$0.45€0.250.02 |
Instant, Sorcery, Enchantment, Artifact (38) | |||
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$0.76€0.900.16 | |||
1
Sol Ring
|
$6.00 | ||
$0.710.76 | |||
$0.25€0.210.03 | |||
$0.25€0.160.04 | |||
$24.95€6.160.02 | |||
$0.57€0.440.03 | |||
$23.36€14.154.39 | |||
$0.25€0.180.03 | |||
$0.24€0.160.03 | |||
$4.05 | |||
$5.52€2.150.32 | |||
$4.08 | |||
$0.15€0.110.04 | |||
$6.15€3.880.07 | |||
$8.16€3.290.04 | |||
$11.05€5.180.82 | |||
$9.98€5.570.08 | |||
$13.00€10.021.29 | |||
$0.20€0.080.03 | |||
8.62 | |||
$1.06€1.324.72 | |||
$15.15€5.060.02 | |||
$0.83€0.940.55 | |||
$167.64 | |||
$184.95€132.1114.27 | |||
$59.43€37.873.78 | |||
$0.39€0.380.17 | |||
1
Silence
|
$10.11€7.030.02 | ||
$0.55€0.630.12 | |||
$24.99€13.810.45 | |||
6.37 | |||
$2.58€2.380.11 | |||
$41.87€12.870.07 | |||
$0.39€0.420.03 | |||
$0.48€0.240.02 | |||
0.04 | |||
$0.35€0.140.03 | |||
Creature (29) | |||
$0.99€0.580.02 | |||
1
Millikin
|
$0.28€0.290.04 | ||
$26.57€17.521.59 | |||
$0.94€0.450.02 | |||
$19.99€18.56 | |||
$1.23€1.010.03 | |||
$1.59€1.853.59 | |||
$0.25€0.100.04 | |||
$0.40€0.210.02 | |||
$0.69€0.480.04 | |||
$0.15€0.050.05 | |||
$0.39€0.430.03 | |||
$1.20€0.480.03 | |||
$6.43€3.990.38 | |||
$0.20€0.110.03 | |||
$16.58€12.920.73 | |||
$18.49€15.501.62 | |||
$9.37€8.400.13 | |||
$17.96€11.080.06 | |||
$0.20€0.050.03 | |||
$1.59€1.332.76 | |||
1
Gold Myr
|
$0.29€0.140.03 | ||
$0.20€0.080.03 | |||
$0.47€0.210.03 | |||
$0.250.04 | |||
$1.10€0.700.03 | |||
Land (32) | |||
$98.45€61.7428.17 | |||
$1.32 | |||
$2.30€2.370.29 | |||
$0.30€0.270.03 | |||
$0.80€0.690.03 | |||
$0.75€0.480.04 | |||
$1.29€1.150.32 | |||
$4.82€3.10 | |||
$0.67€0.600.09 | |||
$0.49€0.250.58 | |||
14
Plains
|
$0.360.03 | ||
$29.56€27.001.40 | |||
$20.43€14.074.83 | |||
$27.89€19.648.14 | |||
$17.00€14.632.23 | |||
$5.35€1.710.03 | |||
$14.63€10.36 |
$1.60€3.240.03 | |||
$3.07€1.710.08 | |||
$7.63€5.540.02 | |||
$0.25€0.080.03 | |||
1
Memnite
|
$2.16€2.840.03 | ||
$1.49€1.130.02 | |||
0.18 | |||
5.35 | |||
$6.99€5.354.70 |
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Learn more Download For WindowsThe main goal of the deck is to find a recursion creature (i.e. Trusty Packbeast), a sacrifice outlet (i.e. Blasting Station), and a free to cast artifact/creature (i.e. Stonecoil Serpent). Those combo pieces plus Teshar, Ancestor's Apostle on the battlefield allow for infinite loops. The loop is getting a recursion creature into the graveyard then casting a free artifact spell; this will trigger Teshar's ability, which allows for a 3 CMC or less creature to be put onto the battlefield from the graveyard. Then depending on the recursion creature and sacrifice outlet you will either sacrifice the free artifact while Teshar's ability is on the stack or after it resolves. The recursion creature's ability will allow you to get the free to cast artifact back to cast again. Once the free artifact is cast again the loop is repeated. More on the loops down in the Infinite Loops section.
