianceimage — A channel land that generates two 1/1 token creatures with haste. Benefits from legendary creatures on the battlefield.

There are no planeswalkers in the deck, because there were other cards that performed better.

How To Play The Deck

1. Play Fast

The deck is a very fast aggro deck, which wins by dealing huge amounts of damage through creatures before your opponent can get their combos up. The best aggro creature in the deck is Reckless Stormseeker // Storm-Charged Slasherimage, which can give haste to one creature each turn.

2. Pump Your Creatures Up

The deck has several ways of increasing the power and toughness of your creatures:

Tenacious Pupimage is also very useful for giving trample and vigilance, which can help you to overcome some token strategies, or to play around The Wandering Emperorimage. Rahilda, Wanted Cutthroat // Rahilda, Feral Outlawimage also benefits greatly when she is pumped up.

3. Gain Card Advantage

The deck has several ways of drawing/gaining more cards:

There are total of 9 cards for drawing/gaining more cards, which can swing long battles in your favor.

4. Protect Your Creatures

A fine addition to the deck is Hajar, Loyal Bodyguardimage. Not only is he a 3/3 creature for 2 mana, but he can also protect your precious legendary creatures by sacrificing himself. This is very useful for preventing opponents from destroying your key creatures such as Rahilda, Wanted Cutthroat // Rahilda, Feral Outlawimage and Tovolar, Dire Overlord // Tovolar, the Midnight Scourgeimage. It is also a great way to fight against board wipes that destroy creatures.

5. Win Games

The deck has some absurd combos to win games. Perhaps the most common is having Rahilda, Wanted Cutthroat // Rahilda, Feral Outlawimage and Tovolar, Dire Overlord // Tovolar, the Midnight Scourgeimage during night. Tovolar can pump up Rahilda and give her trample while she has double strike. Pumping up Rahilda to, for example, 8 power makes her very difficult to block and gives her ability to deal 16 damage per turn. She will also draw two cards (from Tovolar) and two cards from her own ability.

6. Use Channel Lands

The deck has 2 Boseiju, Who Enduresimage and 2 Sokenzan, Crucible of Defianceimage. While this choice can seem awkward at first, it works very well in practice. It is best to think about these cards as uncounterable spells which can also be played as lands. Even if you would draw all 4 of the legendary lands, your deck would still be considered as a 21-land deck, which means that you will draw 3 lands with a very high chance. The deck has only four 4 mana creatures, and in emergencies, you can play a legendary land twice to get 4 mana. Channel lands are also very useful in a werewolf deck, because you can use them during your turn, and they do not count as casting a spell. This means that you can use your mana to use the channel abilities and it will turn night, if you did not play any spells that turn. Also, these lands benefit from having legendary creatures on the battlefield, and there are 12 legendary creatures in this deck!


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Last Updated: 01 Apr 2023
Created: 05 Jan 2023
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Main/Sideboard Rarity Count
5 17 32 6 0
0 9 6 0 0