Arena Standard - Elemental Nissa

5 13 33
28 0 6 26
TCGPlayer $210.54
Cardmarket €146.84
Main 60 cards (15 distinct)
Creature (28)
Land (26)
Planeswalker (6)

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The DeckHub Twitch extension is used by Twitch streamers to display their currently played deck in the video overlay. After a quick install you can select any public deck on AetherHub to be displayed in your overlay, here is how you set it up:

How to install

Open your Aetherhub Profile editor
  • Select "My Account" top right corner, then "Edit Profile". Click the "Copy" button where it says "Twitch Secret"
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Configure App
  • After install click the app and select "Configure" put in Aetherhub Username and the Twitch Secret, click "Connect".
  • Make sure the Extension is active! Go back to Extensions, you will see a list of your installed extensions. Set it is set as an Active Component overlay and put it on the far left side and on the top for the best experience. If you only use one extension you can set it as Overlay 1 instead of Component
You are done!
  • Clicking the Twitch button on any public deck will now set it as your current Deck in the extension

Once more unto the breach, dear friends, once more.


Core Set 20 is right around the corner, and with that the time for building decks has come. The first thing i wanted to work on this time is an elemental tribal deck, using Nissa to turn lands into elementals. It most likely won't be anywhere near competitive, so if that's what you're looking for, you're probably wrong here. If you love themed decks, keep reading, and feel free to send me your comments, suggestions and ideas. So, let's see what cards i decided to use.


4x Chandra's Embercat

{{Chandra's Embercat}}

Starting at 2 CMC, and our first elemental also functions as mana dork. It's clearly not the most aggressive start possible, but it hopefully allows us to ramp up quickly towards our better spells.


4x Leafkin Druid

{{Leafkin Druid}}

Another 2 CMC creature, a bit more defensive but also a mana producing elemental. The idea here is to buy time and ramp up for our good stuff.


4x Creeping Trailblazer

{{Creeping Trailblazer}}

Our first lord, and manasink, the Trailblazer will hopefully allow us, to actually fight our opponent with stronger elementals, and once we have nothing better to do with all our mana, to smash our opponents ranks, and face.


3x Risen Reef

{{Risen Reef}}

Those replace [[Rythm of the Wild]] after i noticed Nissas land-elementals don't profit from it, making it much less useful than i thought. Will need some more testing, but for now i think this option is slightly better.

After some more Testing, i lean towards including 4 of those.


4x Overgrowth Elemental

{{Overgrowth Elemental}}

Another elemental, and more +1/+1 counters. This one grows when we send our army against the opponents ranks, hopefully overpowering them at some point.


3x Vine Mare

{{Vine Mare}}

Our first 4 CMC elemental is an old friend. I always liked the horse cycle from M19, and having a hexproof creature sounds like a nice idea. That black can't block our elemental comes as a bonus. Still, this is probably a spot where other cards could come in.


4x Bloom Hulk

{{Bloom Hulk}}

And here we get the reason why i want +1/+1 counters on our elementals, Bloom Hulk, when it comes into play after we already have some of those around, will again boost our creatures power, and will also help out our planeswalkers.


3x Chandra, Novice Pyromancer

{{Chandra, Novice Pyromancer}}

Speaking of Planeswalkers, meet young Chandra. Another way to get some more Mana, as well as another way to make our army hit harder. Or, if all else fails, she can at least dish out some damage.

After additional testing, i decided to replace all three Novice Pyromancers with [[Chandra, Awakened Inferno]]. She gives an interesting way to pressure our opponent with her +2, boardclear with her -3, she exiles stuff with her -x, and against control decks, she comes uncounterable.


2x Omnath, Locus of the Roil

{{Omnath, Locus of the Roil}}

Omnath, our only elemental using blue mana, but with his ETB ability he might even be able to remove a problematic creature in our way, or outright end the game. And if not, Omanth can give our army even more +1/+1 counters, and even make us draw cards. I very much like him, but i hate that he needs blue mana. It's the reason i didn't include [[Risen Reef]] since every blue manasource takes away from our supply of forests, and whenever i have Nissa, i like having lot's of forests at hand. Still, Omnath and Risen Reef will require some testing and evaluation. For now he's in.


3x Nissa, Who Shakes the World

{{Nissa, Who Shakes the World}}

Right, our final spell, and when we have Chandra, we can't keep Nissa to far away from her right ? However the main reason i included her is Nissas ability to turn our lands into elementals, that also have 3 +1/+1 counters already on them. I think you can all see how this combines nicely with things like riot and proliferate. She also gives us even more green mana, hopefully enabling us to power up our Trailblazers really hard. And if we manage to get her -8 ability, our lovely land-elementals turn indestructable and we remove all our forests from the library. With the majority of our lands being forests, we not only get an insane amount of mana, but also thin out our deck, making almost sure we'll draw something playable each turn. If our opponent doesn't concede at this point, that is.



4x [[Breeding Pool]]

4x [[Stomping Ground]]

4x [[Rootbound Crag]]

4x [[Hinterland Harbor]]

10x [[Forest]]


This is probably not the final decision on lands. However i tried to have as many forests as possible in here, for the reasons i wrote down in Nissas part. The amount of blue and red sources might need further adjustment.



Well here we go, so far this deck is of course still untested, and i very much doubt it'll be among the strongest ones out there. But when i saw the first spoilers of elementals i knew i had to try and do something with them, and remembering Nissa i also knew she had to be a part of it. The basic strategy is early on keeping the opponent at bay, get some more mana, and then put our elementals on the board and make them grow. There is without question room for improvement, this deck has almost no forms of removal, and other elementals might give us some evasion. And speaking of evasion, this deck has absolutly nothing to stop flying creatures, and i'm sure we will see plenty of those in the next 3 months, so there is another hole to fix at some point. I still hope some of you give this deck a try, and hopefully enjoy it.

Last Updated: 07 Jul 2019
Created: 01 Jul 2019
3891 332 0

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