Ramp, Advantage, Removal, Protection, Recursion, Free Cast, Outlet, Other, and Land
These cards provide additional mana per turn than the normal land drop
Mind Stone (also advantage)
Jeweled Lotus (also free cast)
Lotus Petal (also free cast)
Mana Crypt (also free cast)
These cards get you to your combo pieces faster or make additional cards available to you
Millikin (also ramp)
Ranger-Captain of Eos (also protection)
Codex Shredder (also protection)
Mesmeric Orb - Blocks opponent tap/untap infinite combos
Mishra's Bauble (also free cast)
Perpetual Timepiece (also protection)
Scroll Rack (also protection)
Urza's Bauble (also free cast)
Wand of Vertebrae (also protection)
These cards remove resources from your opponents
Fiend Hunter - Combine with a sac outlet and Shimmer Myr to permanently exile cards.
Leonin Relic-Warder - Combine with a sac outlet and Shimmer Myr to permanently exile cards. Can also be used with a sac outlet to untap mana positive rocks or to reset charges on Transmogrifying Wand
Skyclave Apparition - Combine with a sac outlet and Shimmer Myr to avoid giving opponent a token.
Austere Command (asynchronous board wipe)
Dispeller's Capsule - Use Myr Retriever and Junk Diver to retrieve from the graveyard
Tormod's Crypt (also free cast)
Transmogrifying Wand - Use Myr Retriever and Junk Diver to retrieve from the graveyard. Use Kor Skyfisher or Leonin Relic-Warder to reset charges.
Winds of Abandon (asynchronous board wipe)
These cards protect your commander and combo loop
Glasses of Urza - Use these right before your turn and on your turn to get a look at two opponent's hands
These cards are recurred from the graveyard and return a castable card to your hand, one of these must be available to combo loop
These cards can be cast without paying a mana cost, one of these is needed to combo loop
These cards allow you to sacrifice an artifact or creature, one of these is needed to combo loop
These cards have miscellaneous benefits described below
Aven Mindcensor - Prevent Tutoring
Drannith Magistrate - Prevent Casting of Commanders
Salvage Scout - Get back combo pieces from the graveyard
Shimmer Myr - Play artifacts at instant speed, more on the power of this later
Sevinne's Reclamation - Return combo pieces from the graveyard
Tangle Wire - Provide time to gather combo pieces
Altar of the Brood - Hinders deck stacking effects like tutors and scrys. A win condition if a Teshar loop can be established.
Ancient Tomb - Mana acceleration
Arid Mesa - Library shuffle; combine with Mishra's Bauble, Sensei's Divining Top, and Scroll Rack
Blast Zone - Removal
Cascading Cataracts - Anti-land hate
Crystal Vein - Mana acceleration
Darksteel Citadel - Anti-land hate, can be used with Scrapyard Recombiner, can be used with Myr Retriever or Junk Diver
Field of Ruin - Land removal, deck thinning
Flagstones of Trokair - Anti-land hate
Flooded Strand - Library shuffle; combine with Mishra's Bauble, Sensei's Divining Top, and Scroll Rack
Geier Reach Sanitarium - Group hug, ready a combo piece from the hand to the graveyard
Ghost Quarter - Land removal, deck thinning when used with Cascading Cataracts, Darksteel Citadel, or Flagstones of Trokair
Guildless Commons - Tapped land that lets you hit your land drop next turn
Homeward Path - Prevents Creature Theft
Inventors' Fair - Advantage, Tutor for a combo piece; also life gain is nice
Mikokoro, Center of the Sea - Group hug
Myriad Landscape - Ramp, Deck Thinning
Plains - It's a land
Prismatic Vista - Library shuffle; combine with Mishra's Bauble, Sensei's Divining Top, and Scroll Rack
Windswept Heath - Library shuffle; combine with Mishra's Bauble, Sensei's Divining Top, and Scroll Rack
Walking Ballista - Win with infinite mana
Blasting Station - Win with a creature infinite loop
Altar of Dementia - Win with a creature infinite loop
Grinding Station - Win with an artifact infinite loop
Altar of the Brood - Win with an infinite loop
Urza's Bauble or Mishra's Bauble - Win by using an Artifact Sacrifice Outlet Infinite loop to draw your deck during your opponent's upkeep. Once you have your deck in hand, still during your opponent's upkeep, cast Shimmer Myr then combo with one of the above win conditions during your opponent's upkeep.
Arcbound Ravager - Win with an infinite loop to give this creature infinite power. This will allow you to eliminate a single opponent via combat. It's modular ability can be combined with a flyer already on the field to give your power some evasion.
