Commander - Teshar, Ancestor's Apostle - Storm

32
29
38
0
32
Commander 1 cards (1 distinct)
$0.45€0.250.02
Main 99 cards (86 distinct)
Instant, Sorcery, Enchantment, Artifact (38)
$0.76€0.900.16
$6.00
$0.710.76
$0.25€0.210.03
$0.25€0.160.04
$24.95€6.160.02
$0.57€0.440.03
$23.36€14.154.39
$0.25€0.180.03
$0.24€0.160.03
$4.05
$5.52€2.150.32
$4.08
$0.15€0.110.04
$6.15€3.880.07
$8.16€3.290.04
$11.05€5.180.82
$9.98€5.570.08
$13.00€10.021.29
$0.20€0.080.03
8.62
$1.06€1.324.72
$15.15€5.060.02
$0.83€0.940.55
$167.64
$184.95€132.1114.27
$59.43€37.873.78
$0.39€0.380.17
$10.11€7.030.02
$0.55€0.630.12
$24.99€13.810.45
6.37
$2.58€2.380.11
$41.87€12.870.07
$0.39€0.420.03
$0.48€0.240.02
0.04
$0.35€0.140.03
Creature (29)
$0.99€0.580.02
$0.28€0.290.04
$26.57€17.521.59
$0.94€0.450.02
$19.99€18.56
$1.23€1.010.03
$1.59€1.853.59
$0.25€0.100.04
$0.40€0.210.02
$0.69€0.480.04
$0.15€0.050.05
$0.39€0.430.03
$1.20€0.480.03
$6.43€3.990.38
$0.20€0.110.03
$16.58€12.920.73
$18.49€15.501.62
$9.37€8.400.13
$17.96€11.080.06
$0.20€0.050.03
$1.59€1.332.76
$0.29€0.140.03
$0.20€0.080.03
$0.47€0.210.03
$0.250.04
$1.10€0.700.03
Land (32)
$98.45€61.7428.17
$1.32
$2.30€2.370.29
$0.30€0.270.03
$0.80€0.690.03
$0.75€0.480.04
$1.29€1.150.32
$4.82€3.10
$0.67€0.600.09
$0.49€0.250.58
$0.360.03
$29.56€27.001.40
$20.43€14.074.83
$27.89€19.648.14
$17.00€14.632.23
$5.35€1.710.03
$14.63€10.36
Maybeboard 10 cards (10 distinct)
$1.60€3.240.03
$3.07€1.710.08
$7.63€5.540.02
$0.25€0.080.03
$2.16€2.840.03
$1.49€1.130.02
0.18
5.35
$6.99€5.354.70

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

Summary

The main goal of the deck is to find a recursion creature (i.e. Trusty Packbeastimage), a sacrifice outlet (i.e. Blasting Stationimage), and a free to cast artifact/creature (i.e. Stonecoil Serpentimage).  Those combo pieces plus Teshar, Ancestor's Apostleimage on the battlefield allow for infinite loops.  The loop is getting a recursion creature into the graveyard then casting a free artifact spell; this will trigger Teshar's ability, which allows for a 3 CMC or less creature to be put onto the battlefield from the graveyard.  Then depending on the recursion creature and sacrifice outlet you will either sacrifice the free artifact while Teshar's ability is on the stack or after it resolves.  The recursion creature's ability will allow you to get the free to cast artifact back to cast again.  Once the free artifact is cast again the loop is repeated.  More on the loops down in the Infinite Loops section.

Card Categories

Ramp, Advantage, Removal, Protection, Recursion, Free Cast, Outlet, Other, and Land

Ramp

These cards provide additional mana per turn than the normal land drop

Gold Myrimage

Knight of the White Orchidimage

Arcane Signetimage

Mind Stoneimage (also advantage)

Springleaf Drumimage

Jeweled Lotusimage (also free cast)

Lotus Petalimage (also free cast)

Mana Cryptimage (also free cast)

Mana Vaultimage

Sol Ringimage

Advantage (time and card)

These cards get you to your combo pieces faster or make additional cards available to you

Millikinimage (also ramp)

Ranger of Eosimage

Ranger-Captain of Eosimage (also protection)

Recruiter of the Guardimage

Scrapyard Recombinerimage

Board the Weatherlightimage

Codex Shredderimage (also protection)

Enlightened Tutorimage

Expedition Mapimage

Ghoulcaller's Bellimage

Mazemind Tomeimage

Mesmeric Orbimage - Blocks opponent tap/untap infinite combos

Mishra's Baubleimage (also free cast)

Perpetual Timepieceimage (also protection)

Scroll Rackimage (also protection)

Sensei's Divining Topimage

Shriekhornimage

Urza's Baubleimage (also free cast)

Wand of Vertebraeimage (also protection)

Removal

These cards remove resources from your opponents

Bounty Agentimage

Fiend Hunterimage - Combine with a sac outlet and Shimmer Myrimage to permanently exile cards.

