Instant, Sorcery, Enchantment, Artifact (32) | |||
---|---|---|---|
$0.25€0.130.03 | |||
2
Negate
|
$0.25€0.100.03 | ||
$0.80€0.340.02 | |||
$0.25€0.170.03 | |||
$12.86€10.750.10 | |||
4
Absorb
|
$0.50€0.500.02 | ||
$0.23€0.100.03 | |||
$0.19€0.200.03 | |||
$0.25€0.110.03 | |||
4
Opt
|
$0.25€0.110.03 | ||
$0.70€0.420.02 | |||
$8.75€3.080.03 | |||
$4.39€2.260.02 | |||
Creature (3) | |||
$0.40€0.320.03 | |||
Land (25) | |||
$9.00€9.490.40 | |||
$1.93€1.660.02 | |||
$0.20€0.050.03 | |||
7
Plains
|
$0.44€0.210.03 | ||
9
Island
|
$0.76€0.290.03 |
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Learn more Download For WindowsUpdate of my Birbman Mystic Mill Deck from last set. If you are interested in a writeup check the following link Birbman Mystic Mill (Bo1).
RNA fixed the Azorius land base which lets us run board clears etc... The Meandering River is there to smooth out the land base since you need 18 blue sources and 16 white sources to cast both Absorb and Settle the Wreckage on curve reliably.
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13 | 12 | 18 | 1 | 0 |
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0 | 0 | 0 | 0 | 0 |
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