These are the enablers for the win conditions
Note that for any of Teshar's infinite loops depending on the loop you'll need to use either a free cast artifact creature or a free cast artifact
Free Cast Artifact Creatures |
Ornithopter |
Phyrexian Walker |
Walking Ballista |
Stonecoil Serpent |
Free Cast Artifacts |
Mishra's Bauble |
Urza's Bauble |
Tormod's Crypt |
Lotus Petal |
Jeweled Lotus |
Mana Crypt |
Artifact infinite loops involve a sacrifice outlet that designates the sacrificing of an artifact.
The great thing about the artifact loops is that you can utilize either a Free Cast Artifact Creature or a Free Cast Artifact.
The downside is that you are more limited on the Recursion options that can be utilized.
Recursion | Outlet |
Junk Diver | Arcbound Ravager |
Myr Retriever | Thermal Navigator |
Salvager of Ruin | Grinding Station |
Workshop Assistant | Krark-Clan Ironworks |
Note: There are 0 cost mana rocks listed in the Free Cast Artifacts list. The infinite loops that can be performed with those cards will yield infinite mana loops to combine with Walking Ballista as a win condition.
Creature infinite loops involve a sacrifice outlet that designates the sacrificing of a creature.
The great thing about the creature infinite loops is that you can utilize any of the Recursion options available as they're all creatures.
The downsides are that the Outlets are smaller in quantity, you can't loop with the Free Cast Artifacts list above, and you have to use Free Cast Artifact Creatures.
Recursion | Outlet |
Junk Diver | Altar of Dementia |
Myr Retriever | Blasting Station |
Salvager of Ruin | |
Workshop Assistant | |
Kor Skyfisher | |
Trusty Packbeast |
Setup your protection spells and your mana for the right opportunity to align your combo. Pay attention to the mana available to your opponents. Try to get Grand Abolisher on your field, activate Ranger-Captain of Eos or cast Silence during your turn so you can't be interacted with.
There's also a tech you can do while Teshar, Ancestor's Apostle, Shimmer Myr and Ranger-Captain of Eos are available to force instant interaction during your opponent's upkeeps. First make sure Ranger-Captain of Eos is avaialble from your graveyard and also that Shimmer Myr is in play during an opponet's upkeep. Cast an artifact, return Ranger-Captain of Eos to the battlefield with Teshar's ability and then with the tutor go find a 0 or 1 cost artifact creature. This will reload you with a free artifact spell. During the upkeep you can sacrifice Ranger-Captain of Eos with its other ability to prevent your opponent from playing non-creature spells. You can do this during every upkeep for as many artifact creatures as you can tutor out.
One very important tool to remember is using the Glasses of Urza, it's not the same kind of protection as the other cards. This is how you get information on when to try and play your combo based on what your opponents have in their hands. You can also do something similar with an Urza's Bauble loop, be sure to keep in mind that you might lose to over drawing when using a Mishra's Bauble or Urza's Bauble loop. When looping Urza's Bauble poke at your opponent's hands that you think might have draw effects that could impact you. Stop the Bauble loop at an amount of cards you think is safe. As you learn more information about your opponents hands with each loop or if you know the deck lists you might be just fine looping into the remaining cards in your library.
The goal is to build your machine. If you can build your machine you win, if your opponents are able to prevent you from building your machine you lose. A good opening hand will consist of a ramp card and an advantage card. You really are looking for a self mill option that can be played on turn 1 or turn 2. So you'll want to mulligan down to 4 at most with your opening hand.
It is entirely possible to win on turn 1 with this deck. With an empty board the required mana to cast the cheapest pieces to complete the combo is 8 mana (Teshar, Ancestor's Apostle, Myr Retriever, Grinding Station or Altar of Dementia, and a free to cast card). The most mana you can get with 8 cards (7 + 1 draw) is Jeweled Lotus, Ancient Tomb or Crystal Vein, Mana Crypt, Mana Vault, and Sol Ring or Lotus Petal. Those five cards would add up to 10 mana. The remaining 3 cards would have to be your combo pieces. As you might notice you could potentially mulligan down to 7 and still have a turn 1 win if the stars aligned.
In all likelihood though, you won't be winning turn 1. Therefore you'll want to focus on advantage cards and your cards to disrupt your opponent's while you try to gather your combo pieces. While you're trying to gather your combo pieces your main job is to pay attention to your opponent's and try to look for an opportunity to combo off after they've used their interaction. Be especially aware of opportunities to get the Urza's Bauble loop or Glasses of Urza, you'll want that information about when to try and go off with your combo. While moving through your deck be sure to look for the protection cards noted above too. Once you have your combo pieces, look for the right oppotunity to build your machine, whether its a time machine, a world peace machine, or something else entirely. Then win the game.
29 | 28 | 38 | 4 | 0 |
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