Leonin Relic-Warderimage - Combine with a sac outlet and Shimmer Myrimage to permanently exile cards. Can also be used with a sac outlet to untap mana positive rocks or to reset charges on Transmogrifying Wandimage

Skyclave Apparitionimage - Combine with a sac outlet and Shimmer Myrimage to avoid giving opponent a token.

Austere Commandimage (asynchronous board wipe)

Dispeller's Capsuleimage - Use Myr Retrieverimage and Junk Diverimage to retrieve from the graveyard

Swords to Plowsharesimage

Tormod's Cryptimage (also free cast)

Transmogrifying Wandimage - Use Myr Retrieverimage and Junk Diverimage to retrieve from the graveyard. Use Kor Skyfisherimage or Leonin Relic-Warderimage to reset charges.

Winds of Abandonimage (asynchronous board wipe)

Protection

These cards protect your commander and combo loop

Benevolent Bodyguardimage

Grand Abolisherimage

Lightning Greavesimage

Silenceimage

Glasses of Urzaimage - Use these right before your turn and on your turn to get a look at two opponent's hands

Recursion

These cards are recurred from the graveyard and return a castable card to your hand, one of these must be available to combo loop

Junk Diverimage

Kor Skyfisherimage

Myr Retrieverimage

Salvager of Ruinimage

Workshop Assistantimage

Trusty Packbeastimage

Free Cast

These cards can be cast without paying a mana cost, one of these is needed to combo loop

Ornithopterimage

Phyrexian Walkerimage

Stonecoil Serpentimage

Walking Ballistaimage

Outlet

These cards allow you to sacrifice an artifact or creature, one of these is needed to combo loop

Arcbound Ravagerimage

Thermal Navigatorimage

Altar of Dementiaimage

Blasting Stationimage

Grinding Stationimage

Krark-Clan Ironworksimage

Other

These cards have miscellaneous benefits described below

Aven Mindcensorimage - Prevent Tutoring

Drannith Magistrateimage - Prevent Casting of Commanders

Salvage Scoutimage - Get back combo pieces from the graveyard

Shimmer Myrimage - Play artifacts at instant speed, more on the power of this later

Sevinne's Reclamationimage - Return combo pieces from the graveyard

Tangle Wireimage - Provide time to gather combo pieces

Altar of the Broodimage - Hinders deck stacking effects like tutors and scrys.  A win condition if a Teshar loop can be established.

Land

Ancient Tombimage - Mana acceleration

Arid Mesaimage - Library shuffle; combine with Mishra's Baubleimage, Sensei's Divining Topimage, and Scroll Rackimage

Blast Zoneimage - Removal

Cascading Cataractsimage - Anti-land hate

Crystal Veinimage - Mana acceleration

Darksteel Citadelimage - Anti-land hate, can be used with Scrapyard Recombinerimage, can be used with Myr Retrieverimage or Junk Diverimage

Field of Ruinimage - Land removal, deck thinning

Flagstones of Trokairimage - Anti-land hate

Flooded Strandimage - Library shuffle; combine with Mishra's Baubleimage, Sensei's Divining Topimage, and Scroll Rackimage

Geier Reach Sanitariumimage - Group hug, ready a combo piece from the hand to the graveyard

Ghost Quarterimage - Land removal, deck thinning when used with Cascading Cataractsimage, Darksteel Citadelimage, or Flagstones of Trokairimage

Guildless Commonsimage - Tapped land that lets you hit your land drop next turn

Homeward Pathimage - Prevents Creature Theft

Inventors' Fairimage - Advantage, Tutor for a combo piece; also life gain is nice

Mikokoro, Center of the Seaimage - Group hug

Myriad Landscapeimage - Ramp, Deck Thinning

Plainsimage - It's a land

Prismatic Vistaimage - Library shuffle; combine with Mishra's Baubleimage, Sensei's Divining Topimage, and Scroll Rackimage

Windswept Heathimage - Library shuffle; combine with Mishra's Baubleimage, Sensei's Divining Topimage, and Scroll Rackimage

Win Conditions

Walking Ballistaimage - Win with infinite mana

Blasting Stationimage - Win with a creature infinite loop

Altar of Dementiaimage - Win with a creature infinite loop

Grinding Stationimage - Win with an artifact infinite loop

Altar of the Broodimage - Win with an infinite loop

Urza's Baubleimage or Mishra's Baubleimage - Win by using an Artifact Sacrifice Outlet Infinite loop to draw your deck during your opponent's upkeep.  Once you have your deck in hand, still during your opponent's upkeep, cast Shimmer Myrimage then combo with one of the above win conditions during your opponent's upkeep.

Arcbound Ravagerimage - Win with an infinite loop to give this creature infinite power.  This will allow you to eliminate a single opponent via combat.  It's modular ability can be combined with a flyer already on the field to give your power some evasion.

Infinte Loops

These are the enablers for the win conditions

Note that for any of Teshar's infinite loops depending on the loop you'll need to use either a free cast artifact creature or a free cast artifact

Free Cast Artifact Creatures
Ornithopterimage
Phyrexian Walkerimage
Walking Ballistaimage
Stonecoil Serpentimage

 

Free Cast Artifacts
Mishra's Baubleimage
Urza's Baubleimage
Tormod's Cryptimage
Lotus Petalimage
Jeweled Lotusimage
Mana Cryptimage

 

Artifact Loops

Artifact infinite loops involve a sacrifice outlet that designates the sacrificing of an artifact.

The great thing about the artifact loops is that you can utilize either a Free Cast Artifact Creature or a Free Cast Artifact.

The downside is that you are more limited on the Recursion options that can be utilized.

Recursion Outlet
Junk Diverimage Arcbound Ravagerimage
Myr Retrieverimage Thermal Navigatorimage
Salvager of Ruinimage Grinding Stationimage
Workshop Assistantimage Krark-Clan Ironworksimage

 

Note: There are 0 cost mana rocks listed in the Free Cast Artifacts list.  The infinite loops that can be performed with those cards will yield infinite mana loops to combine with Walking Ballistaimage as a win condition.

Creature Loops

Creature infinite loops involve a sacrifice outlet that designates the sacrificing of a creature.

The great thing about the creature infinite loops is that you can utilize any of the Recursion options available as they're all creatures.

The downsides are that the Outlets are smaller in quantity, you can't loop with the Free Cast Artifacts list above, and you have to use Free Cast Artifact Creatures.

Recursion Outlet
Junk Diverimage Altar of Dementiaimage
Myr Retrieverimage Blasting Stationimage
Salvager of Ruinimage  
Workshop Assistantimage  
Kor Skyfisherimage  
Trusty Packbeastimage  

 

Protect Your Combo

Setup your protection spells and your mana for the right opportunity to align your combo.  Pay attention to the mana available to your opponents.  Try to get Grand Abolisherimage on your field, activate Ranger-Captain of Eosimage or cast Silenceimage during your turn so you can't be interacted with.

There's also a tech you can do while Teshar, Ancestor's Apostleimage, Shimmer Myrimage and Ranger-Captain of Eosimage are available to force instant interaction during your opponent's upkeeps.  First make sure Ranger-Captain of Eosimage is avaialble from your graveyard and also that Shimmer Myrimage is in play during an opponet's upkeep. Cast an artifact, return Ranger-Captain of Eosimage to the battlefield with Teshar's ability and then with the tutor go find a 0 or 1 cost artifact creature.  This will reload you with a free artifact spell.  During the upkeep you can sacrifice Ranger-Captain of Eosimage with its other ability to prevent your opponent from playing non-creature spells.  You can do this during every upkeep for as many artifact creatures as you can tutor out.

One very important tool to remember is using the Glasses of Urzaimage, it's not the same kind of protection as the other cards.  This is how you get information on when to try and play your combo based on what your opponents have in their hands.  You can also do something similar with an Urza's Baubleimage loop, be sure to keep in mind that you might lose to over drawing when using a Mishra's Bauble or Urza's Bauble loop.  When looping Urza's Bauble poke at your opponent's hands that you think might have draw effects that could impact you.  Stop the Bauble loop at an amount of cards you think is safe.  As you learn more information about your opponents hands with each loop or if you know the deck lists you might be just fine looping into the remaining cards in your library.

Gameplay

The goal is to build your machine.  If you can build your machine you win, if your opponents are able to prevent you from building your machine you lose.  A good opening hand will consist of a ramp card and an advantage card.  You really are looking for a self mill option that can be played on turn 1 or turn 2.  So you'll want to mulligan down to 4 at most with your opening hand.

It is entirely possible to win on turn 1 with this deck.  With an empty board the required mana to cast the cheapest pieces to complete the combo is 8 mana (Teshar, Ancestor's Apostleimage, Myr Retrieverimage, Grinding Stationimage or Altar of Dementiaimage, and a free to cast card).  The most mana you can get with 8 cards (7 + 1 draw) is Jeweled Lotusimage, Ancient Tombimage or Crystal Veinimage, Mana Cryptimage, Mana Vaultimage, and Sol Ringimage or Lotus Petalimage. Those five cards would add up to 10 mana.  The remaining 3 cards would have to be your combo pieces.  As you might notice you could potentially mulligan down to 7 and still have a turn 1 win if the stars aligned.

In all likelihood though, you won't be winning turn 1. Therefore you'll want to focus on advantage cards and your cards to disrupt your opponent's while you try to gather your combo pieces.  While you're trying to gather your combo pieces your main job is to pay attention to your opponent's and try to look for an opportunity to combo off after they've used their interaction.  Be especially aware of opportunities to get the Urza's Baubleimage loop or Glasses of Urzaimage, you'll want that information about when to try and go off with your combo. While moving through your deck be sure to look for the protection cards noted above too.  Once you have your combo pieces, look for the right oppotunity to build your machine, whether its a time machine, a world peace machine, or something else entirely.  Then win the game.

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ussgraf
Last Updated: 24 Apr 2021
Created: 17 Mar 2021
155 66 0

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